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https://github.com/ZDoom/raze-gles.git
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- hittype in spawn code.
This commit is contained in:
parent
e427668373
commit
c54f17a6d5
2 changed files with 27 additions and 27 deletions
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@ -50,8 +50,8 @@ int spawn_d(int j, int pn)
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i &= 0xffffff;
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auto act = &hittype[i];
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auto sp = &act->s;
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auto actj = j == -1 ? nullptr : &hittype[j];
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auto spj = j == -1 ? nullptr : &actj->s;
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auto actj = j < 0 ? nullptr : &hittype[j];
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auto spj = j < 0 ? nullptr : &actj->s;
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auto t = act->temp_data;
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int sect = sp->sectnum;
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@ -63,7 +63,7 @@ int spawn_d(int j, int pn)
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case BOSS2STAYPUT:
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case BOSS3STAYPUT:
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case BOSS5STAYPUT:
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hittype[i].actorstayput = sp->sectnum;
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act->actorstayput = sp->sectnum;
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case FIREFLY:
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case BOSS5:
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if (sp->picnum != FIREFLY)
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@ -107,8 +107,8 @@ int spawn_d(int j, int pn)
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ps[connecthead].max_actors_killed++;
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if (j >= 0) {
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hittype[i].timetosleep = 0;
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check_fta_sounds_d(&hittype[i]);
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act->timetosleep = 0;
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check_fta_sounds_d(act);
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changespritestat(i, 1);
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} else
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changespritestat(i, 2);
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@ -251,7 +251,7 @@ int spawn_d(int j, int pn)
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sp->yrepeat = 0;
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}
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if(j >= 0) sp->ang = hittype[j].temp_data[5]+512;
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if(j >= 0) sp->ang = actj->temp_data[5]+512;
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changespritestat(i, STAT_MISC);
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break;
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@ -323,7 +323,7 @@ int spawn_d(int j, int pn)
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sp->z -= (16<<8);
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if(j >= 0 && spj->pal == 6)
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sp->pal = 6;
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insertspriteq(&hittype[i]);
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insertspriteq(act);
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changespritestat(i, STAT_MISC);
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break;
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@ -343,9 +343,9 @@ int spawn_d(int j, int pn)
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sp->xvel = 16;
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ssp(i,CLIPMASK0);
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hittype[i].temp_data[0] = 17;
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hittype[i].temp_data[2] = 0;
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hittype[i].temp_data[5] = sp->ang;
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act->temp_data[0] = 17;
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act->temp_data[2] = 0;
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act->temp_data[5] = sp->ang;
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case SPACEMARINE:
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if(sp->picnum == SPACEMARINE)
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@ -524,7 +524,7 @@ int spawn_d(int j, int pn)
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if(sp->picnum == RESPAWNMARKERRED)
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{
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sp->xrepeat = sp->yrepeat = 24;
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if(j >= 0) sp->z = hittype[j].floorz; // -(1<<4);
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if(j >= 0) sp->z = actj->floorz; // -(1<<4);
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}
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else
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{
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@ -545,13 +545,13 @@ int spawn_d(int j, int pn)
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case BULLETHOLE:
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sp->xrepeat = sp->yrepeat = 3;
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sp->cstat = 16+(krand()&12);
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insertspriteq(&hittype[i]);
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insertspriteq(act);
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case MONEY:
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case MAIL:
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case PAPER:
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if( sp->picnum == MONEY || sp->picnum == MAIL || sp->picnum == PAPER )
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{
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hittype[i].temp_data[0] = krand()&2047;
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act->temp_data[0] = krand()&2047;
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sp->cstat = krand()&12;
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sp->xrepeat = sp->yrepeat = 8;
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sp->ang = krand()&2047;
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@ -772,7 +772,7 @@ int spawn_d(int j, int pn)
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case PIGCOPDIVE:
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case COMMANDERSTAYPUT:
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case BOSS4STAYPUT:
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hittype[i].actorstayput = sp->sectnum;
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act->actorstayput = sp->sectnum;
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case BOSS1:
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case BOSS2:
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case BOSS3:
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@ -880,8 +880,8 @@ int spawn_d(int j, int pn)
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if(j >= 0)
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{
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hittype[i].timetosleep = 0;
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check_fta_sounds_d(&hittype[i]);
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act->timetosleep = 0;
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check_fta_sounds_d(act);
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changespritestat(i,1);
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}
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else changespritestat(i,2);
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@ -919,14 +919,14 @@ int spawn_d(int j, int pn)
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{
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if( spj->picnum == NUKEBARREL )
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sp->pal = 8;
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insertspriteq(&hittype[i]);
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insertspriteq(act);
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}
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changespritestat(i,1);
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getglobalz(i);
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j = (hittype[i].floorz-hittype[i].ceilingz)>>9;
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j = (act->floorz-act->ceilingz)>>9;
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sp->yrepeat = j;
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sp->xrepeat = 25-(j>>1);
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@ -364,7 +364,7 @@ int spawn_r(int j, int pn)
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sp->z -= (16<<8);
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if(j >= 0 && spj->pal == 6)
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sp->pal = 6;
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insertspriteq(&hittype[i]);
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insertspriteq(act);
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changespritestat(i, STAT_MISC);
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break;
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@ -558,7 +558,7 @@ int spawn_r(int j, int pn)
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if(sp->picnum == RESPAWNMARKERRED)
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{
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sp->xrepeat = sp->yrepeat = 8;
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if(j >= 0) sp->z = hittype[j].floorz;
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if(j >= 0) sp->z = actj->floorz;
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}
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else
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{
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@ -578,11 +578,11 @@ int spawn_r(int j, int pn)
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case BULLETHOLE:
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sp->xrepeat = sp->yrepeat = 3;
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sp->cstat = 16+(krand()&12);
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insertspriteq(&hittype[i]);
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insertspriteq(act);
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case MONEY:
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if(sp->picnum == MONEY)
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{
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hittype[i].temp_data[0] = krand()&2047;
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act->temp_data[0] = krand()&2047;
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sp->cstat = krand()&12;
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sp->xrepeat = sp->yrepeat = 8;
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sp->ang = krand()&2047;
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@ -785,7 +785,7 @@ int spawn_r(int j, int pn)
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case MINIONSTAYPUT:
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case COOTSTAYPUT:
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rrra_stayput:
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hittype[i].actorstayput = sp->sectnum;
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act->actorstayput = sp->sectnum;
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case BOULDER:
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case BOULDER1:
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case RAT:
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@ -1044,14 +1044,14 @@ int spawn_r(int j, int pn)
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sp->cstat |= 257;
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if(sp->picnum != 5501)
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if (actorfella(&hittype[i]))
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if (actorfella(act))
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ps[myconnectindex].max_actors_killed++;
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}
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if(j >= 0)
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{
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hittype[i].timetosleep = 0;
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check_fta_sounds_r(&hittype[i]);
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act->timetosleep = 0;
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check_fta_sounds_r(act);
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changespritestat(i,1);
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sp->shade = spj->shade;
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}
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@ -1092,7 +1092,7 @@ int spawn_r(int j, int pn)
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getglobalz(i);
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j = (hittype[i].floorz-hittype[i].ceilingz)>>9;
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j = (act->floorz-act->ceilingz)>>9;
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sp->yrepeat = j;
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sp->xrepeat = 25-(j>>1);
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