Ran everything through astyle again and disabled hightile when drawing console text because the HRP font looks like shit when scaled down to that size

git-svn-id: https://svn.eduke32.com/eduke32@900 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2008-07-25 01:09:39 +00:00
parent fe97d1abb1
commit cb1b36fb64
4 changed files with 115 additions and 109 deletions

View file

@ -4452,31 +4452,31 @@ repeatcase:
return 0;
case CON_DEFINEGAMENAME:
{
char gamename[32];
scriptptr--;
while (*textptr == ' ' || *textptr == '\t') textptr++;
i = 0;
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
{
char gamename[32];
scriptptr--;
while (*textptr == ' ' || *textptr == '\t') textptr++;
i = 0;
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0)
gamename[i] = *textptr;
textptr++,i++;
if (i >= (signed)sizeof(gamename)-1)
{
gamename[i] = *textptr;
textptr++,i++;
if (i >= (signed)sizeof(gamename)-1)
{
initprintf("%s:%d: error: game name exceeds limit of %d characters.\n",compilefile,line_number,sizeof(gamename)-1);
error++;
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
break;
}
initprintf("%s:%d: error: game name exceeds limit of %d characters.\n",compilefile,line_number,sizeof(gamename)-1);
error++;
while (*textptr != 0x0a && *textptr != 0x0d && *textptr != 0) textptr++;
break;
}
gamename[i] = '\0';
duke3dgrpstring = Bstrdup(gamename);
Bsprintf(tempbuf,HEAD2 " - %s",duke3dgrpstring);
wm_setapptitle(tempbuf);
}
return 0;
gamename[i] = '\0';
duke3dgrpstring = Bstrdup(gamename);
Bsprintf(tempbuf,HEAD2 " - %s",duke3dgrpstring);
wm_setapptitle(tempbuf);
}
return 0;
case CON_DEFINEGAMETYPE:
scriptptr--; //remove opcode from compiled code

View file

@ -2593,7 +2593,7 @@ static void DoWall(int iSet, int lVar1, int lLabelID, int lVar2)
if (iWall<0 || iWall >= numwalls)
{
insptr += (lVar2 == MAXGAMEVARS);
OSD_Printf(CON_ERROR "DoWall(): Invalid wall %d\n",line_num,iWall);
OSD_Printf(CON_ERROR "DoWall(): Invalid wall %d\n",line_num,iWall);
return;
}
@ -2769,8 +2769,8 @@ static void DoSector(int iSet, int lVar1, int lLabelID, int lVar2)
if (iSector<0 || iSector >= numsectors)
{
OSD_Printf(CON_ERROR "DoSector(): Invalid sector %d\n",line_num,iSector);
insptr += (lVar2 == MAXGAMEVARS);
OSD_Printf(CON_ERROR "DoSector(): Invalid sector %d\n",line_num,iSector);
insptr += (lVar2 == MAXGAMEVARS);
return;
}
@ -4794,7 +4794,7 @@ static int parse(void)
case CON_SOUNDONCE:
insptr++;
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCE: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (!isspritemakingsound(g_i,*insptr))
spritesound((short) *insptr,g_i);
insptr++;
@ -4802,14 +4802,14 @@ static int parse(void)
case CON_IFSOUND:
insptr++;
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_IFSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
parseifelse(isspritemakingsound(g_i,*insptr));
// parseifelse(SoundOwner[*insptr][0].i == g_i);
break;
case CON_STOPSOUND:
insptr++;
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (isspritemakingsound(g_i,*insptr))
stopspritesound((short)*insptr,g_i);
insptr++;
@ -4817,7 +4817,7 @@ static int parse(void)
case CON_GLOBALSOUND:
insptr++;
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (g_p == screenpeek || (gametype_flags[ud.coop]&GAMETYPE_FLAG_COOPSOUND))
spritesound((short) *insptr,g_player[screenpeek].ps->i);
insptr++;
@ -4825,7 +4825,7 @@ static int parse(void)
case CON_SOUND:
insptr++;
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
if (*insptr<0 || *insptr>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUND: Invalid sound %d\n",line_num,*insptr);insptr++;break;}
spritesound((short) *insptr++,g_i);
break;
@ -5174,8 +5174,8 @@ static int parse(void)
if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
if (lVar1<0 || lVar1>=MAXSPRITES) {OSD_Printf(CON_ERROR "CON_CANSEESPR: Invalid sprite %d\n",line_num,lVar1);res=0;}
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
else res=cansee(sprite[lVar1].x,sprite[lVar1].y,sprite[lVar1].z,sprite[lVar1].sectnum,
sprite[lVar2].x,sprite[lVar2].y,sprite[lVar2].z,sprite[lVar2].sectnum);
SetGameVarID(*insptr++, res, g_i, g_p);
break;
@ -5215,7 +5215,7 @@ static int parse(void)
j=GetGameVarID(*insptr++, g_i, g_p);
if (fta_quotes[j] == NULL)
{
OSD_Printf(CON_ERROR "CON_QSTRLEN: null quote %d\n",line_num,j);
OSD_Printf(CON_ERROR "CON_QSTRLEN: null quote %d\n",line_num,j);
SetGameVarID(i,-1,g_i,g_p);
break;
}
@ -5238,38 +5238,38 @@ static int parse(void)
case CON_HEADSPRITESTAT:
if (j >= 0 && j < MAXSTATUS+1)
SetGameVarID(i,headspritestat[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_HEADSPRITESTAT: invalid state %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_HEADSPRITESTAT: invalid state %d\n",line_num,j);
break;
case CON_PREVSPRITESTAT:
if (j >= 0 && j < MAXSPRITES)
SetGameVarID(i,prevspritestat[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_PREVSPRITESTAT: invalid sprite ID %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_PREVSPRITESTAT: invalid sprite ID %d\n",line_num,j);
break;
case CON_NEXTSPRITESTAT:
if (j >= 0 && j < MAXSPRITES)
SetGameVarID(i,nextspritestat[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_NEXTSPRITESTAT: invalid sprite ID %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_NEXTSPRITESTAT: invalid sprite ID %d\n",line_num,j);
break;
case CON_HEADSPRITESECT:
if (j >= 0 && j < MAXSECTORS+1)
SetGameVarID(i,headspritesect[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_HEADSPRITESECT: invalid state %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_HEADSPRITESECT: invalid state %d\n",line_num,j);
break;
case CON_PREVSPRITESECT:
if (j >= 0 && j < MAXSPRITES)
SetGameVarID(i,prevspritesect[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_PREVSPRITESECT: invalid sprite ID %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_PREVSPRITESECT: invalid sprite ID %d\n",line_num,j);
break;
case CON_NEXTSPRITESECT:
if (j >= 0 || j < MAXSPRITES)
SetGameVarID(i,nextspritesect[j],g_i,g_p);
else
OSD_Printf(CON_ERROR "CON_NEXTSPRITESECT: invalid sprite ID %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_NEXTSPRITESECT: invalid sprite ID %d\n",line_num,j);
break;
}
break;
@ -5281,15 +5281,15 @@ static int parse(void)
int i = GetGameVarID(*insptr++, g_i, g_p),
f=GetGameVarID(*insptr++, g_i, g_p);
j=GetGameVarID(*insptr++, g_i, g_p);
if (i<0 || i>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid quote ID %d\n",line_num,i);else
if (fta_quotes[i] == NULL) OSD_Printf(CON_ERROR "CON_GETKEYNAME: null quote %d\n",line_num,i);else
if (f<0 || f>=NUMGAMEFUNCTIONS) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid finction %d\n",line_num,f);else
if (i<0 || i>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid quote ID %d\n",line_num,i);else
if (fta_quotes[i] == NULL) OSD_Printf(CON_ERROR "CON_GETKEYNAME: null quote %d\n",line_num,i);else
if (f<0 || f>=NUMGAMEFUNCTIONS) OSD_Printf(CON_ERROR "CON_GETKEYNAME: invalid finction %d\n",line_num,f);else
{
if (j<2)
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j]));
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][j]));
else
{
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0]));
{
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][0]));
if (!*tempbuf)
Bstrcpy(tempbuf,KB_ScanCodeToString(ud.config.KeyboardKeys[f][1]));
}
@ -5310,29 +5310,29 @@ static int parse(void)
st = GetGameVarID(*insptr++, g_i, g_p);
ln = GetGameVarID(*insptr++, g_i, g_p);
if (q1<0 || q1>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q1);else
if (fta_quotes[q1] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q1);else
if (q2<0 || q2>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q2);else
if (fta_quotes[q2] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q2);else
if (q1<0 || q1>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q1);else
if (fta_quotes[q1] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q1);else
if (q2<0 || q2>=MAXQUOTES) OSD_Printf(CON_ERROR "CON_QSUBSTR: invalid quote ID %d\n",line_num,q2);else
if (fta_quotes[q2] != NULL) OSD_Printf(CON_ERROR "CON_QSUBSTR: null quote %d\n",line_num,q2);else
{
s1=fta_quotes[q1];
s2=fta_quotes[q2];
while (*s2&&st--)s2++;
while ((*s1=*s2)&&ln--) {s1++;s2++;}
*s1=0;
}
break;
while ((*s1=*s2)&&ln--) {s1++;s2++;}
*s1=0;
}
break;
}
case CON_GETPNAME:
case CON_QSTRCAT:
case CON_QSTRCPY:
case CON_QGETSYSSTR:
case CON_CHANGESPRITESTAT:
case CON_CHANGESPRITESECT:
insptr++;
{
int i = GetGameVarID(*insptr++, g_i, g_p), j;
case CON_GETPNAME:
case CON_QSTRCAT:
case CON_QSTRCPY:
case CON_QGETSYSSTR:
case CON_CHANGESPRITESTAT:
case CON_CHANGESPRITESECT:
insptr++;
{
int i = GetGameVarID(*insptr++, g_i, g_p), j;
if (tw == CON_GETPNAME && *insptr == g_iThisActorID)
{
j = g_p;
@ -5550,7 +5550,7 @@ static int parse(void)
{
int wallnum = GetGameVarID(*insptr++, g_i, g_p), newx = GetGameVarID(*insptr++, g_i, g_p), newy = GetGameVarID(*insptr++, g_i, g_p);
if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "CON_DRAGPOINT: Invalid wall %d\n",line_num,wallnum);break;}
if (wallnum<0 || wallnum>=numwalls) {OSD_Printf(CON_ERROR "CON_DRAGPOINT: Invalid wall %d\n",line_num,wallnum);break;}
dragpoint(wallnum,newx,newy);
break;
}
@ -5730,21 +5730,21 @@ static int parse(void)
switch (tw)
{
case CON_SOUNDONCEVAR:
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCEVAR: Invalid sound %d\n",line_num,j);break;}
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDONCEVAR: Invalid sound %d\n",line_num,j);break;}
if (!isspritemakingsound(g_i,j))
spritesound((short)j,g_i);
break;
case CON_GLOBALSOUNDVAR:
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_GLOBALSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
spritesound((short)j,g_player[screenpeek].ps->i);
break;
case CON_STOPSOUNDVAR:
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_STOPSOUNDVAR: Invalid sound %d\n",line_num,j);break;}
if (isspritemakingsound(g_i,j))
stopspritesound((short)j,g_i);
break;
case CON_SOUNDVAR:
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDVAR: Invalid sound %d\n",line_num,j);break;}
if (j<0 || j>=MAXSOUNDS) {OSD_Printf(CON_ERROR "CON_SOUNDVAR: Invalid sound %d\n",line_num,j);break;}
spritesound((short)j,g_i);
break;
}
@ -5985,12 +5985,12 @@ static int parse(void)
int sect1=GetGameVarID(*insptr++,g_i,g_p);
int x2=GetGameVarID(*insptr++,g_i,g_p), y2=GetGameVarID(*insptr++,g_i,g_p), z2=GetGameVarID(*insptr++,g_i,g_p);
int sect2=GetGameVarID(*insptr++,g_i,g_p), rvar=*insptr++;
if (sect1<0 || sect1>=numsectors || sect2<0 || sect2>=numsectors)
{
OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
SetGameVarID(rvar, 0, g_i, g_p);
}
{
OSD_Printf(CON_ERROR "CON_CANSEE: Invalid sector\n",line_num);
SetGameVarID(rvar, 0, g_i, g_p);
}
SetGameVarID(rvar, cansee(x1,y1,z1,sect1,x2,y2,z2,sect2), g_i, g_p);
break;
@ -6061,12 +6061,12 @@ static int parse(void)
insptr++;
{
int sectnum = GetGameVarID(*insptr++,g_i,g_p), x = GetGameVarID(*insptr++,g_i,g_p), y = GetGameVarID(*insptr++,g_i,g_p);
if (sectnum<0 || sectnum>=numsectors)
{
OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);
insptr++;
break;
}
if (sectnum<0 || sectnum>=numsectors)
{
OSD_Printf(CON_ERROR "CON_GETCEILZOFSLOPE/CON_SETCEILZOFSLOPE: Invalid sector %d\n",line_num,sectnum);
insptr++;
break;
}
if (tw == CON_GETFLORZOFSLOPE)
{
@ -6377,9 +6377,9 @@ static int parse(void)
g_player[g_p].ps->inven_icon = 7;
g_player[g_p].ps->boot_amount = *insptr;
break;
default:
OSD_Printf(CON_ERROR "CON_ADDINVENTORY: Invalid inventory ID %d\n",line_num,*(insptr-1));
break;
default:
OSD_Printf(CON_ERROR "CON_ADDINVENTORY: Invalid inventory ID %d\n",line_num,*(insptr-1));
break;
}
insptr++;
break;
@ -7074,9 +7074,9 @@ static int parse(void)
checkavailweapon(g_player[j].ps);
else checkavailinven(g_player[j].ps);
}
else
OSD_Printf(CON_ERROR "CON_CHECKAVAILWEAPON/CON_CHECKAVAILINVEN: Invalid player ID %d\n",line_num,j);
else
OSD_Printf(CON_ERROR "CON_CHECKAVAILWEAPON/CON_CHECKAVAILINVEN: Invalid player ID %d\n",line_num,j);
break;
case CON_GETPLAYERANGLE:

View file

@ -2552,15 +2552,15 @@ cheat_for_port_credits:
mgametextpal(d,yy, r_animsmoothing && enabled ? "Yes" : "No", enabled?MENUHIGHLIGHT(io):DISABLEDMENUSHADE, 0);
break;
case 11:
{
int ovsync = vsync;
if (x==io) vsync = !vsync;
modval(0,1,(int *)&vsync,1,probey==io);
mgametextpal(d,yy, vsync? "Yes" : "No", MENUHIGHLIGHT(io), 0);
if (vsync != ovsync)
setvsync(vsync);
break;
}
{
int ovsync = vsync;
if (x==io) vsync = !vsync;
modval(0,1,(int *)&vsync,1,probey==io);
mgametextpal(d,yy, vsync? "Yes" : "No", MENUHIGHLIGHT(io), 0);
if (vsync != ovsync)
setvsync(vsync);
break;
}
default:
break;
}
@ -2938,15 +2938,15 @@ cheat_for_port_credits:
mgametextpal(d,yy, ud.idplayers ? "Yes" : "No", MENUHIGHLIGHT(io), 0);
break;
case 7:
{
int osdmode = OSD_GetTextMode();
if (x==io) osdmode = !osdmode;
modval(0,1,(int *)&osdmode,1,probey==io);
mgametextpal(d,yy, osdmode? "Fast" : "Nice", MENUHIGHLIGHT(io), 0);
if (OSD_GetTextMode() != osdmode)
OSD_SetTextMode(osdmode);
break;
}
{
int osdmode = OSD_GetTextMode();
if (x==io) osdmode = !osdmode;
modval(0,1,(int *)&osdmode,1,probey==io);
mgametextpal(d,yy, osdmode? "Fast" : "Nice", MENUHIGHLIGHT(io), 0);
if (OSD_GetTextMode() != osdmode)
OSD_SetTextMode(osdmode);
break;
}
case 8:
if (x==io) ud.config.ForceSetup = 1-ud.config.ForceSetup;
modval(0,1,(int *)&ud.config.ForceSetup,1,probey==io);

View file

@ -6,12 +6,14 @@
void GAME_drawosdchar(int x, int y, char ch, int shade, int pal)
{
short ac;
int ht = usehightile;
if (ch == 32) return;
ac = ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
usehightile = 0;
rotatesprite(((x<<3)+x)<<16, (y<<3)<<16, 65536l, 0, ac, shade, pal, 8|16, 0, 0, xdim-1, ydim-1);
usehightile = ht;
}
void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
@ -19,6 +21,9 @@ void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
short ac;
char *ptr = OSD_GetTextPtr();
char *fmt = OSD_GetFmtPtr();
int ht = usehightile;
usehightile = 0;
for (x = (x<<3)+x; len>0; len--, ch++, x++)
{
@ -28,7 +33,7 @@ void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
continue;
}
ac = *ch-'!'+STARTALPHANUM;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) return;
if (ac < STARTALPHANUM || ac > ENDALPHANUM) { usehightile = ht; return; }
// use the format byte if the text falls within the bounds of the console buffer
if (ch > ptr && ch < (ptr + TEXTSIZE))
@ -41,6 +46,7 @@ void GAME_drawosdstr(int x, int y, char *ch, int len, int shade, int pal)
pal, 8|16, 0, 0, xdim-1, ydim-1);
x += OSDCHAR_WIDTH;
}
usehightile = ht;
}
void GAME_drawosdcursor(int x, int y, int type, int lastkeypress)