- Blood/Duke/RR/SW: Drop resetinputhelpers().

This commit is contained in:
Mitchell Richters 2020-10-12 14:42:43 +11:00
parent 894feb1c80
commit c08851e4c0
6 changed files with 8 additions and 41 deletions

View file

@ -1316,18 +1316,6 @@ void UpdatePlayerSpriteAngle(PLAYER *pPlayer)
pPlayer->angold = pSprite->ang = pPlayer->angle.ang.asbuild(); pPlayer->angold = pSprite->ang = pPlayer->angle.ang.asbuild();
} }
//---------------------------------------------------------------------------
//
// Unsynchronised input helpers.
//
//---------------------------------------------------------------------------
static void resetinputhelpers(PLAYER* pPlayer)
{
pPlayer->horizon.resetadjustment();
pPlayer->angle.resetadjustment();
}
void ProcessInput(PLAYER *pPlayer) void ProcessInput(PLAYER *pPlayer)
{ {
enum enum
@ -1338,7 +1326,8 @@ void ProcessInput(PLAYER *pPlayer)
Item_JumpBoots = 3 Item_JumpBoots = 3
}; };
resetinputhelpers(pPlayer); pPlayer->horizon.resetadjustment();
pPlayer->angle.resetadjustment();
spritetype *pSprite = pPlayer->pSprite; spritetype *pSprite = pPlayer->pSprite;
XSPRITE *pXSprite = pPlayer->pXSprite; XSPRITE *pXSprite = pPlayer->pXSprite;

View file

@ -242,7 +242,6 @@ int* animateptr(int i);
void backuppos(player_struct* p, bool noclipping = false); void backuppos(player_struct* p, bool noclipping = false);
void backupweapon(player_struct* p); void backupweapon(player_struct* p);
void resetinputhelpers(player_struct* p);
void checkhardlanding(player_struct* p); void checkhardlanding(player_struct* p);
void playerweaponsway(player_struct* p, spritetype* s); void playerweaponsway(player_struct* p, spritetype* s);

View file

@ -844,18 +844,6 @@ void backupweapon(player_struct* p)
// //
//--------------------------------------------------------------------------- //---------------------------------------------------------------------------
void resetinputhelpers(player_struct* p)
{
p->horizon.resetadjustment();
p->angle.resetadjustment();
}
//---------------------------------------------------------------------------
//
//
//
//---------------------------------------------------------------------------
void checkhardlanding(player_struct* p) void checkhardlanding(player_struct* p)
{ {
if (p->hard_landing > 0) if (p->hard_landing > 0)

View file

@ -2668,7 +2668,8 @@ void processinput_d(int snum)
pi = p->i; pi = p->i;
s = &sprite[pi]; s = &sprite[pi];
resetinputhelpers(p); p->horizon.resetadjustment();
p->angle.resetadjustment();
actions = PlayerInputBits(snum, SB_ALL); actions = PlayerInputBits(snum, SB_ALL);

View file

@ -3455,7 +3455,8 @@ void processinput_r(int snum)
pi = p->i; pi = p->i;
s = &sprite[pi]; s = &sprite[pi];
resetinputhelpers(p); p->horizon.resetadjustment();
p->angle.resetadjustment();
actions = PlayerInputBits(snum, SB_ALL); actions = PlayerInputBits(snum, SB_ALL);

View file

@ -1065,18 +1065,6 @@ STATEp sg_PlayerNinjaFly[] =
///////////////////////////////////////////////////////////////////////////// /////////////////////////////////////////////////////////////////////////////
//---------------------------------------------------------------------------
//
// Unsynchronised input helper.
//
//---------------------------------------------------------------------------
static void resetinputhelpers(PLAYERp pp)
{
pp->angle.resetadjustment();
pp->horizon.resetadjustment();
}
void void
DoPlayerSpriteThrow(PLAYERp pp) DoPlayerSpriteThrow(PLAYERp pp)
{ {
@ -7297,7 +7285,8 @@ domovethings(void)
// Reset flags used while tying input to framerate // Reset flags used while tying input to framerate
RESET(pp->Flags2, PF2_INPUT_CAN_AIM|PF2_INPUT_CAN_TURN_GENERAL|PF2_INPUT_CAN_TURN_VEHICLE|PF2_INPUT_CAN_TURN_TURRET); RESET(pp->Flags2, PF2_INPUT_CAN_AIM|PF2_INPUT_CAN_TURN_GENERAL|PF2_INPUT_CAN_TURN_VEHICLE|PF2_INPUT_CAN_TURN_TURRET);
resetinputhelpers(pp); pp->horizon.resetadjustment();
pp->angle.resetadjustment();
// disable synchronised input if set by game. // disable synchronised input if set by game.
if (gamesetinput) if (gamesetinput)