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Game: write numbered demo files, fix infinite loop after finished demo playback
git-svn-id: https://svn.eduke32.com/eduke32@1067 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 12 additions and 2 deletions
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@ -11174,6 +11174,7 @@ MAIN_LOOP_RESTART:
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if (ud.warp_on == 0 && playback())
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if (ud.warp_on == 0 && playback())
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{
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{
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ud.multimode = numplayers; // fixes playback() infinite loop after watching demo
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FX_StopAllSounds();
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FX_StopAllSounds();
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clearsoundlocks();
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clearsoundlocks();
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g_NoLogoAnim = 1;
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g_NoLogoAnim = 1;
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@ -11431,8 +11432,8 @@ corrupt:
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void opendemowrite(void)
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void opendemowrite(void)
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{
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{
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char *d = "demo1.dmo";
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char d[13];
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int dummylong = 0;
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int dummylong = 0, demonum=1;
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char ver;
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char ver;
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short i;
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short i;
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@ -11440,6 +11441,15 @@ void opendemowrite(void)
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ver = BYTEVERSION;
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ver = BYTEVERSION;
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while (1)
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{
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if (demonum == 10000) return;
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Bsprintf(d, "demo%d.dmo", demonum++);
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frecfilep = fopen(d, "rb");
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if (frecfilep == NULL) break;
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Bfclose(frecfilep);
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}
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if ((frecfilep = fopen(d,"wb")) == NULL) return;
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if ((frecfilep = fopen(d,"wb")) == NULL) return;
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fwrite(&dummylong,4,1,frecfilep);
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fwrite(&dummylong,4,1,frecfilep);
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fwrite(&ver,sizeof(char),1,frecfilep);
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fwrite(&ver,sizeof(char),1,frecfilep);
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