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Change vid_brightness/contrast/gamma cvars to float vs double and do the same for OSD text scaling
git-svn-id: https://svn.eduke32.com/eduke32@4611 1a8010ca-5511-0410-912e-c29ae57300e0
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3 changed files with 8 additions and 8 deletions
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@ -1569,7 +1569,7 @@ int32_t registerosdcommands(void)
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{ "mus_volume", "controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
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{ "mus_volume", "controls volume of midi music", (void *)&ud.config.MusicVolume, CVAR_INT, 0, 255 },
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{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
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{ "osdhightile", "enable/disable hires art replacements for console text", (void *)&osdhightile, CVAR_BOOL, 0, 1 },
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{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_DOUBLE|CVAR_FUNCPTR, 1.f, 4.f },
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{ "osdscale", "adjust console text size", (void *)&osdscale, CVAR_FLOAT|CVAR_FUNCPTR, 1.f, 4.f },
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_camrefreshdelay", "minimum delay between security camera sprite updates, 120 = 1 second", (void *)&ud.camera_time, CVAR_INT, 1, 240 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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{ "r_drawweapon", "enable/disable weapon drawing", (void *)&ud.drawweapon, CVAR_INT, 0, 2 },
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@ -1599,9 +1599,9 @@ int32_t registerosdcommands(void)
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{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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{ "team","change team in multiplayer", (void *)&ud.team, CVAR_INT|CVAR_MULTI, 0, 3 },
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{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
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{ "vid_gamma","adjusts gamma component of gamma ramp",(void *)&vid_gamma, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
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{ "vid_contrast","adjusts contrast component of gamma ramp",(void *)&vid_contrast, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_DOUBLE|CVAR_FUNCPTR, 0, 10 },
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{ "vid_brightness","adjusts brightness component of gamma ramp",(void *)&vid_brightness, CVAR_FLOAT|CVAR_FUNCPTR, 0, 10 },
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};
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};
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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osdcmd_cheatsinfo_stat.cheatnum = -1;
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@ -30,12 +30,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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int32_t osdhightile = 1;
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int32_t osdhightile = 1;
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#ifdef __ANDROID__
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#ifdef __ANDROID__
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double osdscale = 2.0f;
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float osdscale = 2.f;
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#else
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#else
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double osdscale = 1.0f;
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float osdscale = 1.f;
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#endif
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#endif
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#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? lround(osdscale*(double)(x)) : x)
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#define OSD_SCALE(x) (int32_t)(osdscale != 1.f ? lround(osdscale*(x)) : (x))
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#define OSD_SCALEDIV(x) (int32_t)lround((x)/osdscale)
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#define OSD_SCALEDIV(x) (int32_t)lround((x)/osdscale)
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static int32_t GAME_isspace(int32_t ch)
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static int32_t GAME_isspace(int32_t ch)
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@ -29,7 +29,7 @@ void GAME_onshowosd(int32_t shown);
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void GAME_clearbackground(int32_t numcols, int32_t numrows);
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void GAME_clearbackground(int32_t numcols, int32_t numrows);
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extern int32_t osdhightile;
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extern int32_t osdhightile;
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extern double osdscale;
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extern float osdscale;
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#define OSDCHAR_WIDTH 8
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#define OSDCHAR_WIDTH 8
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