More Android changes. DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5066 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2015-03-24 00:40:01 +00:00
parent 61f35b827a
commit c725da4829
4 changed files with 44 additions and 59 deletions

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@ -20,12 +20,10 @@ LOCAL_MODULE := duke
# -O2 -fvisibility=hidden # -O2 -fvisibility=hidden
LOCAL_CFLAGS := -x c++ -std=gnu++03 -fvisibility=hidden -fPIC -O2 -funswitch-loops -fomit-frame-pointer -DNDEBUG -DUSING_LTO -flto -fno-stack-protector -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -D_FORTIFY_SOURCE=0 -fjump-tables -pthread -DHAVE_INTTYPES -D_GNU_SOURCE=1 -D_REENTRANT LOCAL_CFLAGS := -x c++ -std=gnu++03 -fvisibility=hidden -fPIC -O2 -DNDEBUG -DUSING_LTO -flto -fno-stack-protector -funsigned-char -fno-strict-aliasing -DNO_GCC_BUILTINS -D_FORTIFY_SOURCE=0 -pthread -DHAVE_INTTYPES -D_GNU_SOURCE=1 -D_REENTRANT
LOCAL_CFLAGS += -W -Werror-implicit-function-declaration -Wpointer-arith -Wextra -Wno-unused-result -Wno-char-subscripts -Wno-strict-overflow -Wno-attributes -Wno-write-strings LOCAL_CFLAGS += -W -Werror-implicit-function-declaration -Wpointer-arith -Wextra -Wno-unused-result -Wno-char-subscripts -Wno-strict-overflow -Wno-attributes -Wno-write-strings
LOCAL_CPPFLAGS := -std=gnu++03 LOCAL_CPPFLAGS := -std=gnu++03
#-DUSE_LIBPNG
LOCAL_CFLAGS += -DHAVE_SDL -DHAVE_VORBIS -DHAVE_JWZGLES -DHAVE_ANDROID -DRENDERTYPESDL=1 -DUSE_OPENGL -DNETCODE_DISABLE -DUSE_LIBVPX LOCAL_CFLAGS += -DHAVE_SDL -DHAVE_VORBIS -DHAVE_JWZGLES -DHAVE_ANDROID -DRENDERTYPESDL=1 -DUSE_OPENGL -DNETCODE_DISABLE -DUSE_LIBVPX
#LOCAL_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1 #LOCAL_CFLAGS += -mhard-float -D_NDK_MATH_NO_SOFTFP=1
@ -40,7 +38,8 @@ ANDROID_SRC = \
source/android/android-jni.cpp \ source/android/android-jni.cpp \
source/android/in_android.c \ source/android/in_android.c \
build/src/glbuild_android.c \ build/src/glbuild_android.c \
build/src/jwzgles.c build/src/jwzgles.c \
source/android/rg_etc1.cpp
BUILD_SRC = \ BUILD_SRC = \
build/src/a-c.c \ build/src/a-c.c \

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@ -24,9 +24,6 @@ extern "C" {
#define DEFAULT_FADE_FRAMES 10 #define DEFAULT_FADE_FRAMES 10
extern void SDL_Android_Init(JNIEnv *env, jclass cls); extern void SDL_Android_Init(JNIEnv *env, jclass cls);
// This is a new function I put into SDL2, file SDL_androidgl.c
extern void SDL_SetSwapBufferCallBack(void (*pt2Func)(void));
extern char const *G_GetStringFromSavegame(const char *filename, int type); extern char const *G_GetStringFromSavegame(const char *filename, int type);
extern int32_t G_GetScreenshotFromSavegame(const char *filename, char *pal, char *data); extern int32_t G_GetScreenshotFromSavegame(const char *filename, char *pal, char *data);
@ -80,13 +77,13 @@ static int weaponWheelVisible = false;
static int controlsCreated = 0; static int controlsCreated = 0;
touchcontrols::TouchControlsContainer controlsContainer; touchcontrols::TouchControlsContainer controlsContainer;
touchcontrols::TouchControls *tcBlankTap = 0; touchcontrols::TouchControls *tcBlankTap;
touchcontrols::TouchControls *tcYesNo = 0; touchcontrols::TouchControls *tcYesNo;
touchcontrols::TouchControls *tcMenuMain = 0; touchcontrols::TouchControls *tcMenuMain;
touchcontrols::TouchControls *tcGameMain = 0; touchcontrols::TouchControls *tcGameMain;
touchcontrols::TouchControls *tcGameWeapons = 0; touchcontrols::TouchControls *tcGameWeapons;
// touchcontrols::TouchControls *tcInventory=0; // touchcontrols::TouchControls *tcInventory;
touchcontrols::TouchControls *tcAutomap = 0; touchcontrols::TouchControls *tcAutomap;
touchcontrols::TouchJoy *touchJoyLeft; touchcontrols::TouchJoy *touchJoyLeft;
@ -97,8 +94,7 @@ JavaVM *jvm_;
touchcontrols::Button *inv_buttons[GET_MAX]; touchcontrols::Button *inv_buttons[GET_MAX];
std::string obbPath; std::string obbPath, gamePath;
std::string gamePath;
void openGLStart() void openGLStart()
{ {
@ -204,9 +200,7 @@ void showWeaponsInventory(bool show)
if (show) if (show)
{ {
for (int n = 0; n < 10; n++) for (int n = 0; n < 10; n++)
{
weaponWheel->setSegmentEnabled(n, (PortableRead(READ_WEAPONS) >> n) & 0x1); weaponWheel->setSegmentEnabled(n, (PortableRead(READ_WEAPONS) >> n) & 0x1);
}
// Show inventory buttons // Show inventory buttons
tcGameWeapons->setAllButtonsEnable(true); tcGameWeapons->setAllButtonsEnable(true);

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@ -20,8 +20,6 @@
#ifdef __cplusplus #ifdef __cplusplus
extern "C" { extern "C" {
#endif #endif
// #include "../src/video/android/SDL_androidkeyboard.h" // FIXME: include header locally if necessary
//#include "../src/events/SDL_mouse_c.h"
extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode); extern int SDL_SendKeyboardKey(Uint8 state, SDL_Scancode scancode);
extern int SDL_SendKeyboardText(const char *text); extern int SDL_SendKeyboardText(const char *text);
extern int SDL_SendMouseMotion(SDL_Window * window, Uint32 mouseID, int relative, int x, int y); extern int SDL_SendMouseMotion(SDL_Window * window, Uint32 mouseID, int relative, int x, int y);
@ -171,6 +169,18 @@ void PortableAction(int state, int action)
} }
} }
int const deadRegion = 0.3;
float analogCalibrate(float v)
{
float rv = 0;
if (v > deadRegion) rv = (v - deadRegion) * (v - deadRegion);
else if (-v > deadRegion) rv = -(-v - deadRegion) * (-v - deadRegion);
return rv;
}
//Need these NAN check as not cumulative. //Need these NAN check as not cumulative.
void PortableMove(float fwd, float strafe) void PortableMove(float fwd, float strafe)
{ {
@ -181,33 +191,32 @@ void PortableMove(float fwd, float strafe)
} }
if (!isnan(fwd)) if (!isnan(fwd))
droidinput.forwardmove = fclamp2(fwd, -1.f, 1.f); droidinput.forwardmove = fclamp2(analogCalibrate(fwd), -1.f, 1.f);
if (!isnan(strafe)) if (!isnan(strafe))
droidinput.sidemove = fclamp2(strafe, -1.f, 1.f); droidinput.sidemove = fclamp2(analogCalibrate(strafe), -1.f, 1.f);
} }
void PortableLook(double yaw, double pitch) void PortableLook(float yaw, float pitch)
{ {
// LOGI("PortableLookPitch %f %f",yaw, pitch);
droidinput.pitch += pitch; droidinput.pitch += pitch;
droidinput.yaw += yaw; droidinput.yaw += yaw;
} }
void PortableLookJoystick(double yaw, double pitch) void PortableLookJoystick(float yaw, float pitch)
{ {
if (!isnan(pitch)) if (!isnan(pitch))
droidinput.pitch_joystick = pitch; droidinput.pitch_joystick = analogCalibrate(pitch);
if (!isnan(yaw)) if (!isnan(yaw))
droidinput.yaw_joystick = yaw; droidinput.yaw_joystick = analogCalibrate(yaw);
} }
void PortableCommand(const char * cmd) void PortableCommand(const char * cmd)
{ {
OSD_Dispatch(cmd); OSD_Dispatch(cmd);
} }
void PortableInit(int argc, const char ** argv) void PortableInit(int argc, const char ** argv)
{ {
main(argc, ( char **)argv); main(argc, ( char **)argv);
@ -233,8 +242,10 @@ int32_t PortableRead(portableread_t r)
rv = TOUCH_SCREEN_CONSOLE; rv = TOUCH_SCREEN_CONSOLE;
else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU) else if ((g_player[myconnectindex].ps->gm & MODE_MENU) == MODE_MENU)
rv = (m_currentMenu->type == Verify) ? TOUCH_SCREEN_YES_NO : TOUCH_SCREEN_MENU; rv = (m_currentMenu->type == Verify) ? TOUCH_SCREEN_YES_NO : TOUCH_SCREEN_MENU;
/*
else if (ud.overhead_on == 2) else if (ud.overhead_on == 2)
rv = TOUCH_SCREEN_AUTOMAP; rv = TOUCH_SCREEN_AUTOMAP;
*/
else if ((g_player[myconnectindex].ps->gm & MODE_GAME)) else if ((g_player[myconnectindex].ps->gm & MODE_GAME))
if (PortableRead(READ_IS_DEAD)) if (PortableRead(READ_IS_DEAD))
rv = TOUCH_SCREEN_BLANK_TAP; rv = TOUCH_SCREEN_BLANK_TAP;
@ -246,7 +257,7 @@ int32_t PortableRead(portableread_t r)
case READ_WEAPONS: case READ_WEAPONS:
rv = g_player[myconnectindex].ps->gotweapon; break; rv = g_player[myconnectindex].ps->gotweapon; break;
case READ_AUTOMAP: case READ_AUTOMAP:
rv = ud.overhead_on != 0; break;// ud.overhead_on ranges from 0-2 rv = 0; break;//ud.overhead_on != 0; break;// ud.overhead_on ranges from 0-2
case READ_MAPFOLLOWMODE: case READ_MAPFOLLOWMODE:
rv = ud.scrollmode; break; rv = ud.scrollmode; break;
case READ_RENDERER: case READ_RENDERER:
@ -302,7 +313,6 @@ extern void CONTROL_Android_ScrollMap(int32_t *angle,int32_t *x, int32_t *y, ui
void CONTROL_Android_SetLastWeapon(int w) void CONTROL_Android_SetLastWeapon(int w)
{ {
LOGI("setLastWeapon %d",w);
droidinput.lastWeapon = w; droidinput.lastWeapon = w;
} }
@ -312,36 +322,20 @@ void CONTROL_Android_ClearButton(int32_t whichbutton)
droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton))); droidinput.functionHeld &= ~((uint64_t)1<<((uint64_t)(whichbutton)));
} }
int clearCtrl=1;
void CONTROL_Android_PollDevices(ControlInfo *info) void CONTROL_Android_PollDevices(ControlInfo *info)
{ {
//LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove); //LOGI("CONTROL_Android_PollDevices %f %f",forwardmove,sidemove);
//LOGI("CONTROL_Android_PollDevices %f %f",droidinput.pitch,droidinput.yaw); //LOGI("CONTROL_Android_PollDevices %f %f",droidinput.pitch,droidinput.yaw);
info->dz = (int32_t)nearbyintf(-droidinput.forwardmove * ANDROIDFORWARDMOVEFACTOR); info->dz = (int32_t)nearbyintf(-droidinput.forwardmove * ANDROIDMOVEFACTOR);
info->dx = (int32_t)nearbyintf(droidinput.sidemove * ANDROIDSIDEMOVEFACTOR); info->dx = (int32_t)nearbyintf(droidinput.sidemove * ANDROIDMOVEFACTOR) >> 5;
info->dpitch = (int32_t)nearbyint(droidinput.pitch * ANDROIDPITCHFACTOR + info->dpitch =
droidinput.pitch_joystick * ANDROIDPITCHFACTORJOYSTICK); (int32_t)nearbyint(droidinput.pitch * ANDROIDLOOKFACTOR + droidinput.pitch_joystick * ANDROIDPITCHFACTORJOYSTICK);
info->dyaw = (int32_t)nearbyint(-droidinput.yaw * ANDROIDYAWFACTOR - info->dyaw =
droidinput.yaw_joystick * ANDROIDYAWFACTORJOYSTICK); (int32_t)nearbyint(-droidinput.yaw * ANDROIDLOOKFACTOR - droidinput.yaw_joystick * ANDROIDYAWFACTORJOYSTICK);
/*
if (clearCtrl == 0)
clearCtrl = 1;
LOGI("ctrl = %d",clearCtrl);
info->dpitch *= clearCtrl;
info->dyaw *= clearCtrl;
*/
droidinput.pitch = droidinput.yaw = 0.f; droidinput.pitch = droidinput.yaw = 0.f;
CONTROL_ButtonState = droidinput.functionSticky | droidinput.functionHeld;
clearCtrl = 0;
CONTROL_ButtonState = 0;
CONTROL_ButtonState |= droidinput.functionSticky;
CONTROL_ButtonState |= droidinput.functionHeld;
droidinput.functionSticky = 0; droidinput.functionSticky = 0;
//LOGI("poll state = 0x%016llX",CONTROL_ButtonState); //LOGI("poll state = 0x%016llX",CONTROL_ButtonState);

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@ -30,10 +30,8 @@ extern "C"
#define PRECISIONSHOOTFACTOR 0.3f #define PRECISIONSHOOTFACTOR 0.3f
// where do these numbers come from? // where do these numbers come from?
#define ANDROIDFORWARDMOVEFACTOR 5000 #define ANDROIDMOVEFACTOR 6400
#define ANDROIDSIDEMOVEFACTOR 200 #define ANDROIDLOOKFACTOR 160000
#define ANDROIDPITCHFACTOR 100000
#define ANDROIDYAWFACTOR 160000
#define ANDROIDPITCHFACTORJOYSTICK 2000 #define ANDROIDPITCHFACTORJOYSTICK 2000
#define ANDROIDYAWFACTORJOYSTICK 4000 #define ANDROIDYAWFACTORJOYSTICK 4000
@ -112,8 +110,8 @@ void PortableMouseMenu(float x,float y);
void PortableMouseMenuButton(int state,int button); void PortableMouseMenuButton(int state,int button);
void PortableMove(float fwd, float strafe); void PortableMove(float fwd, float strafe);
void PortableLook(double yaw, double pitch); void PortableLook(float yaw, float pitch);
void PortableLookJoystick(double yaw, double pitch); void PortableLookJoystick(float yaw, float pitch);
void PortableCommand(const char * cmd); void PortableCommand(const char * cmd);
void PortableAutomapControl(float zoom,float dx,float dy); void PortableAutomapControl(float zoom,float dx,float dy);