1. Removed unneeded the svn:executable proprties. These files aren't actually executable.

2. Added the svn:ignore properties to clean up the output of "svn update" so that it doesn't show some unversioned files anymore sush as compiled binaries and object files(*.a).
3. Converted the end-of-line charapter sequences from Windows(CR LF) to Unix format(LF). It used to be a mixture of both styles that often confuse some programs. If some files have to be in Windows format, you should add the svn:eol-style on them(svn propset svn:eol-style native polymer/eduke32/source/thefile.c).


git-svn-id: https://svn.eduke32.com/eduke32@854 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hnt_ts 2008-07-12 14:09:52 +00:00
parent fb80a8ec28
commit c660bfb129
72 changed files with 19914 additions and 19914 deletions

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polymer/build/include/dynamicgtk.h Executable file → Normal file
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polymer/build/include/osxmain.h Executable file → Normal file
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polymer/build/include/startwin.editor.h Executable file → Normal file
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polymer/build/include/watcomhax/cerrno Executable file → Normal file
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polymer/build/include/watcomhax/cmath Executable file → Normal file
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polymer/build/include/watcomhax/cstdarg Executable file → Normal file
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polymer/build/include/watcomhax/cstdio Executable file → Normal file
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polymer/build/include/watcomhax/cstdlib Executable file → Normal file
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polymer/build/include/watcomhax/cstring Executable file → Normal file
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polymer/build/include/watcomhax/ctime Executable file → Normal file
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polymer/build/src/StartupWinController.editor.m Executable file → Normal file
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polymer/build/src/dynamicgtk.c Executable file → Normal file
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polymer/build/src/misc/gtkstartwin/gtkstartwin.glade Executable file → Normal file
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polymer/build/src/misc/gtkstartwin/gtkstartwin.gladep Executable file → Normal file
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polymer/build/src/misc/gtkstartwin/pixmaps/game.bmp Executable file → Normal file
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polymer/build/src/startgtk.editor.c Executable file → Normal file
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polymer/build/src/startwin.editor.c Executable file → Normal file
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polymer/eduke32/buildlic.txt Executable file → Normal file
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polymer/eduke32/eobj_win/keep.me Executable file → Normal file
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polymer/eduke32/installer/eduke32.nsi Executable file → Normal file
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polymer/eduke32/names.h Executable file → Normal file
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polymer/eduke32/obj_win/keep.me Executable file → Normal file
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polymer/eduke32/rsrc/manifest.build.xml Executable file → Normal file
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polymer/eduke32/rsrc/manifest.game.xml Executable file → Normal file
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polymer/eduke32/source/gamevars.c Executable file → Normal file
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polymer/eduke32/source/grpscan.c Executable file → Normal file
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polymer/eduke32/source/grpscan.h Executable file → Normal file
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polymer/eduke32/source/jaudiolib/debugio.h Executable file → Normal file
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polymer/eduke32/source/jaudiolib/dsl.c Executable file → Normal file
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polymer/eduke32/source/jaudiolib/dsl.h Executable file → Normal file
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polymer/eduke32/source/jaudiolib/interrup.h Executable file → Normal file
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polymer/eduke32/source/jaudiolib/platform.h Executable file → Normal file
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polymer/eduke32/source/jaudiolib/sdlmusic.c Executable file → Normal file
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polymer/eduke32/source/startgtk.game.c Executable file → Normal file
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polymer/eduke32/source/startwin.game.c Executable file → Normal file
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polymer/eduke32/source/startwin.game.h Executable file → Normal file
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polymer/eduke32/source/wrapper.c Executable file → Normal file
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polymer/eduke32/tiles.cfg Executable file → Normal file
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