mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-14 16:40:40 +00:00
PCExhumed: Fixed player view not centring when the Ramses Head appears.
This commit is contained in:
parent
d044b2a605
commit
ccfefaa9be
1 changed files with 3 additions and 0 deletions
|
@ -1177,8 +1177,11 @@ void FuncPlayer(int pA, int nDamage, int nRun)
|
||||||
if (nTotalPlayers <= 1)
|
if (nTotalPlayers <= 1)
|
||||||
{
|
{
|
||||||
PlayerList[nPlayer].q16angle = fix16_from_int(GetAngleToSprite(nPlayerSprite, nSpiritSprite) & kAngleMask);
|
PlayerList[nPlayer].q16angle = fix16_from_int(GetAngleToSprite(nPlayerSprite, nSpiritSprite) & kAngleMask);
|
||||||
|
PlayerList[nPlayer].q16oangle = PlayerList[nPlayer].q16angle;
|
||||||
sprite[nPlayerSprite].ang = fix16_to_int(PlayerList[nPlayer].q16angle);
|
sprite[nPlayerSprite].ang = fix16_to_int(PlayerList[nPlayer].q16angle);
|
||||||
|
|
||||||
|
PlayerList[nPlayer].q16ohoriz = PlayerList[nPlayer].q16horiz = nVertPan[nPlayer] = F16(92);
|
||||||
|
|
||||||
lPlayerXVel = 0;
|
lPlayerXVel = 0;
|
||||||
lPlayerYVel = 0;
|
lPlayerYVel = 0;
|
||||||
|
|
||||||
|
|
Loading…
Reference in a new issue