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Blood: don't update view angle when game is paused
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1 changed files with 1 additions and 1 deletions
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@ -385,7 +385,7 @@ void ctrlGetInput(void)
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gInput.strafe = clamp(gInput.strafe + input.strafe, -2048, 2048);
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gInput.strafe = clamp(gInput.strafe + input.strafe, -2048, 2048);
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gInput.q16turn = fix16_sadd(gInput.q16turn, input.q16turn);
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gInput.q16turn = fix16_sadd(gInput.q16turn, input.q16turn);
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gInput.q16mlook = fix16_clamp(fix16_sadd(gInput.q16mlook, input.q16mlook), F16(-127)>>2, F16(127)>>2);
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gInput.q16mlook = fix16_clamp(fix16_sadd(gInput.q16mlook, input.q16mlook), F16(-127)>>2, F16(127)>>2);
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if (gMe && gMe->pXSprite->health != 0)
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if (gMe && gMe->pXSprite->health != 0 && !gPaused)
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{
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{
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CONSTEXPR int upAngle = 289;
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CONSTEXPR int upAngle = 289;
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CONSTEXPR int downAngle = -347;
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CONSTEXPR int downAngle = -347;
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