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- guard NNLoadSaveConstruct with #ifdef NOONE_EXTENSIONS.
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2 changed files with 6 additions and 1 deletions
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@ -833,7 +833,9 @@ void TriggersLoadSaveConstruct(void);
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void ViewLoadSaveConstruct(void);
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void WarpLoadSaveConstruct(void);
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void WeaponLoadSaveConstruct(void);
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#ifdef NOONE_EXTENSIONS
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void NNLoadSaveConstruct(void);
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#endif
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void ASoundLoadSaveConstruct(void);
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void LoadSaveSetup(void)
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@ -853,7 +855,9 @@ void LoadSaveSetup(void)
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ViewLoadSaveConstruct();
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WarpLoadSaveConstruct();
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WeaponLoadSaveConstruct();
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#ifdef NOONE_EXTENSIONS
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NNLoadSaveConstruct();
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#endif
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ASoundLoadSaveConstruct();
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}
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@ -3709,7 +3709,6 @@ void callbackGenDudeUpdate(int nSprite) // 24
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if (spriRangeIsFine(nSprite))
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genDudeUpdate(&sprite[nSprite]);
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}
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#endif
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class NNLoadSave : public LoadSave
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@ -3752,3 +3751,5 @@ void NNLoadSaveConstruct(void)
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// For full documentation please visit http://cruo.bloodgame.ru/xxsystem
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///////////////////////////////////////////////////////////////////
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END_BLD_NS
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#endif
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