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- do not play the random sword selection sounds on a map's very first tic.
This tends to interfere with map specific voice lines. Fixes #214
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@ -978,7 +978,7 @@ InitWeaponSword(PLAYERp pp)
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PlaySound(DIGI_SWORD_UP, pp, v3df_follow|v3df_dontpan);
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if (pp == Player+myconnectindex)
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if (pp == Player+myconnectindex && totalclock > 0)
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{
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rnd_num = STD_RANDOM_RANGE(1024);
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if (rnd_num > 900)
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