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- Config work almost done.
The only thing still referencing the old config file is Shadow Warrior's config read function.
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74 changed files with 362 additions and 1212 deletions
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@ -35,7 +35,6 @@ typedef struct
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int mus_volume;
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int SoundVolume;
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int8_t BorderNum;
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int8_t Brightness;
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int8_t BorderTile;
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SWBOOL MouseAimingType;
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SWBOOL MouseLook;
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@ -57,13 +56,11 @@ typedef struct
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uint8_t NetKillLimit; // Number of frags at which game ends
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uint8_t NetTimeLimit; // Limit time of game
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uint8_t NetColor; // Chosen color for player
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uint8_t ParentalLock; // Parental Lock on/off
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char Password[20]; // Parental Lock password
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SWBOOL NetNuke;
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SWBOOL Voxels;
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SWBOOL Stats;
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SWBOOL MouseAimingOn; // whether it was on or off - NOT the type of mouse aiming
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SWBOOL PlayCD;
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//SWBOOL PlayCD; // Not implemented and no idea how to support it without the music assets.
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char WaveformTrackName[MAXWAVEFORMTRACKLENGTH];
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} GAME_SET, *GAME_SETp;
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