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https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 03:00:46 +00:00
Explicitly call A_DeleteSprite() from game code instead of relying on macro expansion.
git-svn-id: https://svn.eduke32.com/eduke32@2452 1a8010ca-5511-0410-912e-c29ae57300e0
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8 changed files with 31 additions and 34 deletions
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@ -33,7 +33,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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# define ACTOR_STATIC static
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#endif
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#define KILLIT(KX) { deletesprite(KX); goto BOLT; }
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#define KILLIT(KX) { A_DeleteSprite(KX); goto BOLT; }
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extern int32_t g_numEnvSoundsPlaying;
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extern int32_t g_noEnemies;
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@ -501,7 +501,7 @@ void G_Polymer_UnInit(void)
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}
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#endif
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// all calls to deletesprite() from the game are wrapped by this function
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// deletesprite() game wrapper
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void A_DeleteSprite(int32_t s)
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{
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if (block_deletesprite)
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@ -527,16 +527,14 @@ void A_DeleteSprite(int32_t s)
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}
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#endif
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#undef deletesprite
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deletesprite(s);
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#define deletesprite A_DeleteSprite
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}
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void A_AddToDeleteQueue(int32_t i)
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{
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if (g_netClientPeer || g_spriteDeleteQueueSize == 0)
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{
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deletesprite(i);
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A_DeleteSprite(i);
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return;
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}
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@ -4777,7 +4775,7 @@ DETONATEB:
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if (j != i)
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{
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deletesprite(j);
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A_DeleteSprite(j);
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break;
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}
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j = l;
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@ -5008,7 +5006,7 @@ ACTOR_STATIC void G_MoveMisc(void) // STATNUM 5
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t[1]++;
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}
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if (t[1] == 5)
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deletesprite(i);
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A_DeleteSprite(i);
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goto BOLT;
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case FRAMEEFFECT1_13__STATIC:
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if (PLUTOPAK) goto BOLT; // JBF: ideally this should never happen...
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@ -5900,7 +5898,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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A_DoGutsDir(j,JIBS6,72);
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A_PlaySound(SQUISHED,i);
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deletesprite(j);
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A_DeleteSprite(j);
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}
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}
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j = l;
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@ -6090,7 +6088,7 @@ ACTOR_STATIC void G_MoveEffectors(void) //STATNUM 3
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{
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A_DoGutsDir(j,JIBS6,24);
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A_PlaySound(SQUISHED,j);
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deletesprite(j);
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A_DeleteSprite(j);
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}
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}
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@ -72,7 +72,6 @@ typedef enum basepal_ {
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BASEPALCOUNT
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} basepal_t;
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#define deletesprite A_DeleteSprite
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void A_DeleteSprite(int32_t s);
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typedef struct {
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@ -124,7 +124,7 @@ void VM_OnEvent(register int32_t iEventID, register int32_t iActor, register int
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if (vm.g_p >= 0 && g_player[vm.g_p].ps->actorsqu == vm.g_i)
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g_player[vm.g_p].ps->actorsqu = -1;
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deletesprite(vm.g_i);
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A_DeleteSprite(vm.g_i);
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}
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Bmemcpy(&vm, &vm_backup, sizeof(vmstate_t));
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@ -4905,14 +4905,14 @@ void A_LoadActor(int32_t iActor)
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{
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// if(A_CheckEnemySprite(vm.g_sp))
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// g_player[vm.g_p].ps->actors_killed++;
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deletesprite(vm.g_i);
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A_DeleteSprite(vm.g_i);
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return;
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}
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VM_Execute(1);
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if (vm.g_flags & VM_KILL)
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deletesprite(vm.g_i);
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A_DeleteSprite(vm.g_i);
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}
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void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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@ -4923,7 +4923,7 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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if (g_netClient && A_CheckSpriteFlags(iActor, SPRITE_NULL))
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{
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deletesprite(iActor);
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A_DeleteSprite(iActor);
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return;
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}
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@ -4938,7 +4938,7 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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{
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if (A_CheckEnemySprite(vm.g_sp))
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g_player[vm.g_p].ps->actors_killed++;
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deletesprite(vm.g_i);
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A_DeleteSprite(vm.g_i);
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return;
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}
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@ -4970,7 +4970,7 @@ void A_Execute(int32_t iActor,int32_t iPlayer,int32_t lDist)
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if (vm.g_p >= 0 && g_player[vm.g_p].ps->actorsqu == vm.g_i)
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g_player[vm.g_p].ps->actorsqu = -1;
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deletesprite(vm.g_i);
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A_DeleteSprite(vm.g_i);
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return;
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}
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@ -567,7 +567,7 @@ int32_t Net_UnpackSprite(int32_t i, uint8_t *pbuf)
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{
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// j += sizeof(netactor_t);
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if (sprite[i].sectnum != MAXSECTORS && sprite[i].statnum != MAXSTATUS)
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deletesprite(i);
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A_DeleteSprite(i);
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return j;
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}
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@ -577,7 +577,7 @@ int32_t Net_UnpackSprite(int32_t i, uint8_t *pbuf)
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int16_t sprs[MAXSPRITES], z = 0;
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while ((sprs[z++] = insertsprite(sect, statnum)) != i);
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z--;
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while (z--) deletesprite(sprs[z]);
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while (z--) A_DeleteSprite(sprs[z]);
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}
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else
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{
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@ -494,7 +494,7 @@ static int32_t osdcmd_spawn(const osdfuncparm_t *parm)
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if (setsprite(idx, &vect) < 0)
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{
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OSD_Printf("spawn: Sprite can't be spawned into null space\n");
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deletesprite(idx);
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A_DeleteSprite(idx);
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}
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}
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@ -5605,7 +5605,7 @@ HORIZONLY:
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case STATUE__STATIC:
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if (sprite[p->actorsqu].yvel)
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G_OperateRespawns(sprite[p->actorsqu].yvel);
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deletesprite(p->actorsqu);
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A_DeleteSprite(p->actorsqu);
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break;
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case APLAYER__STATIC:
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P_QuickKill(g_player[sprite[p->actorsqu].yvel].ps);
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@ -5614,7 +5614,7 @@ HORIZONLY:
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default:
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if (A_CheckEnemySprite(&sprite[p->actorsqu]))
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p->actors_killed++;
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deletesprite(p->actorsqu);
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A_DeleteSprite(p->actorsqu);
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break;
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}
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}
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@ -1178,7 +1178,7 @@ static inline void prelevel(char g)
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{
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case GPSPEED__STATIC:
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sector[SECT].extra = SLT;
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case CYCLER__STATIC:
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@ -1194,7 +1194,7 @@ static inline void prelevel(char g)
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cyclers[g_numCyclers][4] = SHT;
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cyclers[g_numCyclers][5] = (SA == 1536);
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g_numCyclers++;
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case SECTOREFFECTOR__STATIC:
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@ -1720,7 +1720,7 @@ static void resetpspritevars(char g)
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j++;
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}
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else deletesprite(i);
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else A_DeleteSprite(i);
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i = nexti;
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}
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}
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@ -1993,7 +1993,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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case OCEANSPRITE4__STATIC:
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case OCEANSPRITE5__STATIC:
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A_Spawn(i,SMALLSMOKE);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case QUEBALL__STATIC:
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case STRIPEBALL__STATIC:
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@ -2015,7 +2015,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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else
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{
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A_SpawnWallGlass(i,-1,3);
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deletesprite(i);
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A_DeleteSprite(i);
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}
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}
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break;
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@ -2074,7 +2074,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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if (PN == CACTUS)
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PN = CACTUSBROKE;
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CS &= ~257;
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// else deletesprite(i);
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// else A_DeleteSprite(i);
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break;
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}
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break;
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@ -2084,7 +2084,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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for (k=6; k>0; k--)
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A_InsertSprite(SECT,SX,SY,SZ-(8<<8),SCRAP1+(krand()&15),-8,48,48,krand()&2047,(krand()&63)+64,-(krand()&4095)-(sprite[i].zvel>>2),i,5);
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A_PlaySound(GLASS_HEAVYBREAK,i);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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@ -2116,7 +2116,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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A_InsertSprite(SECT,SX,SY,sector[SECT].floorz-(12<<8)-(j<<9),SCRAP1+(krand()&15),-8,64,64,
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krand()&2047,(krand()&127)+64,-(krand()&511)-256,i,5);
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A_Spawn(i,EXPLOSION2);
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deletesprite(i);
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A_DeleteSprite(i);
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}
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break;
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case BOTTLE1__STATIC:
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@ -2160,7 +2160,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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A_PlaySound(GLASS_BREAKING,i);
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SA = krand()&2047;
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A_SpawnWallGlass(i,-1,8);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case FETUS__STATIC:
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PN = FETUSBROKE;
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@ -2178,7 +2178,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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case BOTTLE7__STATIC:
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A_PlaySound(GLASS_BREAKING,i);
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A_SpawnWallGlass(i,-1,10);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case HYDROPLANT__STATIC:
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PN = BROKEHYDROPLANT;
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@ -2197,7 +2197,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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case BROKEHYDROPLANT__STATIC:
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A_PlaySound(GLASS_BREAKING,i);
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A_SpawnWallGlass(i,-1,5);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case TOILET__STATIC:
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@ -2314,7 +2314,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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A_DoGuts(i,JIBS5,1);
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A_DoGuts(i,JIBS3,6);
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S_PlaySound(SQUISHED);
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case CHAIR1__STATIC:
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case CHAIR2__STATIC:
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@ -2334,7 +2334,7 @@ void A_DamageObject(int32_t i,int32_t sn)
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A_PlaySound(GLASS_HEAVYBREAK,i);
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s = &sprite[i];
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for (j=16; j>0; j--) RANDOMSCRAP;
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deletesprite(i);
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A_DeleteSprite(i);
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break;
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case PLAYERONWATER__STATIC:
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i = OW;
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