mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-26 03:30:46 +00:00
- replaced KEY_PRESSED globally
This was just a redundant name getting in the way.
This commit is contained in:
parent
065721c62b
commit
c589a6ab82
11 changed files with 104 additions and 111 deletions
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@ -232,11 +232,6 @@ inline bool KB_UnBoundKeyPressed(int scan)
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return (inputState.GetKeyStatus(scan) != 0 && !CONTROL_KeyBinds[scan].cmdstr);
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return (inputState.GetKeyStatus(scan) != 0 && !CONTROL_KeyBinds[scan].cmdstr);
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}
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}
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inline uint8_t KEY_PRESSED(int scan) // Shadow Warrior uses different names for many things.
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{
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return inputState.GetKeyStatus(scan);
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}
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inline void KB_ClearKeysDown(void)
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inline void KB_ClearKeysDown(void)
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{
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{
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KB_LastScan = 0;
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KB_LastScan = 0;
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@ -333,7 +333,7 @@ playanm(short anim_num)
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goto ENDOFANIMLOOP;
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goto ENDOFANIMLOOP;
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break;
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break;
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case ANIM_SERP:
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case ANIM_SERP:
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if (KEY_PRESSED(KEYSC_ESC) || uinfo.button1 || quitevent)
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if (KB_KeyPressed(KEYSC_ESC) || uinfo.button1 || quitevent)
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goto ENDOFANIMLOOP;
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goto ENDOFANIMLOOP;
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break;
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break;
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}
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}
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@ -399,9 +399,9 @@ void CheatInput(void)
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if (!CheatInputMode)
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if (!CheatInputMode)
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{
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{
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if (KEY_PRESSED(KEYSC_S))
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if (KB_KeyPressed(KEYSC_S))
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{
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{
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//KEY_PRESSED(KEYSC_S) = FALSE;
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//KB_KeyPressed(KEYSC_S) = FALSE;
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CheatInputMode = TRUE;
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CheatInputMode = TRUE;
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strcpy(CheatInputString,"s");
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strcpy(CheatInputString,"s");
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}
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}
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@ -457,23 +457,23 @@ DemoPlayBack(void)
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// fast forward and slow mo
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// fast forward and slow mo
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if (DemoEdit)
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if (DemoEdit)
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{
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{
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if (KEY_PRESSED(KEYSC_F))
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if (KB_KeyPressed(KEYSC_F))
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{
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{
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if (KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_RSHIFT))
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if (KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_RSHIFT))
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totalclock += synctics;
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totalclock += synctics;
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else
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else
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totalclock += synctics-1;
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totalclock += synctics-1;
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}
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}
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if (KEY_PRESSED(KEYSC_S))
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if (KB_KeyPressed(KEYSC_S))
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totalclock += 1-synctics;
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totalclock += 1-synctics;
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}
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}
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else
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else
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{
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{
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#if DEBUG
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#if DEBUG
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if (KEY_PRESSED(KEYSC_ALT) && KEY_PRESSED(KEYSC_CTRL) && KEY_PRESSED(KEYSC_S))
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if (KB_KeyPressed(KEYSC_ALT) && KB_KeyPressed(KEYSC_CTRL) && KB_KeyPressed(KEYSC_S))
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{
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{
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KEY_PRESSED(KEYSC_ALT) = KEY_PRESSED(KEYSC_CTRL) = KEY_PRESSED(KEYSC_S) = 0;
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KB_KeyPressed(KEYSC_ALT) = KB_KeyPressed(KEYSC_CTRL) = KB_KeyPressed(KEYSC_S) = 0;
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saveboard("demosave.map", (vec3_t *)Player, &Player->pang, &Player->cursectnum);
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saveboard("demosave.map", (vec3_t *)Player, &Player->pang, &Player->cursectnum);
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}
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}
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#endif
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#endif
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@ -489,15 +489,15 @@ DemoPlayBack(void)
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}
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}
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#if DEBUG
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#if DEBUG
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if (KEY_PRESSED(KEYSC_RIGHT) || KEY_PRESSED(KEYSC_UP))
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if (KB_KeyPressed(KEYSC_RIGHT) || KB_KeyPressed(KEYSC_UP))
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{
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{
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if (KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_RSHIFT))
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if (KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_RSHIFT))
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totalclock += synctics;
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totalclock += synctics;
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else
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else
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totalclock += synctics-1;
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totalclock += synctics-1;
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}
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}
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if (KEY_PRESSED(KEYSC_LEFT) || KEY_PRESSED(KEYSC_DOWN))
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if (KB_KeyPressed(KEYSC_LEFT) || KB_KeyPressed(KEYSC_DOWN))
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totalclock += 1-synctics;
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totalclock += 1-synctics;
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#endif
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#endif
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}
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}
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@ -1044,17 +1044,17 @@ ResizeView(PLAYERp pp)
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if (dimensionmode == 2 || dimensionmode == 5 || dimensionmode == 6)
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if (dimensionmode == 2 || dimensionmode == 5 || dimensionmode == 6)
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{
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{
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if (KEY_PRESSED(KEYSC_DASH)||KEY_PRESSED(KEYSC_GMINUS))
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if (KB_KeyPressed(KEYSC_DASH)||KB_KeyPressed(KEYSC_GMINUS))
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{
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{
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if ((zoom -= (zoom >> 4)) < 48) zoom = 48;
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if ((zoom -= (zoom >> 4)) < 48) zoom = 48;
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}
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}
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if (KEY_PRESSED(KEYSC_EQUAL)||KEY_PRESSED(KEYSC_GPLUS))
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if (KB_KeyPressed(KEYSC_EQUAL)||KB_KeyPressed(KEYSC_GPLUS))
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{
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{
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if ((zoom += (zoom >> 4)) > 4096) zoom = 4096;
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if ((zoom += (zoom >> 4)) > 4096) zoom = 4096;
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}
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}
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if (KEY_PRESSED(KEYSC_ESC))
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if (KB_KeyPressed(KEYSC_ESC))
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{
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{
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extern SWBOOL ScrollMode2D;
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extern SWBOOL ScrollMode2D;
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@ -1671,11 +1671,11 @@ void ScreenCaptureKeys(void)
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return;
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return;
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// screen capture
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// screen capture
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if (KEY_PRESSED(KEYSC_F12))
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if (KB_KeyPressed(KEYSC_F12))
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{
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{
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inputState.ClearKeyStatus(KEYSC_F12);
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inputState.ClearKeyStatus(KEYSC_F12);
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PauseAction();
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PauseAction();
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videoCaptureScreenTGA("swcpxxxx.tga", KEY_PRESSED(KEYSC_LSHIFT) | KEY_PRESSED(KEYSC_RSHIFT));
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videoCaptureScreenTGA("swcpxxxx.tga", KB_KeyPressed(KEYSC_LSHIFT) | KB_KeyPressed(KEYSC_RSHIFT));
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ResumeAction();
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ResumeAction();
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PutStringInfo(Player + myconnectindex, "Screen Captured");
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PutStringInfo(Player + myconnectindex, "Screen Captured");
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}
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}
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@ -1687,9 +1687,9 @@ void DrawCheckKeys(PLAYERp pp)
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extern SWBOOL PauseKeySet;
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extern SWBOOL PauseKeySet;
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/* JonoF: Who really needs this now?
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/* JonoF: Who really needs this now?
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if (KEY_PRESSED(KEYSC_F5) && !(KEY_PRESSED(KEYSC_RSHIFT) || KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_ALT) || KEY_PRESSED(KEYSC_RALT)) && !PauseKeySet)
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if (KB_KeyPressed(KEYSC_F5) && !(KB_KeyPressed(KEYSC_RSHIFT) || KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_ALT) || KB_KeyPressed(KEYSC_RALT)) && !PauseKeySet)
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{
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{
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KEY_PRESSED(KEYSC_F5) = 0;
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KB_KeyPressed(KEYSC_F5) = 0;
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ResChange();
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ResChange();
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}
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}
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*/
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*/
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@ -1630,7 +1630,7 @@ KeyPressed(void)
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for (i = 0; i < NUMKEYS; i++)
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for (i = 0; i < NUMKEYS; i++)
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{
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{
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if (KEY_PRESSED(i))
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if (KB_KeyPressed(i))
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return TRUE;
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return TRUE;
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}
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}
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@ -1838,7 +1838,7 @@ CreditsLevel(void)
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if (!SongIsPlaying())
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if (!SongIsPlaying())
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break;
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break;
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if (KEY_PRESSED(KEYSC_ESC))
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if (KB_KeyPressed(KEYSC_ESC))
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break;
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break;
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}
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}
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@ -2504,7 +2504,7 @@ BonusScreen(PLAYERp pp)
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CONTROL_GetUserInput(&uinfo);
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CONTROL_GetUserInput(&uinfo);
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CONTROL_ClearUserInput(&uinfo);
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CONTROL_ClearUserInput(&uinfo);
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if (KEY_PRESSED(KEYSC_SPACE) || KEY_PRESSED(KEYSC_ENTER) || uinfo.button0 || uinfo.button1)
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if (KB_KeyPressed(KEYSC_SPACE) || KB_KeyPressed(KEYSC_ENTER) || uinfo.button0 || uinfo.button1)
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{
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{
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if (State >= s_BonusRest && State < &s_BonusRest[SIZ(s_BonusRest)])
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if (State >= s_BonusRest && State < &s_BonusRest[SIZ(s_BonusRest)])
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{
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{
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@ -2798,7 +2798,7 @@ StatScreen(PLAYERp mpp)
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PlaySong(voc[DIGI_ENDLEV].name, 3, TRUE, TRUE);
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PlaySong(voc[DIGI_ENDLEV].name, 3, TRUE, TRUE);
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}
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}
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while (!KEY_PRESSED(KEYSC_SPACE) && !KEY_PRESSED(KEYSC_ENTER))
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while (!KB_KeyPressed(KEYSC_SPACE) && !KB_KeyPressed(KEYSC_ENTER))
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{
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{
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handleevents();
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handleevents();
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@ -4149,15 +4149,15 @@ SinglePlayInput(PLAYERp pp)
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}
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}
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}
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}
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if (!(KEY_PRESSED(KEYSC_ALT) | KEY_PRESSED(KEYSC_RALT)))
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if (!(KB_KeyPressed(KEYSC_ALT) | KB_KeyPressed(KEYSC_RALT)))
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return;
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return;
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if (!SW_SHAREWARE && KEY_PRESSED(KEYSC_M))
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if (!SW_SHAREWARE && KB_KeyPressed(KEYSC_M))
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{
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{
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extern SWBOOL DebugActorFreeze;
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extern SWBOOL DebugActorFreeze;
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KEY_PRESSED(KEYSC_M) = 0;
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KB_KeyPressed(KEYSC_M) = 0;
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DebugActorFreeze++;
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DebugActorFreeze++;
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if (DebugActorFreeze > 2)
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if (DebugActorFreeze > 2)
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DebugActorFreeze = 0;
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DebugActorFreeze = 0;
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@ -4192,10 +4192,10 @@ SinglePlayInput(PLAYERp pp)
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// Insert a player
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// Insert a player
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if (KEY_PRESSED(KEYSC_INS))
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if (KB_KeyPressed(KEYSC_INS))
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// player
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// player
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{
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{
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KEY_PRESSED(KEYSC_INS) = 0;
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KB_KeyPressed(KEYSC_INS) = 0;
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ManualPlayerInsert(pp);
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ManualPlayerInsert(pp);
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// comes back looking through screenpeek
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// comes back looking through screenpeek
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InitPlayerSprite(Player + screenpeek);
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InitPlayerSprite(Player + screenpeek);
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@ -4205,21 +4205,21 @@ SinglePlayInput(PLAYERp pp)
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// Delete a player
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// Delete a player
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if (KEY_PRESSED(KEYSC_DEL))
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if (KB_KeyPressed(KEYSC_DEL))
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{
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{
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KEY_PRESSED(KEYSC_DEL) = 0;
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KB_KeyPressed(KEYSC_DEL) = 0;
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ManualPlayerDelete(pp);
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ManualPlayerDelete(pp);
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}
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}
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// Move control to numbered player
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// Move control to numbered player
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if ((kp = KeyPressedRange(&KEY_PRESSED(KEYSC_1), &KEY_PRESSED(KEYSC_9))) && numplayers > 1)
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if ((kp = KeyPressedRange(&KB_KeyPressed(KEYSC_1), &KB_KeyPressed(KEYSC_9))) && numplayers > 1)
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{
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{
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short save_myconnectindex;
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short save_myconnectindex;
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save_myconnectindex = myconnectindex;
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save_myconnectindex = myconnectindex;
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myconnectindex = (intptr_t)kp - (intptr_t)(&KEY_PRESSED(KEYSC_1));
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myconnectindex = (intptr_t)kp - (intptr_t)(&KB_KeyPressed(KEYSC_1));
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if (myconnectindex >= numplayers)
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if (myconnectindex >= numplayers)
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myconnectindex = save_myconnectindex;
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myconnectindex = save_myconnectindex;
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@ -4236,22 +4236,22 @@ SinglePlayInput(PLAYERp pp)
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DoPlayerNightVisionPalette(pp);
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DoPlayerNightVisionPalette(pp);
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ResetKeyRange(&KEY_PRESSED(KEYSC_1), &KEY_PRESSED(KEYSC_9));
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ResetKeyRange(&KB_KeyPressed(KEYSC_1), &KB_KeyPressed(KEYSC_9));
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}
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}
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#if 0
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#if 0
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if (KEY_PRESSED(KEYSC_T))
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if (KB_KeyPressed(KEYSC_T))
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{
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{
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KEY_PRESSED(KEYSC_T) = 0;
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KB_KeyPressed(KEYSC_T) = 0;
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PlayerTrackingMode ^= 1;
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PlayerTrackingMode ^= 1;
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}
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}
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#endif
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#endif
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if (KEY_PRESSED(KEYSC_H))
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if (KB_KeyPressed(KEYSC_H))
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{
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{
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short pnum;
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short pnum;
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KEY_PRESSED(KEYSC_H) = 0;
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KB_KeyPressed(KEYSC_H) = 0;
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TRAVERSE_CONNECT(pnum)
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TRAVERSE_CONNECT(pnum)
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{
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{
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@ -4265,7 +4265,7 @@ DebugKeys(PLAYERp pp)
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{
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{
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short w, h;
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short w, h;
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if (!(KEY_PRESSED(KEYSC_ALT) || KEY_PRESSED(KEYSC_RALT)))
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if (!(KB_KeyPressed(KEYSC_ALT) || KB_KeyPressed(KEYSC_RALT)))
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return;
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return;
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if (InputMode)
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if (InputMode)
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@ -4278,9 +4278,9 @@ DebugKeys(PLAYERp pp)
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// visiblity adjust
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// visiblity adjust
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//
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//
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if (KEY_PRESSED(KEYSC_L) > 0)
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if (KB_KeyPressed(KEYSC_L) > 0)
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{
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{
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if (KEY_PRESSED(KEYSC_LSHIFT) | KEY_PRESSED(KEYSC_RSHIFT)) // SHIFT
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if (KB_KeyPressed(KEYSC_LSHIFT) | KB_KeyPressed(KEYSC_RSHIFT)) // SHIFT
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{
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{
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g_visibility = g_visibility - (g_visibility >> 3);
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g_visibility = g_visibility - (g_visibility >> 3);
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@ -4292,7 +4292,7 @@ DebugKeys(PLAYERp pp)
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}
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}
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else
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else
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{
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{
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KEY_PRESSED(KEYSC_L) = 0;
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KB_KeyPressed(KEYSC_L) = 0;
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g_visibility = g_visibility - (g_visibility >> 3);
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g_visibility = g_visibility - (g_visibility >> 3);
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@ -4305,12 +4305,12 @@ DebugKeys(PLAYERp pp)
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// parallax changes
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// parallax changes
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//
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//
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if (KEY_PRESSED(KEYSC_X))
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if (KB_KeyPressed(KEYSC_X))
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{
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{
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if (KEY_PRESSED(KEYSC_LSHIFT))
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if (KB_KeyPressed(KEYSC_LSHIFT))
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{
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{
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KEY_PRESSED(KEYSC_LSHIFT) = FALSE;
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KB_KeyPressed(KEYSC_LSHIFT) = FALSE;
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KEY_PRESSED(KEYSC_X) = 0;
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KB_KeyPressed(KEYSC_X) = 0;
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parallaxyoffs_override += 10;
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parallaxyoffs_override += 10;
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@ -4319,7 +4319,7 @@ DebugKeys(PLAYERp pp)
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}
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}
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else
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else
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{
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{
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KEY_PRESSED(KEYSC_X) = 0;
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KB_KeyPressed(KEYSC_X) = 0;
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parallaxtype++;
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parallaxtype++;
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if (parallaxtype > 2)
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if (parallaxtype > 2)
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parallaxtype = 0;
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parallaxtype = 0;
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@ -4336,11 +4336,11 @@ ConKey(void)
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// Console Input Panel
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// Console Input Panel
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if (!ConPanel && dimensionmode == 3)
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if (!ConPanel && dimensionmode == 3)
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{
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{
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//if (KEY_PRESSED(KEYSC_TILDE) && KEY_PRESSED(KEYSC_LSHIFT))
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//if (KB_KeyPressed(KEYSC_TILDE) && KB_KeyPressed(KEYSC_LSHIFT))
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if (KEY_PRESSED(KEYSC_TILDE))
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if (KB_KeyPressed(KEYSC_TILDE))
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{
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{
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KEY_PRESSED(KEYSC_TILDE) = FALSE;
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KB_KeyPressed(KEYSC_TILDE) = FALSE;
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//KEY_PRESSED(KEYSC_LSHIFT) = FALSE;
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//KB_KeyPressed(KEYSC_LSHIFT) = FALSE;
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KB_FlushKeyboardQueue();
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KB_FlushKeyboardQueue();
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ConPanel = TRUE;
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ConPanel = TRUE;
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InputMode = TRUE;
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InputMode = TRUE;
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@ -4352,11 +4352,11 @@ ConKey(void)
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}
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}
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else if (ConPanel)
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else if (ConPanel)
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{
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{
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//if (KEY_PRESSED(KEYSC_TILDE) && KEY_PRESSED(KEYSC_LSHIFT))
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//if (KB_KeyPressed(KEYSC_TILDE) && KB_KeyPressed(KEYSC_LSHIFT))
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if (KEY_PRESSED(KEYSC_TILDE))
|
if (KB_KeyPressed(KEYSC_TILDE))
|
||||||
{
|
{
|
||||||
KEY_PRESSED(KEYSC_TILDE) = FALSE;
|
KB_KeyPressed(KEYSC_TILDE) = FALSE;
|
||||||
//KEY_PRESSED(KEYSC_LSHIFT) = FALSE;
|
//KB_KeyPressed(KEYSC_LSHIFT) = FALSE;
|
||||||
KB_FlushKeyboardQueue();
|
KB_FlushKeyboardQueue();
|
||||||
ConPanel = FALSE;
|
ConPanel = FALSE;
|
||||||
ConInputMode = FALSE;
|
ConInputMode = FALSE;
|
||||||
|
@ -4380,18 +4380,18 @@ FunctionKeys(PLAYERp pp)
|
||||||
|
|
||||||
rts_delay++;
|
rts_delay++;
|
||||||
|
|
||||||
if (KEY_PRESSED(sc_F1)) { fn_key = 1; }
|
if (KB_KeyPressed(sc_F1)) { fn_key = 1; }
|
||||||
if (KEY_PRESSED(sc_F2)) { fn_key = 2; }
|
if (KB_KeyPressed(sc_F2)) { fn_key = 2; }
|
||||||
if (KEY_PRESSED(sc_F3)) { fn_key = 3; }
|
if (KB_KeyPressed(sc_F3)) { fn_key = 3; }
|
||||||
if (KEY_PRESSED(sc_F4)) { fn_key = 4; }
|
if (KB_KeyPressed(sc_F4)) { fn_key = 4; }
|
||||||
if (KEY_PRESSED(sc_F5)) { fn_key = 5; }
|
if (KB_KeyPressed(sc_F5)) { fn_key = 5; }
|
||||||
if (KEY_PRESSED(sc_F6)) { fn_key = 6; }
|
if (KB_KeyPressed(sc_F6)) { fn_key = 6; }
|
||||||
if (KEY_PRESSED(sc_F7)) { fn_key = 7; }
|
if (KB_KeyPressed(sc_F7)) { fn_key = 7; }
|
||||||
if (KEY_PRESSED(sc_F8)) { fn_key = 8; }
|
if (KB_KeyPressed(sc_F8)) { fn_key = 8; }
|
||||||
if (KEY_PRESSED(sc_F9)) { fn_key = 9; }
|
if (KB_KeyPressed(sc_F9)) { fn_key = 9; }
|
||||||
if (KEY_PRESSED(sc_F10)) { fn_key = 10; }
|
if (KB_KeyPressed(sc_F10)) { fn_key = 10; }
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_ALT) || KEY_PRESSED(KEYSC_RALT))
|
if (KB_KeyPressed(KEYSC_ALT) || KB_KeyPressed(KEYSC_RALT))
|
||||||
{
|
{
|
||||||
if (rts_delay > 16 && fn_key && CommEnabled && !adult_lockout && !Global_PLock)
|
if (rts_delay > 16 && fn_key && CommEnabled && !adult_lockout && !Global_PLock)
|
||||||
{
|
{
|
||||||
|
@ -4416,7 +4416,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_RSHIFT))
|
if (KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_RSHIFT))
|
||||||
{
|
{
|
||||||
if (fn_key && CommEnabled)
|
if (fn_key && CommEnabled)
|
||||||
{
|
{
|
||||||
|
@ -4448,7 +4448,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
if (numplayers <= 1)
|
if (numplayers <= 1)
|
||||||
{
|
{
|
||||||
// F2 save menu
|
// F2 save menu
|
||||||
if (KEY_PRESSED(KEYSC_F2))
|
if (KB_KeyPressed(KEYSC_F2))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F2);
|
inputState.ClearKeyStatus(KEYSC_F2);
|
||||||
if (!TEST(pp->Flags, PF_DEAD))
|
if (!TEST(pp->Flags, PF_DEAD))
|
||||||
|
@ -4459,7 +4459,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F3 load menu
|
// F3 load menu
|
||||||
if (KEY_PRESSED(KEYSC_F3))
|
if (KB_KeyPressed(KEYSC_F3))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F3);
|
inputState.ClearKeyStatus(KEYSC_F3);
|
||||||
if (!TEST(pp->Flags, PF_DEAD))
|
if (!TEST(pp->Flags, PF_DEAD))
|
||||||
|
@ -4470,7 +4470,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F6 option menu
|
// F6 option menu
|
||||||
if (KEY_PRESSED(KEYSC_F6))
|
if (KB_KeyPressed(KEYSC_F6))
|
||||||
{
|
{
|
||||||
extern SWBOOL QuickSaveMode;
|
extern SWBOOL QuickSaveMode;
|
||||||
inputState.ClearKeyStatus(KEYSC_F6);
|
inputState.ClearKeyStatus(KEYSC_F6);
|
||||||
|
@ -4483,7 +4483,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F9 quick load
|
// F9 quick load
|
||||||
if (KEY_PRESSED(KEYSC_F9))
|
if (KB_KeyPressed(KEYSC_F9))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F9);
|
inputState.ClearKeyStatus(KEYSC_F9);
|
||||||
|
|
||||||
|
@ -4506,7 +4506,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
|
|
||||||
|
|
||||||
// F4 sound menu
|
// F4 sound menu
|
||||||
if (KEY_PRESSED(KEYSC_F4))
|
if (KB_KeyPressed(KEYSC_F4))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F4);
|
inputState.ClearKeyStatus(KEYSC_F4);
|
||||||
inputState.SetKeyStatus(sc_Escape);
|
inputState.SetKeyStatus(sc_Escape);
|
||||||
|
@ -4515,11 +4515,11 @@ FunctionKeys(PLAYERp pp)
|
||||||
|
|
||||||
|
|
||||||
// F7 VIEW control
|
// F7 VIEW control
|
||||||
if (KEY_PRESSED(KEYSC_F7))
|
if (KB_KeyPressed(KEYSC_F7))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F7);
|
inputState.ClearKeyStatus(KEYSC_F7);
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_RSHIFT))
|
if (KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_RSHIFT))
|
||||||
{
|
{
|
||||||
if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
|
if (TEST(pp->Flags, PF_VIEW_FROM_OUTSIDE))
|
||||||
pp->view_outside_dang = NORM_ANGLE(pp->view_outside_dang + 256);
|
pp->view_outside_dang = NORM_ANGLE(pp->view_outside_dang + 256);
|
||||||
|
@ -4539,7 +4539,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F8 toggle messages
|
// F8 toggle messages
|
||||||
if (KEY_PRESSED(KEYSC_F8))
|
if (KB_KeyPressed(KEYSC_F8))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F8);
|
inputState.ClearKeyStatus(KEYSC_F8);
|
||||||
|
|
||||||
|
@ -4552,7 +4552,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F10 quit menu
|
// F10 quit menu
|
||||||
if (KEY_PRESSED(KEYSC_F10))
|
if (KB_KeyPressed(KEYSC_F10))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F10);
|
inputState.ClearKeyStatus(KEYSC_F10);
|
||||||
inputState.SetKeyStatus(sc_Escape);
|
inputState.SetKeyStatus(sc_Escape);
|
||||||
|
@ -4560,7 +4560,7 @@ FunctionKeys(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// F11 gamma correction
|
// F11 gamma correction
|
||||||
if (KEY_PRESSED(KEYSC_F11) > 0)
|
if (KB_KeyPressed(KEYSC_F11) > 0)
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F11);
|
inputState.ClearKeyStatus(KEYSC_F11);
|
||||||
// Do this entirely in the video backend.
|
// Do this entirely in the video backend.
|
||||||
|
@ -4574,7 +4574,7 @@ void PauseKey(PLAYERp pp)
|
||||||
extern short QuickLoadNum;
|
extern short QuickLoadNum;
|
||||||
extern SWBOOL enabled;
|
extern SWBOOL enabled;
|
||||||
|
|
||||||
if (KEY_PRESSED(sc_Pause) && !CommEnabled && !InputMode && !UsingMenus && !CheatInputMode && !ConPanel)
|
if (KB_KeyPressed(sc_Pause) && !CommEnabled && !InputMode && !UsingMenus && !CheatInputMode && !ConPanel)
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(sc_Pause);
|
inputState.ClearKeyStatus(sc_Pause);
|
||||||
|
|
||||||
|
@ -4828,10 +4828,10 @@ void GetHelpInput(PLAYERp pp)
|
||||||
{
|
{
|
||||||
extern SWBOOL GamePaused;
|
extern SWBOOL GamePaused;
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_ALT) || KEY_PRESSED(KEYSC_RALT))
|
if (KB_KeyPressed(KEYSC_ALT) || KB_KeyPressed(KEYSC_RALT))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_LSHIFT) || KEY_PRESSED(KEYSC_RSHIFT))
|
if (KB_KeyPressed(KEYSC_LSHIFT) || KB_KeyPressed(KEYSC_RSHIFT))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (MessageInputMode || ConInputMode)
|
if (MessageInputMode || ConInputMode)
|
||||||
|
@ -4840,7 +4840,7 @@ void GetHelpInput(PLAYERp pp)
|
||||||
// F1 help menu
|
// F1 help menu
|
||||||
if (!HelpInputMode)
|
if (!HelpInputMode)
|
||||||
{
|
{
|
||||||
if (KEY_PRESSED(KEYSC_F1))
|
if (KB_KeyPressed(KEYSC_F1))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_F11);
|
inputState.ClearKeyStatus(KEYSC_F11);
|
||||||
HelpPage = 0;
|
HelpPage = 0;
|
||||||
|
@ -4853,7 +4853,7 @@ void GetHelpInput(PLAYERp pp)
|
||||||
}
|
}
|
||||||
else if (HelpInputMode)
|
else if (HelpInputMode)
|
||||||
{
|
{
|
||||||
if (KEY_PRESSED(KEYSC_ESC))
|
if (KB_KeyPressed(KEYSC_ESC))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(sc_Escape);
|
inputState.ClearKeyStatus(sc_Escape);
|
||||||
KB_ClearKeysDown();
|
KB_ClearKeysDown();
|
||||||
|
@ -4865,7 +4865,7 @@ void GetHelpInput(PLAYERp pp)
|
||||||
SetRedrawScreen(pp);
|
SetRedrawScreen(pp);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_SPACE) || KEY_PRESSED(KEYSC_ENTER) || KEY_PRESSED(KEYSC_PGDN) || KEY_PRESSED(KEYSC_DOWN) || KEY_PRESSED(KEYSC_RIGHT) || KEY_PRESSED(sc_kpad_3) || KEY_PRESSED(sc_kpad_2) || KEY_PRESSED(sc_kpad_6))
|
if (KB_KeyPressed(KEYSC_SPACE) || KB_KeyPressed(KEYSC_ENTER) || KB_KeyPressed(KEYSC_PGDN) || KB_KeyPressed(KEYSC_DOWN) || KB_KeyPressed(KEYSC_RIGHT) || KB_KeyPressed(sc_kpad_3) || KB_KeyPressed(sc_kpad_2) || KB_KeyPressed(sc_kpad_6))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_SPACE);
|
inputState.ClearKeyStatus(KEYSC_SPACE);
|
||||||
inputState.ClearKeyStatus(KEYSC_ENTER);
|
inputState.ClearKeyStatus(KEYSC_ENTER);
|
||||||
|
@ -4885,7 +4885,7 @@ void GetHelpInput(PLAYERp pp)
|
||||||
// CTW MODIFICATION END
|
// CTW MODIFICATION END
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_PGUP) || KEY_PRESSED(KEYSC_UP) || KEY_PRESSED(KEYSC_LEFT) || KEY_PRESSED(sc_kpad_9) || KEY_PRESSED(sc_kpad_8) || KEY_PRESSED(sc_kpad_4))
|
if (KB_KeyPressed(KEYSC_PGUP) || KB_KeyPressed(KEYSC_UP) || KB_KeyPressed(KEYSC_LEFT) || KB_KeyPressed(sc_kpad_9) || KB_KeyPressed(sc_kpad_8) || KB_KeyPressed(sc_kpad_4))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_PGUP);
|
inputState.ClearKeyStatus(KEYSC_PGUP);
|
||||||
inputState.ClearKeyStatus(KEYSC_UP);
|
inputState.ClearKeyStatus(KEYSC_UP);
|
||||||
|
@ -5036,7 +5036,7 @@ getinput(SW_PACKET *loc)
|
||||||
if (MenuInputMode || UsingMenus || ScrollMode2D || InputMode)
|
if (MenuInputMode || UsingMenus || ScrollMode2D || InputMode)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
SET_LOC_KEY(loc->bits, SK_SPACE_BAR, ((!!KEY_PRESSED(KEYSC_SPACE)) | BUTTON(gamefunc_Open)));
|
SET_LOC_KEY(loc->bits, SK_SPACE_BAR, ((!!KB_KeyPressed(KEYSC_SPACE)) | BUTTON(gamefunc_Open)));
|
||||||
|
|
||||||
running = G_CheckAutorun(BUTTON(gamefunc_Run));
|
running = G_CheckAutorun(BUTTON(gamefunc_Run));
|
||||||
|
|
||||||
|
@ -5164,9 +5164,9 @@ getinput(SW_PACKET *loc)
|
||||||
SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE);
|
SET_LOC_KEY(loc->bits, SK_AUTO_AIM, TRUE);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
else if (KEY_PRESSED(sc_Pause))
|
else if (KB_KeyPressed(sc_Pause))
|
||||||
{
|
{
|
||||||
SET_LOC_KEY(loc->bits, SK_PAUSE, KEY_PRESSED(sc_Pause));
|
SET_LOC_KEY(loc->bits, SK_PAUSE, KB_KeyPressed(sc_Pause));
|
||||||
inputState.ClearKeyStatus(sc_Pause);
|
inputState.ClearKeyStatus(sc_Pause);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -5300,7 +5300,7 @@ getinput(SW_PACKET *loc)
|
||||||
SET_LOC_KEY(loc->bits, SK_HIDE_WEAPON, BUTTON(gamefunc_Holster_Weapon));
|
SET_LOC_KEY(loc->bits, SK_HIDE_WEAPON, BUTTON(gamefunc_Holster_Weapon));
|
||||||
|
|
||||||
// need BUTTON
|
// need BUTTON
|
||||||
SET_LOC_KEY(loc->bits, SK_CRAWL_LOCK, KEY_PRESSED(KEYSC_NUM));
|
SET_LOC_KEY(loc->bits, SK_CRAWL_LOCK, KB_KeyPressed(KEYSC_NUM));
|
||||||
|
|
||||||
if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
|
if (gNet.MultiGameType == MULTI_GAME_COOPERATIVE)
|
||||||
{
|
{
|
||||||
|
|
|
@ -303,8 +303,6 @@ extern char MessageOutputString[256];
|
||||||
#define PK_ZOOM_OUT 17
|
#define PK_ZOOM_OUT 17
|
||||||
#define PK_MESSAGE 18
|
#define PK_MESSAGE 18
|
||||||
|
|
||||||
// #define PKEY(num) KEY_PRESSED(keys[num])
|
|
||||||
|
|
||||||
#define MK_FIXED(msw,lsw) (((int32_t)(msw)<<16)|(lsw))
|
#define MK_FIXED(msw,lsw) (((int32_t)(msw)<<16)|(lsw))
|
||||||
#define FIXED(msw,lsw) MK_FIXED(msw,lsw)
|
#define FIXED(msw,lsw) MK_FIXED(msw,lsw)
|
||||||
|
|
||||||
|
@ -500,7 +498,7 @@ int StdRandomRange(int range);
|
||||||
// just determine if the player is moving
|
// just determine if the player is moving
|
||||||
#define PLAYER_MOVING(pp) ((pp)->xvect|(pp)->yvect)
|
#define PLAYER_MOVING(pp) ((pp)->xvect|(pp)->yvect)
|
||||||
|
|
||||||
#define KEY_EXT(scan) (KEY_PRESSED(scan) | KEY_PRESSED(scan+128))
|
#define KEY_EXT(scan) (KB_KeyPressed(scan) | KB_KeyPressed(scan+128))
|
||||||
|
|
||||||
#define TEST_GOTSECTOR(sect_num) (TEST(gotsector[(sect_num) >> 3], 1 << ((sect_num) & 7)))
|
#define TEST_GOTSECTOR(sect_num) (TEST(gotsector[(sect_num) >> 3], 1 << ((sect_num) & 7)))
|
||||||
#define RESET_GOTSECTOR(sect_num) (RESET(gotsector[(sect_num) >> 3], 1 << ((sect_num) & 7)))
|
#define RESET_GOTSECTOR(sect_num) (RESET(gotsector[(sect_num) >> 3], 1 << ((sect_num) & 7)))
|
||||||
|
|
|
@ -672,7 +672,7 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
||||||
short w, h = 8;
|
short w, h = 8;
|
||||||
int i, j, y;
|
int i, j, y;
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_ESC))
|
if (KB_KeyPressed(KEYSC_ESC))
|
||||||
{
|
{
|
||||||
KB_ClearKeyDown(sc_Escape);
|
KB_ClearKeyDown(sc_Escape);
|
||||||
currentmode = 0;
|
currentmode = 0;
|
||||||
|
@ -726,7 +726,7 @@ SWBOOL MNU_KeySetupCustom(UserCall call, MenuItem *item)
|
||||||
UserInput inpt = {FALSE,FALSE,dir_None};
|
UserInput inpt = {FALSE,FALSE,dir_None};
|
||||||
CONTROL_GetUserInput(&inpt);
|
CONTROL_GetUserInput(&inpt);
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_ESC) || inpt.button1)
|
if (KB_KeyPressed(KEYSC_ESC) || inpt.button1)
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(sc_Escape);
|
inputState.ClearKeyStatus(sc_Escape);
|
||||||
cust_callback = NULL;
|
cust_callback = NULL;
|
||||||
|
@ -1574,7 +1574,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
||||||
CONTROL_GetUserInput(&tst_input);
|
CONTROL_GetUserInput(&tst_input);
|
||||||
//order_input_buffered.dir = tst_input.dir;
|
//order_input_buffered.dir = tst_input.dir;
|
||||||
// Support a few other keys too
|
// Support a few other keys too
|
||||||
if (KEY_PRESSED(KEYSC_SPACE)||KEY_PRESSED(KEYSC_ENTER))
|
if (KB_KeyPressed(KEYSC_SPACE)||KB_KeyPressed(KEYSC_ENTER))
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(KEYSC_SPACE);
|
inputState.ClearKeyStatus(KEYSC_SPACE);
|
||||||
inputState.ClearKeyStatus(KEYSC_ENTER);
|
inputState.ClearKeyStatus(KEYSC_ENTER);
|
||||||
|
@ -1614,7 +1614,7 @@ MNU_OrderCustom(UserCall call, MenuItem *item)
|
||||||
order_input_buffered.dir = tst_input.dir;
|
order_input_buffered.dir = tst_input.dir;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!KEY_PRESSED(KEYSC_ESC) && !order_input_buffered.button1)
|
if (!KB_KeyPressed(KEYSC_ESC) && !order_input_buffered.button1)
|
||||||
{
|
{
|
||||||
cust_callback = MNU_OrderCustom;
|
cust_callback = MNU_OrderCustom;
|
||||||
cust_callback_call = call;
|
cust_callback_call = call;
|
||||||
|
@ -4372,7 +4372,7 @@ MNU_DoHotkey(void)
|
||||||
index = 0;
|
index = 0;
|
||||||
for (item = currentmenu->items; item->type != mt_none; item++)
|
for (item = currentmenu->items; item->type != mt_none; item++)
|
||||||
{
|
{
|
||||||
if (KEY_PRESSED(item->hotkey) && item->hotkey != 0)
|
if (KB_KeyPressed(item->hotkey) && item->hotkey != 0)
|
||||||
{
|
{
|
||||||
MNU_SelectItem(currentmenu, index, FALSE);
|
MNU_SelectItem(currentmenu, index, FALSE);
|
||||||
return TRUE;
|
return TRUE;
|
||||||
|
@ -4563,7 +4563,7 @@ MNU_CheckForMenus(void)
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
if ((KEY_PRESSED(KEYSC_ESC)) && dimensionmode == 3 && !ConPanel)
|
if ((KB_KeyPressed(KEYSC_ESC)) && dimensionmode == 3 && !ConPanel)
|
||||||
{
|
{
|
||||||
inputState.ClearKeyStatus(sc_Escape);
|
inputState.ClearKeyStatus(sc_Escape);
|
||||||
KB_ClearKeysDown();
|
KB_ClearKeysDown();
|
||||||
|
|
|
@ -637,7 +637,7 @@ waitforeverybody(void)
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
//KEY_PRESSED(KEYSC_ESC) = FALSE;
|
//KB_KeyPressed(KEYSC_ESC) = FALSE;
|
||||||
Player[myconnectindex].playerreadyflag++;
|
Player[myconnectindex].playerreadyflag++;
|
||||||
|
|
||||||
while (TRUE)
|
while (TRUE)
|
||||||
|
@ -657,7 +657,7 @@ waitforeverybody(void)
|
||||||
if (quitevent || (wfe_ExitCallback && wfe_ExitCallback()))
|
if (quitevent || (wfe_ExitCallback && wfe_ExitCallback()))
|
||||||
{
|
{
|
||||||
// allow exit
|
// allow exit
|
||||||
//if (KEY_PRESSED(KEYSC_ESC))
|
//if (KB_KeyPressed(KEYSC_ESC))
|
||||||
{
|
{
|
||||||
short pnum;
|
short pnum;
|
||||||
//TRAVERSE_CONNECT(pnum)
|
//TRAVERSE_CONNECT(pnum)
|
||||||
|
@ -940,7 +940,7 @@ faketimerhandler(void)
|
||||||
extern SWBOOL BotMode;
|
extern SWBOOL BotMode;
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
if (KEY_PRESSED(KEYSC_PERIOD))
|
if (KB_KeyPressed(KEYSC_PERIOD))
|
||||||
{
|
{
|
||||||
extern unsigned int MoveThingsCount;
|
extern unsigned int MoveThingsCount;
|
||||||
MoveThingsCount++;
|
MoveThingsCount++;
|
||||||
|
|
|
@ -1580,17 +1580,17 @@ pSwordRest(PANEL_SPRITEp psp)
|
||||||
SWBOOL force = !!TEST(psp->flags, PANF_UNHIDE_SHOOT);
|
SWBOOL force = !!TEST(psp->flags, PANF_UNHIDE_SHOOT);
|
||||||
|
|
||||||
#if 0
|
#if 0
|
||||||
if (KEY_PRESSED(KEYSC_SEMI))
|
if (KB_KeyPressed(KEYSC_SEMI))
|
||||||
{
|
{
|
||||||
KEY_PRESSED(KEYSC_SEMI) = 0;
|
KB_KeyPressed(KEYSC_SEMI) = 0;
|
||||||
SwordAng -= 4;
|
SwordAng -= 4;
|
||||||
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
||||||
MONO_PRINT(ds);
|
MONO_PRINT(ds);
|
||||||
}
|
}
|
||||||
|
|
||||||
if (KEY_PRESSED(KEYSC_QUOTE))
|
if (KB_KeyPressed(KEYSC_QUOTE))
|
||||||
{
|
{
|
||||||
KEY_PRESSED(KEYSC_QUOTE) = 0;
|
KB_KeyPressed(KEYSC_QUOTE) = 0;
|
||||||
SwordAng += 4;
|
SwordAng += 4;
|
||||||
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
//DSPRINTF(ds,"SwordAng %d", SwordAng);
|
||||||
MONO_PRINT(ds);
|
MONO_PRINT(ds);
|
||||||
|
|
|
@ -4116,7 +4116,7 @@ SWBOOL PlayerFlyKey(PLAYERp pp)
|
||||||
if (InputMode)
|
if (InputMode)
|
||||||
return FALSE;
|
return FALSE;
|
||||||
|
|
||||||
key = KEY_PRESSED(KEYSC_J);
|
key = KB_KeyPressed(KEYSC_J);
|
||||||
|
|
||||||
if (key)
|
if (key)
|
||||||
inputState.ClearKeyStatus(KEYSC_J);
|
inputState.ClearKeyStatus(KEYSC_J);
|
||||||
|
@ -7398,7 +7398,7 @@ DoPlayerRun(PLAYERp pp)
|
||||||
}
|
}
|
||||||
|
|
||||||
// Crawl lock
|
// Crawl lock
|
||||||
// if (KEY_PRESSED(KEYSC_NUM))
|
// if (KB_KeyPressed(KEYSC_NUM))
|
||||||
if (TEST_SYNC_KEY(pp, SK_CRAWL_LOCK))
|
if (TEST_SYNC_KEY(pp, SK_CRAWL_LOCK))
|
||||||
{
|
{
|
||||||
if (FLAG_KEY_PRESSED(pp, SK_CRAWL_LOCK))
|
if (FLAG_KEY_PRESSED(pp, SK_CRAWL_LOCK))
|
||||||
|
@ -7983,9 +7983,9 @@ domovethings(void)
|
||||||
#if 0
|
#if 0
|
||||||
{
|
{
|
||||||
extern SWBOOL PauseKeySet;
|
extern SWBOOL PauseKeySet;
|
||||||
if (KEY_PRESSED(KEYSC_F5) && !(KEY_PRESSED(KEYSC_ALT) || KEY_PRESSED(KEYSC_RALT)) && !PauseKeySet)
|
if (KB_KeyPressed(KEYSC_F5) && !(KB_KeyPressed(KEYSC_ALT) || KB_KeyPressed(KEYSC_RALT)) && !PauseKeySet)
|
||||||
{
|
{
|
||||||
KEY_PRESSED(KEYSC_F5) = 0;
|
KB_KeyPressed(KEYSC_F5) = 0;
|
||||||
ResChange();
|
ResChange();
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue