Add a couple of missed sanity checks for accessing player and sprite structure members as vars. Should fix crashes with stuff like "ifvare player[some value greater than MAXPLAYERS].kickback_pic blah"

git-svn-id: https://svn.eduke32.com/eduke32@2016 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2011-09-12 06:25:50 +00:00
parent e166895c90
commit c698822a41
1 changed files with 41 additions and 0 deletions

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@ -581,6 +581,12 @@ int32_t __fastcall Gv_GetVar(register int32_t id, register int32_t iActor, regis
if (ActorLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVar(*insptr++, iActor, iPlayer);
if ((unsigned)index >= MAXSPRITES)
{
iPlayer = index;
goto badsprite;
}
return ((VM_AccessSpriteX(index, label, parm2) ^ -negateResult) + negateResult);
}
case 3: //else if (id == g_iPlayerVarID)
@ -591,6 +597,13 @@ int32_t __fastcall Gv_GetVar(register int32_t id, register int32_t iActor, regis
parm2 = Gv_GetVar(*insptr++, iActor, iPlayer);
if (index == vm.g_i) index = vm.g_p;
if ((unsigned)index >= MAXPLAYERS)
{
iPlayer = index;
goto badplayer;
}
return ((VM_AccessPlayerX(index, label, parm2) ^ -negateResult) + negateResult);
}
case 4: //else if (id == g_iActorVarID)
@ -643,6 +656,14 @@ badindex:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,iActor);
return -1;
badplayer:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid player ID %d\n",g_errorLineNum,keyw[g_tw], iPlayer);
return -1;
badsprite:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw], iPlayer);
return -1;
wtf:
OSD_Printf(CON_ERROR "Gv_GetVar(): WTF?\n",g_errorLineNum,keyw[g_tw]);
return -1;
@ -735,6 +756,12 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
if (ActorLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVarX(*insptr++);
if ((unsigned)index >= MAXSPRITES)
{
id = index;
goto badsprite;
}
return ((VM_AccessSpriteX(index, label, parm2) ^ -negateResult) + negateResult);
}
case 3: //else if (id == g_iPlayerVarID)
@ -745,6 +772,12 @@ int32_t __fastcall Gv_GetVarX(register int32_t id)
parm2 = Gv_GetVarX(*insptr++);
if (index == vm.g_i) index = vm.g_p;
if ((unsigned)index >= MAXPLAYERS)
{
id = index;
goto badplayer;
}
return ((VM_AccessPlayerX(index, label, parm2) ^ -negateResult) + negateResult);
}
case 4: //else if (id == g_iActorVarID)
@ -789,6 +822,14 @@ badvarid:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid gamevar ID (%d)\n",g_errorLineNum,keyw[g_tw],id);
return -1;
badplayer:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid player ID %d\n",g_errorLineNum,keyw[g_tw], id);
return -1;
badsprite:
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID %d\n",g_errorLineNum,keyw[g_tw], id);
return -1;
wtf:
OSD_Printf(CON_ERROR "Gv_GetVar(): WTF?\n",g_errorLineNum,keyw[g_tw]);
return -1;