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Lunatic: document a couple of player members, especially some 'bool' ones.
Important because in Lua, a value of zero yields true in a boolean context. BUILD_LUNATIC. git-svn-id: https://svn.eduke32.com/eduke32@4184 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1125,7 +1125,13 @@ ps.ammo_amount.PISTOL = ps.ammo_amount[ps.curr_weapon]
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The inventory names are the same as the keys of <<gv_GET,`gv.GET`>>, those for
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the weapons coincide with the keys of <<gv_WEAPON,`gv.WEAPON`>>.
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Each `player` element has the following members:
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.Boolean members
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Player members marked _`bool`_ in the listing below yield Lua true or false on
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reading and expect one of these values when assigned to.
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===== `player` members
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<<vector_types,_`xmath.ivec3`_>> `vel`::
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The vector of the player's current velocity, accounted each time a player's
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@ -1143,6 +1149,22 @@ most 8192.
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`curr_weapon`::
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The index of the player's currently selected weapon.
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_`i16`_ +ammo_amount[_weapon_]+::
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The current ammo amount for each weapon.
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_`i16`_ +max_ammo_amount[_weapon_]+::
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The maximum ammo amount for each weapon. Because `ammo_amount` amount and
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`max_ammo_amount` are writable without restriction, it is the user's
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responsibility to make sure that the former never exceeds the latter and that
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both are non-negative at all times. Otherwise, erratic behavior may ensue.
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_`bool`_ `jetpack_on`, {nbsp} `scuba_on`, {nbsp} `heat_on`::
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Whether the player currently has the jetpack, scuba gear, or night vision
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goggles activated, respectively.
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===== `player` methods
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