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Happened to be reading a SDL doc and noticed we were creating our surface with the wrong flags
git-svn-id: https://svn.eduke32.com/eduke32@6567 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -1542,7 +1542,7 @@ static void sdl_trycreaterenderer(int32_t const x, int32_t const y)
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initprintf("Trying SDL_Renderer \"%s\"\n", sdl_rendererinfo.name);
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initprintf("Trying SDL_Renderer \"%s\"\n", sdl_rendererinfo.name);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, x, y);
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sdl_texture = SDL_CreateTexture(sdl_renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STREAMING, x, y);
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if (!sdl_texture)
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if (!sdl_texture)
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{
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{
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sdl_trycreaterenderer_fail("SDL_CreateTexture");
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sdl_trycreaterenderer_fail("SDL_CreateTexture");
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