- took all automap related code out of Duke's game module.

This commit is contained in:
Christoph Oelckers 2020-09-06 10:08:47 +02:00
parent 07ea2ef350
commit c1a995822d
4 changed files with 14 additions and 331 deletions

View file

@ -56,6 +56,7 @@ void CONFIG_ReadCombatMacros();
int GameMain(); int GameMain();
int GetAutomapZoom(int gZoom); int GetAutomapZoom(int gZoom);
inline void DrawOverheadMap(int x, int y, int ang) {} // transitional helper inline.
void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color = 0xffffffff); void DrawCrosshair(int deftile, int health, double xdelta, double scale, PalEntry color = 0xffffffff);
void updatePauseStatus(); void updatePauseStatus();
void DeferedStartGame(MapRecord* map, int skill); void DeferedStartGame(MapRecord* map, int skill);

View file

@ -282,8 +282,6 @@ void drawoverlays(double smoothratio)
{ {
dointerpolations(smoothratio); dointerpolations(smoothratio);
if (!automapFollow)
{
if (pp->newowner == -1 && playrunning()) if (pp->newowner == -1 && playrunning())
{ {
if (screenpeek == myconnectindex && numplayers > 1) if (screenpeek == myconnectindex && numplayers > 1)
@ -305,27 +303,7 @@ void drawoverlays(double smoothratio)
cposy = pp->oposy; cposy = pp->oposy;
cang = pp->getoang(); cang = pp->getoang();
} }
} DrawOverheadMap(cposx, cposy, cang);
else
{
if (playrunning())
{
ud.fola += ud.folavel >> 3;
ud.folx += (ud.folfvel * sintable[(512 + 2048 - ud.fola) & 2047]) >> 14;
ud.foly += (ud.folfvel * sintable[(512 + 1024 - 512 - ud.fola) & 2047]) >> 14;
}
cposx = ud.folx;
cposy = ud.foly;
cang = ud.fola;
}
if (automapMode == am_full)
{
twod->ClearScreen();
renderDrawMapView(cposx, cposy, pp->zoom, cang);
}
drawoverheadmap(cposx, cposy, pp->zoom, cang);
restoreinterpolations(); restoreinterpolations();
} }
} }
@ -349,290 +327,6 @@ void drawoverlays(double smoothratio)
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
void drawoverheadmap(int cposx, int cposy, int czoom, int cang)
{
int i, j, k, l, x1, y1, x2, y2, x3, y3, x4, y4, ox, oy, xoff, yoff;
int dax, day, cosang, sinang, xspan, yspan, sprx, spry;
int xrepeat, yrepeat, z1, z2, startwall, endwall, tilenum, daang;
int xvect, yvect, xvect2, yvect2;
int p;
PalEntry col;
walltype* wal, * wal2;
spritetype* spr;
renderSetAspect(65536, 65536);
xvect = sintable[(-cang) & 2047] * czoom;
yvect = sintable[(1536 - cang) & 2047] * czoom;
xvect2 = mulscale16(xvect, yxaspect);
yvect2 = mulscale16(yvect, yxaspect);
//Draw red lines
for (i = 0; i < numsectors; i++)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
z1 = sector[i].ceilingz;
z2 = sector[i].floorz;
for (j = startwall, wal = &wall[startwall]; j < endwall; j++, wal++)
{
k = wal->nextwall;
if (k < 0) continue;
if (sector[wal->nextsector].ceilingz == z1 && sector[wal->nextsector].floorz == z2)
if (((wal->cstat | wall[wal->nextwall].cstat) & (16 + 32)) == 0) continue;
if (!gFullMap && !show2dsector[wal->nextsector])
{
col = PalEntry(170, 170, 170);
ox = wal->x - cposx;
oy = wal->y - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
wal2 = &wall[wal->point2];
ox = wal2->x - cposx;
oy = wal2->y - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, col);
}
}
}
//Draw sprites
k = ps[screenpeek].i;
for (i = 0; i < numsectors; i++)
{
if (!gFullMap || !show2dsector[i]) continue;
for (j = headspritesect[i]; j >= 0; j = nextspritesect[j])
{
spr = &sprite[j];
if (j == k || (spr->cstat & 0x8000) || spr->cstat == 257 || spr->xrepeat == 0) continue;
col = PalEntry(0, 170, 170);
if (spr->cstat & 1) col = PalEntry(170, 0, 170);
sprx = spr->x;
spry = spr->y;
if ((spr->cstat & 257) != 0) switch (spr->cstat & 48)
{
case 0:
// break;
ox = sprx - cposx;
oy = spry - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = (sintable[(spr->ang + 512) & 2047] >> 7);
oy = (sintable[(spr->ang) & 2047] >> 7);
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect, ox, yvect);
x3 = mulscale16(x2, yxaspect);
y3 = mulscale16(y2, yxaspect);
drawlinergb(x1 - x2 + (xdim << 11), y1 - y3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
drawlinergb(x1 - y2 + (xdim << 11), y1 + x3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
drawlinergb(x1 + y2 + (xdim << 11), y1 - x3 + (ydim << 11),
x1 + x2 + (xdim << 11), y1 + y3 + (ydim << 11), col);
break;
case 16:
if (spr->picnum == TILE_LASERLINE)
{
x1 = sprx;
y1 = spry;
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
k = spr->ang;
l = spr->xrepeat;
dax = sintable[k & 2047] * l;
day = sintable[(k + 1536) & 2047] * l;
l = tilesiz[tilenum].x;
k = (l >> 1) + xoff;
x1 -= mulscale16(dax, k);
x2 = x1 + mulscale16(dax, l);
y1 -= mulscale16(day, k);
y2 = y1 + mulscale16(day, l);
ox = x1 - cposx;
oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2 - cposx;
oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col);
}
break;
case 32:
tilenum = spr->picnum;
xoff = tileLeftOffset(tilenum) + spr->xoffset;
yoff = tileTopOffset(tilenum) + spr->yoffset;
if ((spr->cstat & 4) > 0) xoff = -xoff;
if ((spr->cstat & 8) > 0) yoff = -yoff;
k = spr->ang;
cosang = sintable[(k + 512) & 2047];
sinang = sintable[k & 2047];
xspan = tilesiz[tilenum].x;
xrepeat = spr->xrepeat;
yspan = tilesiz[tilenum].y;
yrepeat = spr->yrepeat;
dax = ((xspan >> 1) + xoff) * xrepeat;
day = ((yspan >> 1) + yoff) * yrepeat;
x1 = sprx + dmulscale16(sinang, dax, cosang, day);
y1 = spry + dmulscale16(sinang, day, -cosang, dax);
l = xspan * xrepeat;
x2 = x1 - mulscale16(sinang, l);
y2 = y1 + mulscale16(cosang, l);
l = yspan * yrepeat;
k = -mulscale16(cosang, l);
x3 = x2 + k;
x4 = x1 + k;
k = -mulscale16(sinang, l);
y3 = y2 + k;
y4 = y1 + k;
ox = x1 - cposx;
oy = y1 - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect);
y1 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x2 - cposx;
oy = y2 - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect);
y2 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x3 - cposx;
oy = y3 - cposy;
x3 = dmulscale16(ox, xvect, -oy, yvect);
y3 = dmulscale16(oy, xvect2, ox, yvect2);
ox = x4 - cposx;
oy = y4 - cposy;
x4 = dmulscale16(ox, xvect, -oy, yvect);
y4 = dmulscale16(oy, xvect2, ox, yvect2);
drawlinergb(x1 + (xdim << 11), y1 + (ydim << 11),
x2 + (xdim << 11), y2 + (ydim << 11), col);
drawlinergb(x2 + (xdim << 11), y2 + (ydim << 11),
x3 + (xdim << 11), y3 + (ydim << 11), col);
drawlinergb(x3 + (xdim << 11), y3 + (ydim << 11),
x4 + (xdim << 11), y4 + (ydim << 11), col);
drawlinergb(x4 + (xdim << 11), y4 + (ydim << 11),
x1 + (xdim << 11), y1 + (ydim << 11), col);
break;
}
}
}
//Draw white lines
for (i = numsectors - 1; i >= 0; i--)
{
if (!gFullMap && !show2dsector[i]) continue;
startwall = sector[i].wallptr;
endwall = sector[i].wallptr + sector[i].wallnum;
k = -1;
for (j = startwall, wal = &wall[startwall]; j < endwall; j++, wal++)
{
if (wal->nextwall >= 0) continue;
if (!tileGetTexture(wal->picnum)->isValid()) continue;
if (j == k)
{
x1 = x2;
y1 = y2;
}
else
{
ox = wal->x - cposx;
oy = wal->y - cposy;
x1 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y1 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
}
k = wal->point2;
wal2 = &wall[k];
ox = wal2->x - cposx;
oy = wal2->y - cposy;
x2 = dmulscale16(ox, xvect, -oy, yvect) + (xdim << 11);
y2 = dmulscale16(oy, xvect2, ox, yvect2) + (ydim << 11);
drawlinergb(x1, y1, x2, y2, PalEntry(170, 170, 170));
}
}
videoSetCorrectedAspect();
for (p = connecthead; p >= 0; p = connectpoint2[p])
{
if (automapFollow && p == screenpeek) continue;
ox = sprite[ps[p].i].x - cposx;
oy = sprite[ps[p].i].y - cposy;
daang = (sprite[ps[p].i].ang - cang) & 2047;
if (p == screenpeek)
{
ox = 0;
oy = 0;
daang = 0;
}
x1 = mulscale(ox, xvect, 16) - mulscale(oy, yvect, 16);
y1 = mulscale(oy, xvect2, 16) + mulscale(ox, yvect2, 16);
if (p == screenpeek || ud.coop == 1)
{
auto& pp = ps[p];
if (sprite[pp.i].xvel > 16 && pp.on_ground)
i = TILE_APLAYERTOP + ((ud.levelclock >> 4) & 3);
else
i = TILE_APLAYERTOP;
j = klabs(pp.truefz - pp.posz) >> 8;
j = mulscale(czoom * (sprite[pp.i].yrepeat + j), yxaspect, 16);
if (j < 22000) j = 22000;
else if (j > (65536 << 1)) j = (65536 << 1);
DrawTexture(twod, tileGetTexture(i), xdim / 2. + x1 / 4096., ydim / 2. + y1 / 4096., DTA_TranslationIndex, TRANSLATION(Translation_Remap + pp.palette, sprite[pp.i].pal),
DTA_Color, shadeToLight(sprite[pp.i].shade), DTA_ScaleX, j / 65536., DTA_ScaleY, j/65536., TAG_DONE);
}
}
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void cameratext(int i) void cameratext(int i)
{ {
auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy) auto drawitem = [=](int tile, double x, double y, bool flipx, bool flipy)

View file

@ -48,12 +48,6 @@ static InputPacket loc; // input accumulation buffer.
void GameInterface::ResetFollowPos(bool message) void GameInterface::ResetFollowPos(bool message)
{ {
if (automapFollow)
{
ud.folx = ps[screenpeek].oposx;
ud.foly = ps[screenpeek].oposy;
ud.fola = ps[screenpeek].getoang();
}
if (message) FTA(automapFollow? QUOTE_MAP_FOLLOW_ON : QUOTE_MAP_FOLLOW_OFF, &ps[myconnectindex]); if (message) FTA(automapFollow? QUOTE_MAP_FOLLOW_ON : QUOTE_MAP_FOLLOW_OFF, &ps[myconnectindex]);
} }
@ -941,12 +935,7 @@ static void FinalizeInput(int playerNum, InputPacket& input, bool vehicle)
if ((automapFollow && automapMode != am_off) || blocked) if ((automapFollow && automapMode != am_off) || blocked)
{ {
if (automapFollow && automapMode != am_off) // neutralize all movement when blocked or in automap follow mode
{
ud.folfvel = input.fvel;
ud.folavel = FixedToInt(input.q16avel);
}
loc.fvel = loc.svel = 0; loc.fvel = loc.svel = 0;
loc.q16avel = loc.q16horz = 0; loc.q16avel = loc.q16horz = 0;
input.q16avel = input.q16horz = 0; input.q16avel = input.q16horz = 0;

View file

@ -63,7 +63,6 @@ struct user_defs
short last_level, secretlevel; short last_level, secretlevel;
int const_visibility; int const_visibility;
int folfvel, folavel, folx, foly, fola;
int reccnt; int reccnt;
int runkey_mode; int runkey_mode;