mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
This makes the dialog that asks you on first startup whether or not you want to enable the on-disk texture caching work again.
git-svn-id: https://svn.eduke32.com/eduke32@261 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
55161d9044
commit
cc1925110a
4 changed files with 94 additions and 79 deletions
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@ -140,19 +140,6 @@ if (readconfig(fp, "renderer", val, VL) > 0) { i = Batoi(val); setrendermode(i);
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if (Batoi(val) != 0) glusetexcachecompression = 1;
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else glusetexcachecompression = 0;
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}
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if(glusetexcache == -1 || glusetexcachecompression == -1)
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{
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i=wm_ynbox("Texture caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load exponentially "
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"faster after the first time they are loaded.");
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if (i) i = 'y';
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if(i == 'y' || i == 'Y' )
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glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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if (readconfig(fp, "gltexfiltermode", val, VL) > 0) {
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gltexfiltermode = Batoi(val);
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}
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@ -1609,6 +1609,17 @@ void Keys3d(void)
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keystatus[KEYSC_F3] = 0;
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}
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if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x0e]==1) // ' del
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{
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keystatus[0x0e] = 0;
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switch (searchstat)
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{
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case 0: case 4: wall[searchwall].cstat = 0; break;
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// case 1: case 2: sector[searchsector].cstat = 0; break;
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case 3: sprite[searchwall].cstat = 0; break;
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}
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}
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// 'P - Will copy palette to all sectors highlighted with R-Alt key
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if (keystatus[KEYSC_QUOTE] && keystatus[KEYSC_P]) // ' P
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{
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@ -1709,7 +1720,6 @@ void Keys3d(void)
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message("Visibility changed on all selected sectors");
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}
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if (keystatus[0xd3] > 0)
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{
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if (searchstat == 3)
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@ -3074,18 +3084,6 @@ void Keys3d(void)
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}
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}
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if(keystatus[KEYSC_QUOTE]==1 && keystatus[0x0e]==1) // ' del
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{
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keystatus[0x0e] = 0;
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switch (searchstat)
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{
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case 0: case 4: wall[searchwall].cstat = 0; break;
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// case 1: case 2: sector[searchsector].cstat = 0; break;
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case 3: sprite[searchwall].cstat = 0; break;
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}
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}
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if(keystatus[0x3c]>0) // F2
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{
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usedcount=!usedcount;
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@ -4141,8 +4139,27 @@ int ExtInit(void)
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}
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loadgroupfiles(defsfilename);
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bpp = 8;
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glusetexcache = glusetexcachecompression = -1;
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if (loadsetup("build.cfg") < 0) initprintf("Configuration file not found, using defaults.\n"), rv = 1;
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if(glusetexcache == -1 || glusetexcachecompression == -1)
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{
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int i;
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i=wm_ynbox("Texture caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load exponentially "
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"faster after the first time they are loaded.");
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if (i) i = 'y';
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if(i == 'y' || i == 'Y' )
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glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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Bmemcpy((void *)buildkeys,(void *)keys,NUMBUILDKEYS); //Trick to make build use setup.dat keys
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if (initengine()) {
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@ -97,7 +97,7 @@ int32 ScreenBPP = 8;
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#endif
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int32 ForceSetup = 1;
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static char setupfilename[256]={SETUPFILENAME};
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static char setupfilename[BMAX_PATH]={SETUPFILENAME};
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int32 scripthandle = -1;
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static int32 setupread=0;
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@ -641,22 +641,8 @@ int32 CONFIG_ReadSetup( void )
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCompr", &glusetexcompr);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLWidescreen", &glwidescreen);
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glusetexcache = glusetexcachecompression = -1;
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseCompressedTextureCache", &glusetexcache);
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SCRIPT_GetNumber( scripthandle, "Screen Setup", "GLUseTextureCacheCompression", &glusetexcachecompression);
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if(glusetexcache == -1 || glusetexcachecompression == -1)
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{
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i=wm_ynbox("Texture caching",
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"Would you like to enable the on-disk texture cache? "
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"This feature may use up to 200 megabytes of disk "
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"space if you have a great deal of high resolution "
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"textures and skins, but textures will load exponentially "
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"faster after the first time they are loaded.");
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if (i) i = 'y';
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if(i == 'y' || i == 'Y' )
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useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
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else glusetexcache = glusetexcachecompression = 0;
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}
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dummy = usemodels; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseModels",&dummy); usemodels = dummy != 0;
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dummy = usehightile; SCRIPT_GetNumber( scripthandle, "Screen Setup", "UseHightile",&dummy); usehightile = dummy != 0;
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@ -1795,6 +1795,8 @@ void displayfragbar(void)
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}
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}
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#define SBY (200-tilesizy[BOTTOMSTATUSBAR])
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void coolgaugetext(short snum)
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{
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struct player_struct *p;
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@ -1812,7 +1814,7 @@ void coolgaugetext(short snum)
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ss = ud.screen_size; if (ss < 4) return;
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if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
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if (getrendermode() >= 3) pus = NUMPAGES; // JBF 20040101: always redraw in GL
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if ( ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
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{
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@ -1886,7 +1888,7 @@ if (pus) { pus = 0; u = -1; } else u = 0;
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if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag; u |= 32768; }
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if (sbar.got_access != p->got_access) { sbar.got_access = p->got_access; u |= 16384; }
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if (sbar.last_extra != p->last_extra) { sbar.last_extra = p->last_extra; u |= 1; }
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{
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long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
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if(lAmount == -1)
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@ -1898,6 +1900,7 @@ if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag;
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if (sbar.shield_amount != lAmount) { sbar.shield_amount = lAmount; u |= 2; }
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}
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}
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if (sbar.curr_weapon != p->curr_weapon) { sbar.curr_weapon = p->curr_weapon; u |= (4+8+16+32+64+128+256+512+1024+65536L); }
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for(i=1;i<MAX_WEAPONS;i++)
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@ -1918,7 +1921,6 @@ if (sbar.frag[myconnectindex] != p->frag) { sbar.frag[myconnectindex] = p->frag;
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else u |= 65536L+1024;
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}
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}
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if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2048+4096+8192); }
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if (sbar.holoduke_on != p->holoduke_on) { sbar.holoduke_on = p->holoduke_on; u |= (4096+8192); }
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if (sbar.jetpack_on != p->jetpack_on) { sbar.jetpack_on = p->jetpack_on; u |= (4096+8192); }
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@ -1949,60 +1951,58 @@ if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2
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//14 - update keys
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//15 - update kills
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//16 - update FREEZE_WEAPON ammo
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if (u == -1)
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{
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patchstatusbar(0,0,320,200);
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if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
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rotatesprite(sbarx(277+1),sbary(200-27-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
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rotatesprite(sbarx(277+1),sbary(SBY+7-1),sbarsc(65536L),0,KILLSICON,0,0,10+16,0,0,xdim-1,ydim-1);
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}
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if (ud.multimode > 1 && (gametype_flags[ud.coop] & GAMETYPE_FLAG_FRAGBAR))
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{
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if (u&32768)
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{
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if (u != -1) patchstatusbar(276,183,299,193);
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digitalnumber(287,200-17,max(p->frag-p->fraggedself,0),-16,10+16);
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if (u != -1) patchstatusbar(276,SBY+17,299,SBY+17+10);
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digitalnumber(287,SBY+17,max(p->frag-p->fraggedself,0),-16,10+16);
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}
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}
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else
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{
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if (u&16384)
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{
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if (u != -1) patchstatusbar(275,182,299,194);
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if (p->got_access&4) rotatesprite(sbarx(275),sbary(182),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&2) rotatesprite(sbarx(288),sbary(182),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&1) rotatesprite(sbarx(281),sbary(189),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
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if (u != -1) patchstatusbar(275,SBY+18,299,SBY+18+12);
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if (p->got_access&4) rotatesprite(sbarx(275),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,23,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&2) rotatesprite(sbarx(288),sbary(SBY+16),sbarsc(65536L),0,ACCESS_ICON,0,21,10+16,0,0,xdim-1,ydim-1);
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if (p->got_access&1) rotatesprite(sbarx(281),sbary(SBY+23),sbarsc(65536L),0,ACCESS_ICON,0,0,10+16,0,0,xdim-1,ydim-1);
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}
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}
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if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,182,u);
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if (u&(4+8+16+32+64+128+256+512+65536L)) weapon_amounts(p,96,SBY+16,u);
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if (u&1)
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{
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if (u != -1) patchstatusbar(20,183,43,194); //Original code:(20,183,43,193);
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if (u != -1) patchstatusbar(20,SBY+17,43,SBY+17+11);
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if (sprite[p->i].pal == 1 && p->last_extra < 2)
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digitalnumber(32,200-17,1,-16,10+16);
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else digitalnumber(32,200-17,p->last_extra,-16,10+16);
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digitalnumber(32,SBY+17,1,-16,10+16);
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else digitalnumber(32,SBY+17,p->last_extra,-16,10+16);
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}
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if (u&2)
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{
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long lAmount=GetGameVar("PLR_MORALE",-1, p->i, snum);
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if (u != -1) patchstatusbar(52,183,75,193);
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if (u != -1) patchstatusbar(52,SBY+17,75,SBY+17+11);
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if(lAmount == -1)
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{
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digitalnumber(64,200-17,p->shield_amount,-16,10+16);
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}
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digitalnumber(64,SBY+17,p->shield_amount,-16,10+16);
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else
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{
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digitalnumber(64,200-17,lAmount,-16,10+16);
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}
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digitalnumber(64,SBY+17,lAmount,-16,10+16);
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}
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if (u&1024)
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{
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if (u != -1) patchstatusbar(196,183,219,194); //Original code:(196,183,219,193);
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if (u != -1) patchstatusbar(196,SBY+17,219,SBY+17+11);
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if (p->curr_weapon != KNEE_WEAPON)
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{
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if (p->curr_weapon == HANDREMOTE_WEAPON) i = HANDBOMB_WEAPON; else i = p->curr_weapon;
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digitalnumber(230-22,200-17,p->ammo_amount[i],-16,10+16);
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digitalnumber(230-22,SBY+17,p->ammo_amount[i],-16,10+16);
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}
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}
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@ -2010,12 +2010,12 @@ if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2
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{
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if (u != -1)
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{
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if (u&(2048+4096)) { patchstatusbar(231,179,265,197); }
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else { patchstatusbar(250,190,261,196); } //Original code:(250,190,261,195);
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if (u&(2048+4096)) { patchstatusbar(231,SBY+13,265,SBY+13+18); }
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else { patchstatusbar(250,SBY+24,261,SBY+24+6); }
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}
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if (p->inven_icon)
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{
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o = 0; permbit = 0;
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o = 0; permbit = 128;
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if (u&(2048+4096))
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{
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@ -2029,10 +2029,9 @@ if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2
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case 6: i = AIRTANK_ICON; break;
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case 7: i = BOOT_ICON; break;
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}
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rotatesprite(sbarx(231-o),sbary(200-21),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
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minitext(292-30-o,190,"%",6,10+16+permbit + 256);
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if (p->inven_icon >= 6) minitext(284-35-o,180,"AUTO",2,10+16+permbit + 256);
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rotatesprite(sbarx(231-o),sbary(SBY+13),sbarsc(65536L),0,i,0,0,10+16+permbit,0,0,xdim-1,ydim-1);
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minitext(292-30-o,SBY+24,"%",6,10+16+permbit + 256);
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if (p->inven_icon >= 6) minitext(284-35-o,SBY+14,"AUTO",2,10+16+permbit + 256);
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}
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if (u&(2048+4096))
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{
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@ -2043,8 +2042,8 @@ if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2
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case 5: j = p->heat_on; break;
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default: j = 0x80000000;
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}
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if (j > 0) minitext(288-30-o,180,"ON",0,10+16+permbit + 256);
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else if ((unsigned long)j != 0x80000000) minitext(284-30-o,180,"OFF",2,10+16+permbit + 256);
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if (j > 0) minitext(288-30-o,SBY+14,"ON",0,10+16+permbit + 256);
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else if ((unsigned long)j != 0x80000000) minitext(284-30-o,SBY+14,"OFF",2,10+16+permbit + 256);
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}
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if (u&8192)
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{
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@ -2058,7 +2057,7 @@ if (sbar.inven_icon != p->inven_icon) { sbar.inven_icon = p->inven_icon; u |= (2
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case 6: i = ((p->scuba_amount+63)>>6); break;
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case 7: i = (p->boot_amount>>1); break;
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}
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invennum(284-30-o,200-6,(char)i,0,10+permbit);
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invennum(284-30-o,SBY+28,(char)i,0,10+permbit);
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}
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}
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}
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@ -7811,6 +7810,16 @@ void checkcommandline(int argc,char **argv)
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c = argv[i];
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if (((*c == '/') || (*c == '-')) && (!firstnet))
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{
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if (!Bstrcasecmp(c+1,"addpath")) {
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if (argc > i+1)
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{
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Bstrcpy(tempbuf,argv[i+1]);
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addsearchpath(tempbuf);
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i++;
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}
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i++;
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continue;
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}
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if (!Bstrcasecmp(c+1,"nam")) {
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i++;
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continue;
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@ -7992,7 +8001,7 @@ void checkcommandline(int argc,char **argv)
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{
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Bstrcpy(confilename,c);
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userconfiles = 1;
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initprintf("Using CON file: '%s'\n",confilename);
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initprintf("Using CON file: %s.\n",confilename);
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}
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break;
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case 'g':
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@ -8006,11 +8015,11 @@ void checkcommandline(int argc,char **argv)
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j = initgroupfile(tempbuf);
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if( j == -1 )
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initprintf("Could not find GRP file %s.\n",tempbuf);
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initprintf("Could not find GRP file: %s.\n",tempbuf);
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else
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{
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groupfile = j;
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initprintf("Using GRP file %s.\n",tempbuf);
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initprintf("Using GRP file: %s.\n",tempbuf);
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}
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}
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@ -8020,7 +8029,7 @@ void checkcommandline(int argc,char **argv)
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c++;
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if (*c) {
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duke3ddef = c;
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initprintf("Using DEF file %s.\n",duke3ddef);
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initprintf("Using DEF file: %s.\n",duke3ddef);
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}
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break;
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@ -8924,8 +8933,24 @@ void app_main(int argc,char **argv)
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}
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}
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glusetexcache = glusetexcachecompression = -1;
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||||
|
||||
i = CONFIG_ReadSetup();
|
||||
|
||||
if(glusetexcache == -1 || glusetexcachecompression == -1)
|
||||
{
|
||||
i=wm_ynbox("Texture caching",
|
||||
"Would you like to enable the on-disk texture cache? "
|
||||
"This feature may use up to 200 megabytes of disk "
|
||||
"space if you have a great deal of high resolution "
|
||||
"textures and skins, but textures will load exponentially "
|
||||
"faster after the first time they are loaded.");
|
||||
if (i) i = 'y';
|
||||
if(i == 'y' || i == 'Y' )
|
||||
useprecache = glusetexcompr = glusetexcache = glusetexcachecompression = 1;
|
||||
else glusetexcache = glusetexcachecompression = 0;
|
||||
}
|
||||
|
||||
if (preinitengine()) {
|
||||
wm_msgbox("Build Engine Initialisation Error",
|
||||
"There was a problem initialising the Build engine: %s", engineerrstr);
|
||||
|
@ -8975,7 +9000,7 @@ void app_main(int argc,char **argv)
|
|||
}
|
||||
|
||||
if (getenv("DUKE3DGRP")) duke3dgrp = getenv("DUKE3DGRP");
|
||||
initprintf("GRP file: %s\n", duke3dgrp);
|
||||
initprintf("Main GRP file: %s.\n", duke3dgrp);
|
||||
initgroupfile(duke3dgrp);
|
||||
|
||||
i = kopen4load("DUKESW.BIN",1); // JBF 20030810
|
||||
|
|
Loading…
Reference in a new issue