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engine.c: factor out 2 pract. ident. pieces of code into try_facespr_intersect.
The two uses are from hitscan and neartag. The functionality is reproduced exactly (assuming I made no mistake), down to different distance checking (<= vs. <). git-svn-id: https://svn.eduke32.com/eduke32@3228 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 70 additions and 77 deletions
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@ -848,7 +848,11 @@ int32_t changespritestat(int16_t spritenum, int16_t newstatnum);
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int32_t setsprite(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
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int32_t setspritez(int16_t spritenum, const vec3_t *) ATTRIBUTE((nonnull(2)));
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int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs) ATTRIBUTE((nonnull(2)));
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int32_t spriteheightofsptr(const spritetype *spr, int32_t *height, int32_t alsotileyofs);
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static inline int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs)
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{
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return spriteheightofsptr(&sprite[i], height, alsotileyofs);
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}
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int32_t screencapture(const char *filename, char inverseit, const char *versionstr) ATTRIBUTE((nonnull(1)));
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@ -10883,15 +10883,15 @@ int32_t krecip(int32_t num)
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// Gets the BUILD unit height and z offset of a sprite.
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// Returns the z offset, 'height' may be NULL.
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int32_t spriteheightofs(int16_t i, int32_t *height, int32_t alsotileyofs)
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int32_t spriteheightofsptr(const spritetype *spr, int32_t *height, int32_t alsotileyofs)
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{
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int32_t hei, zofs=0;
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const int32_t picnum=sprite[i].picnum, yrepeat=sprite[i].yrepeat;
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const int32_t picnum=spr->picnum, yrepeat=spr->yrepeat;
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hei = (tilesizy[picnum]*yrepeat)<<2;
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*height = hei;
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if (sprite[i].cstat&128)
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if (spr->cstat&128)
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zofs = hei>>1;
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// NOTE: a positive per-tile yoffset translates the sprite into the
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@ -11352,6 +11352,53 @@ static int32_t get_flatspr_clipyou(int32_t x1, int32_t x2, int32_t x3, int32_t x
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return clipyou;
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}
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// intp: point of currently best (closest) intersection
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static int32_t try_facespr_intersect(const spritetype *spr, const vec3_t *refpos,
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int32_t vx, int32_t vy, int32_t vz,
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vec3_t *intp, int32_t strictly_smaller_than_p)
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{
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const int32_t x1=spr->x, y1=spr->y;
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const int32_t xs=refpos->x, ys=refpos->y;
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const int32_t topt = vx*(x1-xs) + vy*(y1-ys);
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if (topt > 0)
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{
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const int32_t bot = vx*vx + vy*vy;
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if (bot != 0)
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{
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int32_t i;
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const int32_t intz = refpos->z + scale(vz,topt,bot);
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const int32_t z1 = spr->z + spriteheightofsptr(spr, &i, 1);
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if (intz >= z1-i && intz <= z1)
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{
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const int32_t topu = vx*(y1-ys) - vy*(x1-xs);
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const int32_t offx = scale(vx,topu,bot);
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const int32_t offy = scale(vy,topu,bot);
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const int32_t dist = offx*offx + offy*offy;
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i = tilesizx[spr->picnum]*spr->xrepeat;
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if (dist <= mulscale7(i,i))
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{
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const int32_t intx = xs + scale(vx,topt,bot);
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const int32_t inty = ys + scale(vy,topt,bot);
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if (klabs(intx-xs)+klabs(inty-ys) + strictly_smaller_than_p
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<= klabs(intp->x-xs)+klabs(intp->y-ys))
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{
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intp->x = intx;
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intp->y = inty;
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intp->z = intz;
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return 1;
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}
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}
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}
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}
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}
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return 0;
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}
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//
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// hitscan
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//
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@ -11533,30 +11580,13 @@ restart_grand:
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{
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case 0:
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{
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int32_t topt, topu, bot, dist, offx, offy;
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if (try_facespr_intersect(spr, sv, vx, vy, vz, &hit->pos, 0))
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{
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hit->sect = dasector;
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hit->wall = -1;
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hit->sprite = z;
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}
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topt = vx*(x1-sv->x) + vy*(y1-sv->y); if (topt <= 0) continue;
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bot = vx*vx + vy*vy; if (bot == 0) continue;
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intz = sv->z+scale(vz,topt,bot);
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z1 += spriteheightofs(z, &i, 1);
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if ((intz > z1) || (intz < z1-i)) continue;
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topu = vx*(y1-sv->y) - vy*(x1-sv->x);
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offx = scale(vx,topu,bot);
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offy = scale(vy,topu,bot);
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dist = offx*offx + offy*offy;
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i = tilesizx[spr->picnum]*spr->xrepeat; i *= i;
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if (dist > (i>>7)) continue;
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intx = sv->x + scale(vx,topt,bot);
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inty = sv->y + scale(vy,topt,bot);
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if (klabs(intx-sv->x)+klabs(inty-sv->y) > klabs((hit->pos.x)-sv->x)+klabs((hit->pos.y)-sv->y))
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continue;
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hit->sect = dasector; hit->wall = -1; hit->sprite = z;
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hit->pos.x = intx; hit->pos.y = inty; hit->pos.z = intz;
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break;
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}
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@ -11704,10 +11734,8 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
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const int32_t vx = mulscale14(sintable[(ange+2560)&2047],neartagrange);
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const int32_t vy = mulscale14(sintable[(ange+2048)&2047],neartagrange);
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const int32_t vz = 0;
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int32_t xe = xs+vx;
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int32_t ye = ys+vy;
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int32_t ze = 0;
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vec3_t hitv = { xs+vx, ys+vy, 0 };
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const vec3_t sv = { xs, ys, zs };
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*neartagsector = -1; *neartagwall = -1; *neartagsprite = -1;
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*neartaghitdist = 0;
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@ -11747,14 +11775,14 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
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if ((good == 0) && (nextsector < 0)) continue;
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if ((int64_t)(x1-xs)*(y2-ys) < (int64_t)(x2-xs)*(y1-ys)) continue;
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if (lintersect(xs,ys,zs,xe,ye,ze,x1,y1,x2,y2,&intx,&inty,&intz) == 1)
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if (lintersect(xs,ys,zs,hitv.x,hitv.y,hitv.z,x1,y1,x2,y2,&intx,&inty,&intz) == 1)
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{
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if (good != 0)
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{
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if (good&1) *neartagsector = nextsector;
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if (good&2) *neartagwall = z;
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*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]);
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xe = intx; ye = inty; ze = intz;
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hitv.x = intx; hitv.y = inty; hitv.z = intz;
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}
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if (nextsector >= 0)
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@ -11775,56 +11803,17 @@ void neartag(int32_t xs, int32_t ys, int32_t zs, int16_t sectnum, int16_t ange,
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for (z=headspritesect[dasector]; z>=0; z=nextspritesect[z])
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{
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const spritetype *const spr = &sprite[z];
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int32_t good = 0;
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if (blacklist_sprite_func && blacklist_sprite_func(z))
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continue;
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if ((tagsearch&1) && spr->lotag) good |= 1;
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if ((tagsearch&2) && spr->hitag) good |= 1;
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if (good != 0)
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if (((tagsearch&1) && spr->lotag) || ((tagsearch&2) && spr->hitag))
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{
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const int32_t x1=spr->x, y1=spr->y;
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int32_t z1=spr->z;
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const int32_t topt = vx*(x1-xs) + vy*(y1-ys);
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if (topt > 0)
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if (try_facespr_intersect(spr, &sv, vx, vy, 0, &hitv, 1))
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{
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const int32_t bot = vx*vx + vy*vy;
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if (bot != 0)
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{
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int32_t i;
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const int32_t intz = zs+scale(vz,topt,bot);
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z1 += spriteheightofs(z, &i, 1);
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if (intz >= z1-i && intz <= z1)
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{
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const int32_t topu = vx*(y1-ys) - vy*(x1-xs);
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const int32_t offx = scale(vx,topu,bot);
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const int32_t offy = scale(vy,topu,bot);
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const int32_t dist = offx*offx + offy*offy;
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i = (tilesizx[spr->picnum]*spr->xrepeat);
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if (dist <= mulscale7(i,i))
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{
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const int32_t intx = xs + scale(vx,topt,bot);
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const int32_t inty = ys + scale(vy,topt,bot);
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if (klabs(intx-xs)+klabs(inty-ys) < klabs(xe-xs)+klabs(ye-ys))
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{
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*neartagsprite = z;
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*neartaghitdist = dmulscale14(intx-xs,sintable[(ange+2560)&2047],inty-ys,sintable[(ange+2048)&2047]);
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xe = intx;
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ye = inty;
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ze = intz;
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}
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}
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}
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}
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*neartagsprite = z;
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*neartaghitdist = dmulscale14(hitv.x-xs, sintable[(ange+2560)&2047],
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hitv.y-ys, sintable[(ange+2048)&2047]);
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}
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}
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}
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