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Damnit
git-svn-id: https://svn.eduke32.com/eduke32@1678 1a8010ca-5511-0410-912e-c29ae57300e0
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a7eb0418d1
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4 changed files with 4 additions and 2 deletions
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@ -22,6 +22,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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#include "duke3d.h"
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#include "demo.h"
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#include "demo.h"
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#include "menus.h"
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char firstdemofile[80] = { '\0' };
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char firstdemofile[80] = { '\0' };
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@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "gameexec.h"
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#include "gameexec.h"
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#include "savegame.h"
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#include "savegame.h"
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#include "premap.h"
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#include "premap.h"
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#include "demo.h"
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#include <sys/stat.h>
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#include <sys/stat.h>
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extern char inputloc;
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extern char inputloc;
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@ -22,9 +22,8 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "duke3d.h"
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#include "duke3d.h"
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#include "osd.h"
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#include "osd.h"
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#include "gamedef.h"
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#include "player.h"
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#include "player.h"
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#include "gameexec.h"
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#include "demo.h"
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#include "enet/enet.h"
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#include "enet/enet.h"
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int32_t g_currentweapon;
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int32_t g_currentweapon;
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@ -28,6 +28,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#include "gameexec.h"
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#include "gameexec.h"
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#include "anim.h"
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#include "anim.h"
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#include "menus.h"
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#include "menus.h"
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#include "demo.h"
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#ifdef RENDERTYPEWIN
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#ifdef RENDERTYPEWIN
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#define WIN32_LEAN_AND_MEAN
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#define WIN32_LEAN_AND_MEAN
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