A couple more TDM things, including making the built in bots not attack players on the same team. However, this can leave them in a rather hilarious state in which they twitch in place in the middle of a room. It's almost as funny as watching them spin around kicking the walls.

git-svn-id: https://svn.eduke32.com/eduke32@270 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2006-08-19 01:30:40 +00:00
parent 16f520f2a1
commit c312a89e02
2 changed files with 14 additions and 12 deletions

View file

@ -8169,16 +8169,6 @@ void checkcommandline(int argc,char **argv)
ud.m_respawn_monsters = ud.respawn_monsters = 1;
ud.m_respawn_items = ud.respawn_items = 1;
ud.m_respawn_inventory = ud.respawn_inventory = 1;
{
char k = 1;
for(j=numplayers;j<ud.multimode;j++)
{
Bsprintf(ud.user_name[j],"PLAYER %d",j+1);
ps[j].team = ud.pteam[j] = k;
initprintf("p %d t %d\n",j,ps[j].team);
k = 1-k;
}
}
break;
case 'r':
case 'R':
@ -8912,7 +8902,7 @@ int load_script(char *szScript)
void app_main(int argc,char **argv)
{
long i, j;
int i, j;
#ifdef RENDERTYPEWIN
if (win_checkinstance()) {
if (!wm_ynbox("EDuke32","Another Build game is currently running. "
@ -9086,6 +9076,18 @@ void app_main(int argc,char **argv)
}
Startup(); // a bunch of stuff including compiling cons
{
i = 1;
for(j=numplayers;j<ud.multimode;j++)
{
Bsprintf(ud.user_name[j],"PLAYER %d",j+1);
ps[j].team = ud.pteam[j] = i;
initprintf("p %d t %d\n",j,ps[j].team);
i = 1-i;
}
}
if (quitevent) return;
if (!loaddefinitionsfile(duke3ddef)) initprintf("Definitions file loaded.\n");

View file

@ -5127,7 +5127,7 @@ void computergetinput(long snum, input *syn)
{
j = 0x7fffffff;
for(i=connecthead;i>=0;i=connectpoint2[i])
if (i != snum)
if (i != snum && !((gametype_flags[ud.coop] & GAMETYPE_FLAG_TDM) && ps[snum].team == ps[i].team))
{
dist = ksqrt((sprite[ps[i].i].x-x1)*(sprite[ps[i].i].x-x1)+(sprite[ps[i].i].y-y1)*(sprite[ps[i].i].y-y1));