mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
Implement better fade-out for quotes and for the mouse cursor in the menu.
git-svn-id: https://svn.eduke32.com/eduke32@4919 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
2d161b1bf7
commit
cdaa25ef07
8 changed files with 69 additions and 41 deletions
|
@ -47,7 +47,7 @@ $(DUKE3D_OBJ)/gamevars.$o: $(DUKE3D_SRC)/gamevars.c $(DUKE3D_SRC)/gamestructures
|
|||
$(DUKE3D_OBJ)/global.$o: $(DUKE3D_SRC)/*.c $(DUKE3D_SRC)/global.c $(duke3d_h)
|
||||
$(DUKE3D_OBJ)/input.$o: $(DUKE3D_SRC)/input.c $(duke3d_h) $(DUKE3D_SRC)/input.h
|
||||
$(DUKE3D_OBJ)/mdump.$o: $(DUKE3D_SRC)/mdump.cpp $(DUKE3D_SRC)/mdump.h
|
||||
$(DUKE3D_OBJ)/menus.$o: $(DUKE3D_SRC)/menus.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/jmact/mouse.h
|
||||
$(DUKE3D_OBJ)/menus.$o: $(DUKE3D_SRC)/menus.c $(duke3d_h) $(DUKE3D_SRC)/input.h $(DUKE3D_SRC)/jmact/mouse.h $(DUKE3D_SRC)/menus.h
|
||||
$(DUKE3D_OBJ)/namesdyn.$o: $(DUKE3D_SRC)/namesdyn.c $(duke3d_h)
|
||||
$(DUKE3D_OBJ)/net.$o: $(DUKE3D_SRC)/net.c $(duke3d_h)
|
||||
$(DUKE3D_OBJ)/player.$o: $(DUKE3D_SRC)/player.c $(duke3d_h)
|
||||
|
|
|
@ -1041,6 +1041,12 @@ FORCE_INLINE void rotatesprite_fs(int32_t sx, int32_t sy, int32_t z, int16_t a,
|
|||
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, 0, 0, 0,0,xdim-1,ydim-1);
|
||||
}
|
||||
|
||||
FORCE_INLINE void rotatesprite_fs_alpha(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
||||
int8_t dashade, char dapalnum, int32_t dastat, uint8_t alpha)
|
||||
{
|
||||
rotatesprite_(sx, sy, z, a, picnum, dashade, dapalnum, dastat, alpha, 0, 0, 0, xdim-1, ydim-1);
|
||||
}
|
||||
|
||||
FORCE_INLINE void rotatesprite_win(int32_t sx, int32_t sy, int32_t z, int16_t a, int16_t picnum,
|
||||
int8_t dashade, char dapalnum, int32_t dastat)
|
||||
{
|
||||
|
|
|
@ -32,6 +32,8 @@ int32_t mousepressstateadvance(void)
|
|||
mousepressstate = Mouse_Idle;
|
||||
return 1;
|
||||
}
|
||||
else if (mousepressstate == Mouse_Held)
|
||||
return 1;
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -152,6 +152,13 @@ static void G_DrawCameraText(int16_t i);
|
|||
GAME_STATIC GAME_INLINE int32_t G_MoveLoop(void);
|
||||
static void G_DoOrderScreen(void);
|
||||
|
||||
#define FTAOPAQUETIME 30
|
||||
|
||||
#define ftapulseshade \
|
||||
((hud_glowingquotes && (getrendermode() == REND_CLASSIC || ps->fta >= FTAOPAQUETIME)) ? \
|
||||
(sintable[((uint32_t)ps->fta << 7) & 2047] >> 11) : \
|
||||
(sintable[((uint32_t)FTAOPAQUETIME << 7) & 2047] >> 11))
|
||||
|
||||
#define quotepulseshade (sintable[((uint32_t)totalclock<<5)&2047]>>11)
|
||||
|
||||
int32_t althud_numbertile = 2930;
|
||||
|
@ -1155,7 +1162,7 @@ vec2_t G_ScreenTextShadow(int32_t sx, int32_t sy,
|
|||
// 4: small font, wrap strings?
|
||||
int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, const char *t,
|
||||
int32_t s, int32_t p, int32_t o,
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z)
|
||||
int32_t x1, int32_t y1, int32_t x2, int32_t y2, int32_t z, int32_t a)
|
||||
{
|
||||
vec2_t dim;
|
||||
int32_t f = TEXT_GAMETEXTNUMHACK;
|
||||
|
@ -1191,7 +1198,7 @@ int32_t G_PrintGameText(int32_t hack, int32_t tile, int32_t x, int32_t y, cons
|
|||
if (x == (160<<16))
|
||||
f |= TEXT_XCENTER;
|
||||
|
||||
dim = G_ScreenText(tile, x, y, z, 0, 0, t, s, p, orient|ROTATESPRITE_FULL16, 0, (5<<16), (8<<16), (xbetween<<16), 0, f, x1, y1, x2, y2);
|
||||
dim = G_ScreenText(tile, x, y, z, 0, 0, t, s, p, orient|ROTATESPRITE_FULL16, a, (5<<16), (8<<16), (xbetween<<16), 0, f, x1, y1, x2, y2);
|
||||
|
||||
x += dim.x;
|
||||
|
||||
|
@ -2585,6 +2592,19 @@ static inline int32_t texto(int32_t t)
|
|||
return 2+8+16+1+32;
|
||||
}
|
||||
|
||||
static inline int32_t texta(int32_t t)
|
||||
{
|
||||
if (getrendermode() == REND_CLASSIC)
|
||||
{
|
||||
if (t > 4) return 0;
|
||||
if (t > 2) return 85;
|
||||
return 169;
|
||||
}
|
||||
|
||||
t = clamp(t<<3, 0, 255);
|
||||
return 255 - t;
|
||||
}
|
||||
|
||||
static int32_t calc_ybase(int32_t begy)
|
||||
{
|
||||
int32_t k = begy;
|
||||
|
@ -2673,26 +2693,28 @@ void G_PrintGameQuotes(int32_t snum)
|
|||
{
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
if (!g_fakeMultiMode)
|
||||
#endif
|
||||
k = 140; // quotebot-8-4;
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
else
|
||||
k = 50;
|
||||
#else
|
||||
k = 140;
|
||||
#endif
|
||||
}
|
||||
else
|
||||
{
|
||||
if (ud.althud == 2)
|
||||
k = 32;
|
||||
else
|
||||
#ifdef GEKKO
|
||||
k = 16;
|
||||
#elif defined EDUKE32_TOUCH_DEVICES
|
||||
k = ud.althud == 2 ? 32 : 24;
|
||||
k = 24;
|
||||
#else
|
||||
k = ud.althud == 2 ? 32 : 0;
|
||||
k = 1;
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
int32_t pal = 0;
|
||||
|
||||
#ifdef SPLITSCREEN_MOD_HACKS
|
||||
|
@ -2714,10 +2736,7 @@ void G_PrintGameQuotes(int32_t snum)
|
|||
}
|
||||
#endif
|
||||
|
||||
gametextpalbits(160, k, ScriptQuotes[ps->ftq],
|
||||
hud_glowingquotes ? quotepulseshade : 0,
|
||||
pal, texto(ps->fta));
|
||||
}
|
||||
gametextpalbits(160, k, ScriptQuotes[ps->ftq], ftapulseshade, pal, 2 + 8 + 16, texta(ps->fta));
|
||||
}
|
||||
|
||||
void P_DoQuote(int32_t q, DukePlayer_t *p)
|
||||
|
@ -3820,7 +3839,7 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
((myps->player_par%REALGAMETICSPERSEC)*33)/10
|
||||
);
|
||||
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(21),
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536, 0);
|
||||
|
||||
if (ud.player_skill > 3 || ((g_netServer || ud.multimode > 1) && !GTFLAGS(GAMETYPE_PLAYERSFRIENDLY)))
|
||||
Bsprintf(tempbuf,"K:^15%d",(ud.multimode>1 &&!GTFLAGS(GAMETYPE_PLAYERSFRIENDLY))?
|
||||
|
@ -3838,14 +3857,14 @@ void G_DisplayRest(int32_t smoothratio)
|
|||
}
|
||||
|
||||
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(14),
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536, 0);
|
||||
|
||||
if (myps->secret_rooms == myps->max_secret_rooms)
|
||||
Bsprintf(tempbuf,"S:%d/%d", myps->secret_rooms, myps->max_secret_rooms);
|
||||
else Bsprintf(tempbuf,"S:^15%d/%d", myps->secret_rooms, myps->max_secret_rooms);
|
||||
|
||||
G_PrintGameText(8+4+1,STARTALPHANUM, j,scale(200-i,ud.config.ScreenHeight,200)-textsc(7),
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536);
|
||||
tempbuf,0,10,26,0, 0, xdim-1, ydim-1, 65536, 0);
|
||||
}
|
||||
|
||||
if (g_player[myconnectindex].gotvote == 0 && voting != -1 && voting != myconnectindex)
|
||||
|
@ -12705,7 +12724,7 @@ void G_BonusScreen(int32_t bonusonly)
|
|||
gametext((320>>2)+89+(clockpad*24),yy+9,"New record!",0,2+8+16);
|
||||
}
|
||||
else
|
||||
gametextpalbits((320>>2)+71,yy+9,"Cheated!",0,2,2+8+16);
|
||||
gametextpalbits((320>>2)+71,yy+9,"Cheated!",0,2,2+8+16,0);
|
||||
yy+=10;
|
||||
|
||||
if (!(ud.volume_number == 0 && ud.last_level-1 == 7 && boardfilename[0]))
|
||||
|
|
|
@ -311,7 +311,7 @@ int32_t A_Spawn(int32_t j,int32_t pn);
|
|||
int32_t G_DoMoveThings(void);
|
||||
//int32_t G_EndOfLevel(void);
|
||||
int32_t G_GameTextLen(int32_t x,const char *t);
|
||||
int32_t G_PrintGameText(int32_t hack,int32_t tile,int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t o,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z);
|
||||
int32_t G_PrintGameText(int32_t hack,int32_t tile,int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t o,int32_t x1,int32_t y1,int32_t x2,int32_t y2,int32_t z, int32_t a);
|
||||
extern int32_t minitext_lowercase;
|
||||
int32_t minitext_(int32_t x,int32_t y,const char *t,int32_t s,int32_t p,int32_t sb);
|
||||
int32_t mpgametext(int32_t y,const char *t,int32_t s,int32_t dabits);
|
||||
|
@ -401,11 +401,11 @@ static inline int32_t G_GetTeamPalette(int32_t team)
|
|||
#define minitextshade(x, y, t, s, p, sb) minitext_(x,y,t,s,p,sb)
|
||||
#define minitext(x, y, t, p, sb) minitext_(x,y,t,0,p,sb)
|
||||
#define menutext(x,y,s,p,t) menutext_(x,y,s,p,(char *)OSD_StripColors(menutextbuf,t),10+16)
|
||||
#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define gametextpalbits(x,y,t,s,p,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536)
|
||||
#define mpgametext(y, t, s, dabits) G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536);
|
||||
#define gametext(x,y,t,s,dabits) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0)
|
||||
#define gametextscaled(x,y,t,s,dabits) G_PrintGameText(1,STARTALPHANUM, x,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0)
|
||||
#define gametextpal(x,y,t,s,p) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,26,0, 0, xdim-1, ydim-1, 65536, 0)
|
||||
#define gametextpalbits(x,y,t,s,p,dabits,a) G_PrintGameText(0,STARTALPHANUM, x,y,t,s,p,dabits,0, 0, xdim-1, ydim-1, 65536, a)
|
||||
#define mpgametext(y, t, s, dabits) G_PrintGameText(4,STARTALPHANUM, 5,y,t,s,0,dabits,0, 0, xdim-1, ydim-1, 65536, 0);
|
||||
|
||||
#define A_CheckSpriteFlags(iActor, iType) (((g_tile[sprite[iActor].picnum].flags^actor[iActor].flags) & iType) != 0)
|
||||
// (unsigned)iPicnum check: AMC TC Rusty Nails, bayonet MG alt. fire, iPicnum == -1 (via aplWeaponShoots)
|
||||
|
|
|
@ -2829,7 +2829,7 @@ nullquote:
|
|||
|
||||
orientation &= (ROTATESPRITE_MAX-1);
|
||||
|
||||
G_PrintGameText(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z);
|
||||
G_PrintGameText(0,tilenum,x>>1,y,ScriptQuotes[q],shade,pal,orientation,x1,y1,x2,y2,z,0);
|
||||
continue;
|
||||
}
|
||||
|
||||
|
|
|
@ -5567,7 +5567,7 @@ void M_DisplayMenus(void)
|
|||
#ifndef EDUKE32_TOUCH_DEVICES
|
||||
// Display the mouse cursor, except on touch devices.
|
||||
if (MOUSEACTIVECONDITION)
|
||||
rotatesprite_fs(m_mousepos.x,m_mousepos.y,65536,0,CROSSHAIR,0,CROSSHAIR_PAL,2|1);
|
||||
rotatesprite_fs_alpha(m_mousepos.x, m_mousepos.y, 65536, 0, CROSSHAIR, 0, CROSSHAIR_PAL, 2|1, MOUSEALPHA);
|
||||
else
|
||||
mousepressstate = Mouse_Idle;
|
||||
#endif
|
||||
|
|
|
@ -416,7 +416,7 @@ void M_OpenMenu(size_t playerID);
|
|||
void M_CloseMenu(size_t playerID);
|
||||
void M_DisplayMenus(void);
|
||||
|
||||
#define M_MOUSETIMEOUT 120
|
||||
#define M_MOUSETIMEOUT 210
|
||||
extern int32_t m_mouselastactivity;
|
||||
|
||||
#if defined EDUKE32_TOUCH_DEVICES
|
||||
|
@ -424,6 +424,7 @@ extern int32_t m_mouselastactivity;
|
|||
# define MOUSEWATCHPOINTCONDITIONAL(condition) (condition)
|
||||
#else
|
||||
extern int32_t m_mousewake_watchpoint, m_menuchange_watchpoint;
|
||||
# define MOUSEALPHA (getrendermode() == REND_CLASSIC ? 0 : clamp((totalclock - m_mouselastactivity - 90)*3, 0, 255))
|
||||
# define MOUSEACTIVECONDITION (totalclock - m_mouselastactivity < M_MOUSETIMEOUT)
|
||||
# define MOUSEACTIVECONDITIONAL(condition) (MOUSEACTIVECONDITION && (condition))
|
||||
# define MOUSEINACTIVECONDITIONAL(condition) (!MOUSEACTIVECONDITION && (condition))
|
||||
|
|
Loading…
Reference in a new issue