- Config work almost done.

The only thing still referencing the old config file is Shadow Warrior's config read function.
This commit is contained in:
Christoph Oelckers 2019-10-27 13:40:24 +01:00
parent 038c1ba4ba
commit c0d5ca8ab8
74 changed files with 362 additions and 1212 deletions

View file

@ -35,7 +35,6 @@ typedef struct
int mus_volume;
int SoundVolume;
int8_t BorderNum;
int8_t Brightness;
int8_t BorderTile;
SWBOOL MouseAimingType;
SWBOOL MouseLook;
@ -57,13 +56,11 @@ typedef struct
uint8_t NetKillLimit; // Number of frags at which game ends
uint8_t NetTimeLimit; // Limit time of game
uint8_t NetColor; // Chosen color for player
uint8_t ParentalLock; // Parental Lock on/off
char Password[20]; // Parental Lock password
SWBOOL NetNuke;
SWBOOL Voxels;
SWBOOL Stats;
SWBOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming
SWBOOL PlayCD;
//SWBOOL PlayCD; // Not implemented and no idea how to support it without the music assets.
char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
} GAME_SET, *GAME_SETp;