Clean up polymost vars

git-svn-id: https://svn.eduke32.com/eduke32@1354 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
terminx 2009-04-29 07:47:10 +00:00
parent 152d3f8813
commit c222341417
3 changed files with 47 additions and 257 deletions

View File

@ -212,18 +212,6 @@ static int32_t osdcmd_vars(const osdfuncparm_t *parm)
}
return OSDCMD_OK;
}
#ifdef SUPERBUILD
else if (!Bstrcasecmp(parm->name, "r_novoxmips"))
{
if (showval) { OSD_Printf("r_novoxmips is %d\n", novoxmips); }
else { novoxmips = (atoi(parm->parms[0]) != 0); }
}
else if (!Bstrcasecmp(parm->name, "r_voxels"))
{
if (showval) { OSD_Printf("r_voxels is %d\n", usevoxels); }
else { usevoxels = (atoi(parm->parms[0]) != 0); }
}
#endif
return OSDCMD_SHOWHELP;
}
@ -234,8 +222,8 @@ int32_t baselayer_init(void)
cvar_t cvars_engine[] =
{
#ifdef SUPERBUILD
{ "r_novoxmips","r_novoxmips: turn off/on the use of mipmaps when rendering 8-bit voxels",osdcmd_vars, CVAR_FUNCPTR, 0, 0,0 },
{ "r_voxels","r_voxels: enable/disable automatic sprite->voxel rendering",osdcmd_vars, CVAR_FUNCPTR, 0, 0,0 },
{ "r_novoxmips","r_novoxmips: turn off/on the use of mipmaps when rendering 8-bit voxels",(void *)&novoxmips, CVAR_BOOL, 0, 0, 1 },
{ "r_voxels","r_voxels: enable/disable automatic sprite->voxel rendering",(void *)&usevoxels, CVAR_BOOL, 0, 0, 1 },
{ "r_scrcaptureformat","r_scrcaptureformat: sets the output format for screenshots (TGA or PCX)",osdcmd_vars, CVAR_FUNCPTR, 0, 0, 0 },
#endif
};

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@ -5913,231 +5913,28 @@ static int32_t gltextureanisotropy(const osdfuncparm_t *parm)
}
#endif
static int32_t osdcmd_polymostvars(const osdfuncparm_t *parm)
static int32_t osdcmd_cvar_set_polymost(const osdfuncparm_t *parm)
{
int32_t showval = (parm->numparms < 1), val = 0;
int32_t r = osdcmd_cvar_set(parm);
if (!showval) val = atoi(parm->parms[0]);
if (!Bstrcasecmp(parm->name, "r_models"))
{
if (showval) { OSD_Printf("r_models is %d\n", usemodels); }
else usemodels = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_hightile"))
{
if (showval) { OSD_Printf("r_hightile is %d\n", usehightile); }
else usehightile = (val != 0);
return OSDCMD_OK;
}
#ifdef USE_OPENGL
else if (!Bstrcasecmp(parm->name, "r_texcompr"))
if (!Bstrcasecmp(parm->name, "r_swapinterval"))
{
if (showval) { OSD_Printf("r_texcompr is %d\n", glusetexcompr); }
else glusetexcompr = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_redbluemode"))
{
if (showval) { OSD_Printf("r_redbluemode is %d\n", glredbluemode); }
else glredbluemode = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_texturemaxsize"))
{
if (showval) { OSD_Printf("r_texturemaxsize is %d\n", gltexmaxsize); }
else gltexmaxsize = val;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_texturemiplevel"))
{
if (showval) { OSD_Printf("r_texturemiplevel is %d\n", gltexmiplevel); }
else gltexmiplevel = val;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_detailmapping"))
{
if (showval) { OSD_Printf("r_detailmapping is %d\n", r_detailmapping); }
else
{
if (!glinfo.multitex || !glinfo.envcombine)
{
OSD_Printf("Your OpenGL implementation doesn't support detail mapping.\n");
r_detailmapping = 0;
return OSDCMD_OK;
}
r_detailmapping = (val != 0);
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_glowmapping"))
{
if (showval) { OSD_Printf("r_glowmapping is %d\n", r_glowmapping); }
else
{
if (!glinfo.multitex || !glinfo.envcombine)
{
OSD_Printf("Your OpenGL implementation doesn't support glow mapping.\n");
r_glowmapping = 0;
return OSDCMD_OK;
}
r_glowmapping = (val != 0);
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_vertexarrays"))
{
if (showval) { OSD_Printf("r_vertexarrays is %d\n", r_vertexarrays); }
else r_vertexarrays = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_vbos"))
{
if (showval) { OSD_Printf("r_vbos is %d\n", r_vbos); }
else
{
if (!glinfo.vbos)
{
OSD_Printf("Your OpenGL implementation doesn't support Vertex Buffer Objects.\n");
r_vbos = 0;
return OSDCMD_OK;
}
r_vbos = (val != 0);
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_vbocount"))
{
if (showval) { OSD_Printf("r_vbocount is %d\n", r_vbocount); }
else if (val < 1) { OSD_Printf("Value out of range.\n"); }
else r_vbocount = val;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_animsmoothing"))
{
if (showval) { OSD_Printf("r_animsmoothing is %d\n", r_animsmoothing); }
else r_animsmoothing = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_parallaxskyclamping"))
{
if (showval) { OSD_Printf("r_parallaxskyclamping is %d\n", r_parallaxskyclamping); }
else r_parallaxskyclamping = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_parallaxskypanning"))
{
if (showval) { OSD_Printf("r_parallaxskypanning is %d\n", r_parallaxskypanning); }
else r_parallaxskypanning = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_polygonmode"))
{
if (showval) { OSD_Printf("r_polygonmode is %d\n", glpolygonmode); }
else glpolygonmode = val;
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_texcache"))
{
if (showval) { OSD_Printf("r_texcache is %d\n", glusetexcache); }
else glusetexcache = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_texcachecompression"))
{
if (showval) { OSD_Printf("r_texcachecompression is %d\n", glusetexcachecompression); }
else glusetexcachecompression = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_multisample"))
{
if (showval) { OSD_Printf("r_multisample is %d\n", glmultisample); }
else glmultisample = max(0,val);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_nvmultisamplehint"))
{
if (showval) { OSD_Printf("r_nvmultisamplehint is %d\n", glnvmultisamplehint); }
else glnvmultisamplehint = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_shadescale"))
{
if (showval) { OSD_Printf("r_shadescale is %g\n", shadescale); }
else
{
float fval = atof(parm->parms[0]);
shadescale = fval;
}
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_modelocclusionchecking"))
{
if (showval) { OSD_Printf("r_modelocclusionchecking is %d\n", r_modelocclusionchecking); }
else r_modelocclusionchecking = max(0,min(val,2));
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_fullbrights"))
{
if (showval) { OSD_Printf("r_fullbrights is %d\n", r_fullbrights); }
else r_fullbrights = (val != 0);
return OSDCMD_OK;
}
else if (!Bstrcasecmp(parm->name, "r_swapinterval"))
{
if (showval) { OSD_Printf("r_swapinterval is %d\n", vsync); }
// else vsync = (val != 0);
else setvsync(val != 0);
return OSDCMD_OK;
setvsync(vsync);
return r;
}
else if (!Bstrcasecmp(parm->name, "r_downsize"))
{
if (showval) { OSD_Printf("r_downsize is %d\n", r_downsize); }
else if (val < 0 || val > 5) { OSD_Printf("Value out of range.\n"); }
else
{
r_downsize = val;
invalidatecache();
resetvideomode();
if (setgamemode(fullscreen,xdim,ydim,bpp))
OSD_Printf("restartvid: Reset failed...\n");
}
return OSDCMD_OK;
return r;
}
#endif
return OSDCMD_SHOWHELP;
return r;
}
#if 0
// because I'm lazy
static int32_t dumptexturedefs(const osdfuncparm_t *parm)
{
hicreplctyp *hr;
int32_t i;
if (!hicfirstinit) return OSDCMD_OK;
initprintf("// Begin Texture Dump\n");
for (i=0; i<MAXTILES; i++)
{
hr = hicreplc[i];
if (!hr) continue;
initprintf("texture %d {\n", i);
for (; hr; hr = hr->next)
{
if (!hr->filename) continue;
initprintf(" pal %d { name \"%s\" ", hr->palnum, hr->filename);
if (hr->alphacut >= 0.0) initprintf("alphacut %g ", hr->alphacut);
initprintf("}\n");
}
initprintf("}\n");
}
initprintf("// End Texture Dump\n");
return OSDCMD_OK; // no replacement found
}
#endif
void polymost_initosdfuncs(void)
{
uint32_t i;
@ -6145,30 +5942,34 @@ void polymost_initosdfuncs(void)
cvar_t cvars_polymost[] =
{
#ifdef USE_OPENGL
{ "r_animsmoothing","r_animsmoothing: enable/disable model animation smoothing",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_modelocclusionchecking","r_modelocclusionchecking: enable/disable hack to cull \"obstructed\" models",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_detailmapping","r_detailmapping: enable/disable detail mapping",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_downsize","r_downsize: controls downsizing factor for hires textures",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_fullbrights","r_fullbrights: enable/disable fullbright textures",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_glowmapping","r_glowmapping: enable/disable glow mapping",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_multisample","r_multisample: sets the number of samples used for antialiasing (0 = off)",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_nvmultisamplehint","r_nvmultisamplehint: enable/disable Nvidia multisampling hinting",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_parallaxskyclamping","r_parallaxskyclamping: enable/disable parallaxed floor/ceiling sky texture clamping",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_polygonmode","r_polygonmode: debugging feature",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 }, //FUK
{ "r_redbluemode","r_redbluemode: enable/disable experimental OpenGL red-blue glasses mode",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_shadescale","r_shadescale: multiplier for lighting",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_swapinterval","r_swapinterval: sets the GL swap interval (VSync)",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texcachecompression","r_texcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texcompr","r_texcompr: enable/disable OpenGL texture compression",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", gltextureanisotropy, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_texturemode", "r_texturemode: changes the texture filtering settings", gltexturemode, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_vbos","r_vbos: enable/disable using Vertex Buffer Objects when drawing models",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_animsmoothing","r_animsmoothing: enable/disable model animation smoothing",(void *)&r_animsmoothing, CVAR_BOOL, 0, 0, 1 },
{ "r_modelocclusionchecking","r_modelocclusionchecking: enable/disable hack to cull \"obstructed\" models",(void *)&r_modelocclusionchecking, CVAR_INT, 0, 0, 2 },
{ "r_detailmapping","r_detailmapping: enable/disable detail mapping",(void *)&r_detailmapping, CVAR_BOOL, 0, 0, 1 },
{ "r_downsize","r_downsize: controls downsizing factor for hires textures",(void *)&r_downsize, CVAR_INT|CVAR_FUNCPTR, 0, 0, 5 },
{ "r_fullbrights","r_fullbrights: enable/disable fullbright textures",(void *)&r_fullbrights, CVAR_BOOL, 0, 0, 1 },
{ "r_glowmapping","r_glowmapping: enable/disable glow mapping",(void *)&r_glowmapping, CVAR_BOOL, 0, 0, 1 },
/*
{ "r_multisample","r_multisample: sets the number of samples used for antialiasing (0 = off)",(void *)&r_glowmapping, CVAR_BOOL, 0, 0, 1 }
{ "r_nvmultisamplehint","r_nvmultisamplehint: enable/disable Nvidia multisampling hinting",(void *)&glnvmultisamplehint, CVAR_BOOL, 0, 0, 1 }
*/
{ "r_parallaxskyclamping","r_parallaxskyclamping: enable/disable parallaxed floor/ceiling sky texture clamping",
(void *)&r_parallaxskyclamping, CVAR_BOOL, 0, 0, 1 },
{ "r_parallaxskypanning","r_parallaxskypanning: enable/disable parallaxed floor/ceiling panning when drawing a parallaxed sky",
(void *)&r_parallaxskypanning, CVAR_BOOL, 0, 0, 1 },
{ "r_polygonmode","r_polygonmode: debugging feature",(void *)&glpolygonmode, CVAR_INT, 0, 0, 3 },
{ "r_redbluemode","r_redbluemode: enable/disable experimental OpenGL red-blue glasses mode",(void *)&glredbluemode, CVAR_BOOL, 0, 0, 1 },
{ "r_shadescale","r_shadescale: multiplier for lighting",(void *)&shadescale, CVAR_FLOAT, 0, 0, 10 },
{ "r_swapinterval","r_swapinterval: sets the GL swap interval (VSync)",(void *)&vsync, CVAR_BOOL|CVAR_FUNCPTR, 0, 0, 1 },
{ "r_texcachecompression","r_texcachecompression: enable/disable compression of files in the OpenGL compressed texture cache",(void *)&glusetexcachecompression, CVAR_BOOL, 0, 0, 1 },
{ "r_texcache","r_texcache: enable/disable OpenGL compressed texture cache",(void *)&glusetexcache, CVAR_BOOL, 0, 0, 1 },
{ "r_texcompr","r_texcompr: enable/disable OpenGL texture compression",(void *)&glusetexcompr, CVAR_BOOL, 0, 0, 1 },
{ "r_textureanisotropy", "r_textureanisotropy: changes the OpenGL texture anisotropy setting", (void *)&gltextureanisotropy, CVAR_INT, 0, 0, 16 },
{ "r_texturemaxsize","r_texturemaxsize: changes the maximum OpenGL texture size limit",(void *)&gltexmaxsize, CVAR_INT, 0, 0, 4096 },
{ "r_texturemiplevel","r_texturemiplevel: changes the highest OpenGL mipmap level used",(void *)&gltexmiplevel, CVAR_INT, 0, 0, 6 },
{ "r_texturemode", "r_texturemode: changes the texture filtering settings", (void *)&gltexturemode, CVAR_INT, 0, 0, 5 },
{ "r_vbocount","r_vbocount: sets the number of Vertex Buffer Objects to use when drawing models",(void *)&r_vbocount, CVAR_INT, 0, 1, 256 },
{ "r_vbos","r_vbos: enable/disable using Vertex Buffer Objects when drawing models",(void *)&r_vbos, CVAR_BOOL, 0, 0, 1 },
{ "r_vertexarrays","r_vertexarrays: enable/disable using vertex arrays when drawing models",(void *)&r_vertexarrays, CVAR_BOOL, 0, 0, 1 },
{ "r_anamorphic", "r_anamorphic: enable/disable widescreen mode", (void*)&glwidescreen, CVAR_BOOL, 0, 0, 1 },
{ "r_projectionhack", "r_projectionhack: enable/disable projection hack", (void*)&glprojectionhacks, CVAR_INT, 0, 0, 2 },
@ -6196,15 +5997,16 @@ void polymost_initosdfuncs(void)
{ "r_pr_specularfactor", "r_pr_specularfactor: overriden specular material factor", (void*)&pr_specularfactor, CVAR_FLOAT, 0, -10, 1000 },
#endif
{ "r_models","r_models: enable/disable model rendering in >8-bit mode",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_hightile","r_hightile: enable/disable hightile texture rendering in >8-bit mode",osdcmd_polymostvars, CVAR_FUNCPTR, 0, 0, 0 },
{ "r_models","r_models: enable/disable model rendering in >8-bit mode",(void *)&usemodels, CVAR_BOOL, 0, 0, 1 },
{ "r_hightile","r_hightile: enable/disable hightile texture rendering in >8-bit mode",(void *)&usehightile, CVAR_BOOL, 0, 0, 1 },
#endif
};
for (i=0; i<sizeof(cvars_polymost)/sizeof(cvars_polymost[0]); i++)
{
OSD_RegisterCvar(&cvars_polymost[i]);
if (cvars_polymost[i].type == CVAR_FUNCPTR) OSD_RegisterFunction(cvars_polymost[i].name, cvars_polymost[i].helpstr, cvars_polymost[i].var);
// this is a little different than elsewhere
if (cvars_polymost[i].type & CVAR_FUNCPTR) OSD_RegisterFunction(cvars_polymost[i].name, cvars_polymost[i].helpstr, osdcmd_cvar_set_polymost);
else OSD_RegisterFunction(cvars_polymost[i].name, cvars_polymost[i].helpstr, osdcmd_cvar_set);
}

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@ -1358,7 +1358,7 @@ int32_t registerosdcommands(void)
{ "cl_autoaim", "cl_autoaim: enable/disable weapon autoaim", (void*)&ud.config.AutoAim, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
{ "cl_automsg", "cl_automsg: enable/disable automatically sending messages to all players", (void*)&ud.automsg, CVAR_BOOL, 0, 0, 1 },
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT|CVAR_MULTI, 0, 0, 2 },
{ "cl_autovote", "cl_autovote: enable/disable automatic voting", (void*)&ud.autovote, CVAR_INT, 0, 0, 2 },
{ "cl_obituaries", "cl_obituaries: enable/disable multiplayer death messages", (void*)&ud.obituaries, CVAR_BOOL, 0, 0, 1 },
{ "cl_democams", "cl_democams: enable/disable demo playback cameras", (void*)&ud.democams, CVAR_BOOL, 0, 0, 1 },