mirror of
https://github.com/ZDoom/raze-gles.git
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Lunatic: sinking in code.
git-svn-id: https://svn.eduke32.com/eduke32@3324 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
d7cfde9d3d
commit
cc090a2ea8
7 changed files with 228 additions and 27 deletions
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@ -11,6 +11,7 @@ local setmetatable = setmetatable
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local error = error
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local type = type
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local unpack = unpack
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local player = assert(player)
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local defs_c = require("defs_common")
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@ -73,6 +74,8 @@ local function action_or_move(what, numargs, tab, name, ...)
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tab[name] = ffi.new("const con_"..what.."_t", lastid[what], args)
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end
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---=== ACTION / MOVE / AI ===---
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function action(name, ...)
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action_or_move("action", 5, def.action, name, ...)
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end
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@ -124,9 +127,116 @@ end
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---=== RUNTIME CON FUNCTIONS ===---
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-- TODO: also check whether sprite exists in the game world (statnum != MAXSTATUS)
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local function check_sprite_idx(i)
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if (i >= ffiC.MAXSPRITES+0ULL) then
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error("invalid argument: must be a valid sprite index", 3)
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end
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end
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local function check_tile_idx(tilenum)
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if (tilenum >= ffiC.MAXTILES+0ULL) then
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error("invalid argument: must be a valid tile number", 3)
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end
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end
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local function krandand(mask)
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return bit.band(ffiC.krand(), mask)
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end
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-- Lunatic's "insertsprite" is a wrapper around the game "A_InsertSprite", not
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-- the engine "insertsprite".
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--
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-- Forms:
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-- 1. table-call: insertsprite{tilenum, pos, sectnum [, owner [, statnum]] [, key=val...]}
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-- valid keys are: owner, statnum, shade, xrepeat, yrepeat, xvel, zvel
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-- 2. position-call: insertsprite(tilenum, pos, sectnum [, owner [, statnum]])
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function insertsprite(tab_or_tilenum, ...)
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local tilenum, pos, sectnum -- mandatory
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-- optional with defaults:
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local owner, statnum
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local shade, xrepeat, yrepeat, xvel, zvel = 0, 48, 48, 0, 0
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if (type(tab_or_sectnum)=="table") then
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local tab = tab_or_tilenum
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tilenum, pos, sectnum = unpack(tab, 1, 3)
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owner = tab[4] or tab.owner or -1
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statnum = tab[5] or tab.statnum or 0
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shade = shade and tab.shade
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xrepeat = xrepeat and tab.xrepeat
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yrepeat = yrepeat and tab.yrepeat
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xvel = xvel and tab.xvel
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zvel = zvel and tab.zvel
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else
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tilenum = table_or_tilenum
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local args = {...}
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pos, sectnum = unpack(args, 1, 2)
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owner = args[3] or -1
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statnum = args[4] or 0
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end
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if (type(sectnum)~="number" or type(tilenum) ~= "number") then
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error("invalid insertsprite call: 'sectnum' and 'tilenum' must be numbers", 2)
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end
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check_tile_idx(tilenum)
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defs_c.check_sector_idx(sectnum)
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if (statnum >= ffiC.MAXSTATUS) then
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error("invalid 'statnum' argument to insertsprite: must be a status number (0 .. MAXSTATUS-1)", 2)
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end
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return ffiC.A_InsertSprite(sectnum, pos.x, pos.y, pos.z, tilenum,
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shade, xrepeat, yrepeat, ang, xvel, zvel,
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owner, statnum)
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end
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-- INTERNAL USE ONLY.
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function _addtodelqueue(spritenum)
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check_sprite_idx(spritenum)
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ffiC.A_AddToDeleteQueue(spritenum)
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end
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-- This corresponds to the first (spawn from parent sprite) form of A_Spawn().
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function spawn(parentspritenum, tilenum, addtodelqueue)
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check_sprite_idx(parentspritenum)
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check_tile_idx(tilenum)
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if (addtodelqueue and ffiC.g_spriteDeleteQueueSize == 0) then
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return -1
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end
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local i = ffiC.A_Spawn(parentspritenum, tilenum)
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if (addtodelqueue) then
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ffiC.A_AddToDeleteQueue(i)
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end
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return i
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end
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-- This is the second A_Spawn() form. INTERNAL USE ONLY.
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function _spawnexisting(spritenum)
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check_sprite_idx(spritenum)
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return ffiC.A_Spawn(-1, spritenum)
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end
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-- A_SpawnMultiple clone
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-- ow: parent sprite number
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function _spawnmany(ow, tilenum, n)
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local spr = sprite[ow]
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for i=n,1, -1 do
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local j = insertsprite{ tilenum, spr^(ffiC.krand()%(47*256)), spr.sectnum, ow, 5,
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shade=-32, xrepeat=8, yrepeat=8, ang=krandand(2047) }
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_spawnexisting(j)
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sprite[j].cstat = krandand(8+4)
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end
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end
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function isenemytile(tilenum)
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return (bit.band(ffiC.g_tile[tilenum], ffiC.SFLAG_BADGUY)~=0)
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end
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function rotatesprite(x, y, zoom, ang, tilenum, shade, pal, orientation,
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cx1, cy1, cx2, cy2)
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if (type(tilenum) ~= "number" or not (tilenum >= 0 and tilenum < ffiC.MAXTILES)) then
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if (type(tilenum) ~= "number" or tilenum >= ffiC.MAXTILES+0ULL) then
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error("bad argument #5 to rotatesprite: must be number in [0.."..ffiC.MAXTILES.."]", 2)
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end
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@ -187,17 +297,68 @@ local D = {
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HEATSENSOR = 59,
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BOOTS = 61,
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HOLODUKE = 1348,
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GLASSPIECES = 1031,
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COMMANDER = 1920,
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JIBS2 = 2250,
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SCRAP1 = 2400,
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BLIMP = 3400,
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}
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local function check_sprite_idx(i)
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if (i >= ffiC.MAXSPRITES+0ULL) then
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error("invalid argument: must be a valid sprite index", 3)
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function _A_DoGuts(i, gutstile, n)
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check_tile_idx(gutstile)
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local spr = sprite[i]
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local smallguts = spr.xrepeat < 16 and spr:isenemy()
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local xsz = smallguts and 8 or 32
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local ysz = xsz
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local z = math.min(spr, sector[spr.sectnum]:floorzat(spr)) - 8*256
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if (spr.picnum == D.COMMANDER) then
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z = z - (24*256)
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end
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for i=n,1, -1 do
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local pos = geom.vec3(spr.x+krandand(255)-128, spr.y+krandand(255)-128, z-krandand(8191))
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local j = insertsprite{ gutstile, pos, spr.sectnum, i, 5, shade=-32, xrepeat=xsz, yrepeat=ysz,
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ang=krandand(2047), xvel=48+krandand(31), zvel=-512-krandand(2047) }
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local newspr = sprite[j]
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if (newspr.picnum==D.JIBS2) then
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-- This looks silly, but EVENT_EGS code could have changed the size
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-- between the insertion and here.
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newspr.xrepeat = newspr.xrepeat/4
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newspr.yrepeat = newspr.yrepeat/4
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end
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newspr.pal = spr.pal
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end
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end
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local function check_tile_idx(tilenum)
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if (tilenum >= ffiC.MAXTILES+0ULL) then
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error("invalid argument: must be a valid tile number", 3)
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function _debris(i, dtile, n)
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local spr = sprite[i]
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if (spr.sectnum >= ffiC.numsectors+0ULL) then
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return
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end
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for j=n-1,0, -1 do
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local isblimpscrap = (spr.picnum==D.BLIMP and dtile==D.SCRAP1)
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local picofs = isblimpscrap and 0 or krandand(3)
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local pos = spr + geom.vec3(krandand(255)-128, krandand(255)-128, -(8*256)-krandand(8191))
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local jj = insertsprite{ dtile+picofs, pos, spr.sectnum, i, 5,
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shade=spr.shade, xrepeat=32+krandand(15), yrepeat=32+krandand(15),
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ang=krandand(2047), xvel=32+krandand(127), zvel=-krandand(2047) }
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-- NOTE: BlimpSpawnSprites[14] (its array size if 15) will never be chosen
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sprite[jj].yvel = isblimpscrap and ffiC.BlimpSpawnSprites[math.mod(jj, 14)] or -1
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sprite[jj].pal = spr.pal
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end
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end
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function _A_SpawnGlass(i, n)
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local spr = sprite[i]
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for j=n,1, -1 do
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local k = insertsprite{ D.GLASSPIECES+n%3, spr^(256*krandand(16)), spr.sectnum, i, 5,
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shade=krandand(15), xrepeat=36, yrepeat=36, ang=krandand(2047),
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xvel=32+krandand(63), zvel=-512-krandand(2047) }
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sprite[k].pal = spr.pal
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end
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end
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@ -403,10 +564,6 @@ function _awayfromwall(spr, d)
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return true
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end
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local function krandand(mask)
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return bit.band(ffiC.krand(), mask)
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end
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local BANG2RAD = math.pi/1024
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local function cossinb(bang)
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@ -454,6 +454,8 @@ playerdata_t g_player[MAXPLAYERS];
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const int32_t playerswhenstarted;
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int32_t lastvisinc;
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int16_t g_spriteDeleteQueueSize;
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int16_t BlimpSpawnSprites[15];
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int32_t A_IncurDamage(int32_t sn); // not bound-checked!
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void P_AddWeaponMaybeSwitch(DukePlayer_t *ps, int32_t weap);
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@ -465,6 +467,10 @@ int32_t VM_ResetPlayer2(int32_t snum);
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void A_RadiusDamage(int32_t i, int32_t r, int32_t, int32_t, int32_t, int32_t);
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void G_OperateSectors(int32_t sn, int32_t ii);
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int32_t A_Dodge(spritetype *s);
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int32_t A_InsertSprite(int32_t whatsect,int32_t s_x,int32_t s_y,int32_t s_z,int32_t s_pn,int32_t s_s,
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int32_t s_xr,int32_t s_yr,int32_t s_a,int32_t s_ve,int32_t s_zv,int32_t s_ow,int32_t s_ss);
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int32_t A_Spawn(int32_t j, int32_t pn);
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void A_AddToDeleteQueue(int32_t i);
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]]
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-- functions
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@ -209,6 +209,11 @@ const int16_t headsectbunch[2][MAXBUNCHES], nextsectbunch[2][MAXSECTORS];
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int16_t yax_getbunch(int16_t i, int16_t cf);
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int32_t getceilzofslopeptr(const sectortype *sec, int32_t dax, int32_t day);
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int32_t getflorzofslopeptr(const sectortype *sec, int32_t dax, int32_t day);
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void getzsofslopeptr(const sectortype *sec, int32_t dax, int32_t day,
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int32_t *ceilz, int32_t *florz);
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int32_t hitscan(const vec3_t *sv, int16_t sectnum, int32_t vx, int32_t vy, int32_t vz,
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hitdata_t *hitinfo, uint32_t cliptype);
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int32_t cansee(int32_t x1, int32_t y1, int32_t z1, int16_t sect1,
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@ -248,6 +253,19 @@ local ivec3_mt = {
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}
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ivec3_ = ffi.metatype("vec3_t", ivec3_mt)
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local sectortype_mt = {
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__index = {
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ceilingzat = function(s, pos)
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return ffiC.getceilzofslope(s, pos.x, pos.y)
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end,
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floorzat = function(s, pos)
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return ffiC.getflorzofslope(s, pos.x, pos.y)
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end,
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}
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}
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ffi.metatype("sectortype", sectortype_mt)
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local walltype_mt = {
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__index = {
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isblocking = function(w)
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@ -356,7 +374,7 @@ nextspritestat = creategtab(ffiC.nextspritestat, ffiC.MAXSPRITES, 'nextspritesta
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prevspritesect = creategtab(ffiC.prevspritesect, ffiC.MAXSPRITES, 'prevspritesect[]')
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prevspritestat = creategtab(ffiC.prevspritestat, ffiC.MAXSPRITES, 'prevspritestat[]')
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local function check_sector_idx(sectnum)
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function check_sector_idx(sectnum)
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if (sectnum >= ffiC.numsectors+0ULL) then
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error("passed out-of-bounds sector number "..sectnum, 3)
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end
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@ -17,6 +17,10 @@ ydim;
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yax_getbunch;
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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headspritesect;
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headspritestat;
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prevspritesect;
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@ -63,6 +67,8 @@ g_player;
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playerswhenstarted;
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lastvisinc;
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g_spriteDeleteQueueSize;
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BlimpSpawnSprites;
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luaJIT_BC_lunacon;
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luaJIT_BC_con_lang;
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@ -86,4 +92,7 @@ VM_ResetPlayer2;
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A_RadiusDamage;
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G_OperateSectors;
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A_Dodge;
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A_InsertSprite;
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A_Spawn;
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A_AddToDeleteQueue;
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};
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@ -17,6 +17,10 @@ ydim;
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yax_getbunch;
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getceilzofslopeptr;
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getflorzofslopeptr;
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getzsofslopeptr;
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headspritesect;
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headspritestat;
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prevspritesect;
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@ -19,6 +19,7 @@ local print = print
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local tonumber = tonumber
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local tostring = tostring
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local type = type
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local unpack = unpack
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if (string.dump) then
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require("strict")
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@ -119,10 +120,7 @@ local function on_actor_end(usertype, tsamm, codetab)
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str = str .. tostring(tsamm[i])..","
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end
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if (#tsamm==5) then
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local flags = 0
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for i=5,#tsamm do
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flags = bit.bor(flags, tsamm[i])
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end
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local flags = bit.bor(unpack(tsamm, 5))
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str = str .. flags..","
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end
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@ -690,7 +688,7 @@ local varvarop = cmd(W,R)
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-- Allow nesting... stuff like
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-- ifvarl actorvar[sprite[THISACTOR].owner].burning 0
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-- is kinda breaking the classic "no array nesting" rules
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-- (if there ever were any) and making our life harder else.
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-- (if there ever were any) but making our life harder else.
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local arraypat = sp0 * "[" * sp0 * t_rvar * sp0 * "]"
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-- Have to bite the bullet here and list actor/player members with second parameters,
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@ -887,11 +885,11 @@ local Ci = {
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addweapon = cmd(D,D) -- NLCF
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/ format("if (%s) then _con.longjmp() end", PLS":addweapon(%1,%2)"),
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debris = cmd(D,D)
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/ "", -- TODO
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/ "_con._debris(_aci, %1, %2)",
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addinventory = cmd(D,D)
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/ PLS":addinventory(%1,%2)",
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guts = cmd(D,D)
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/ "", -- TODO
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/ "_con._A_DoGuts(_aci,%1,%2)",
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-- cont'd
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addkills = cmd(D)
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@ -908,14 +906,16 @@ local Ci = {
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espawn = cmd(D),
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globalsound = cmd(D)
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/ "",
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lotsofglass = cmd(D),
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lotsofglass = cmd(D)
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/ "_con._A_SpawnGlass(_aci,%1)",
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mail = cmd(D)
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/ "", -- TODO
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/ "_con._spawnmany(_aci,4410,%1)", -- TODO: dyntile
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money = cmd(D)
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/ "", -- TODO
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/ "_con._spawnmany(_aci,1233,%1)", -- TODO: dyntile
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paper = cmd(D)
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/ "", -- TODO
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qspawn = cmd(D),
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/ "_con._spawnmany(_aci,4460,%1)", -- TODO: dyntile
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qspawn = cmd(D)
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/ "_con.spawn(_aci,%1,true)",
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quote = cmd(D)
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/ "", -- TODO
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savenn = cmd(D),
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@ -925,7 +925,8 @@ local Ci = {
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soundonce = cmd(D),
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sound = cmd(D)
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/ "", -- TODO: all things audio...
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spawn = cmd(D),
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spawn = cmd(D)
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/ "_con.spawn(_aci, %1)",
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stopsound = cmd(D)
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/ "",
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@ -943,7 +944,8 @@ local Ci = {
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/ format("_con._flash(%s,%s)", ACS"", SPS""),
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getlastpal = cmd()
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/ "_con._getlastpal(_aci)",
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insertspriteq = cmd(),
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insertspriteq = cmd()
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/ "_con._addtodelqueue(_aci)",
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killit = cmd() -- NLCF
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/ "_con.killit()",
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mikesnd = cmd()
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@ -1483,8 +1485,8 @@ local Grammar = Pat{
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-- Some often-used terminals follow. These appear here because we're
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-- hitting a limit with LPeg else.
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-- http://lua-users.org/lists/lua-l/2008-11/msg00462.html
|
||||
|
||||
-- NOTE: NW demo (NWSNOW.CON) contains a Ctrl-Z char (decimal 26)
|
||||
whitespace = Set(" \t\r\26") + newline + Set("(),;") + comment + linecomment,
|
||||
|
||||
|
|
|
@ -303,6 +303,11 @@ require("test/test_rotspr")
|
|||
|
||||
print('---=== END TEST SCRIPT ===---')
|
||||
|
||||
function check_sector_idx()
|
||||
error("bla")
|
||||
end
|
||||
spritesofsect(0)
|
||||
|
||||
-- This will complain about wrong usage of 'error'. In particular,
|
||||
-- the nil must not propagate to C!
|
||||
error(nil)
|
||||
|
|
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Reference in a new issue