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https://github.com/ZDoom/raze-gles.git
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Revert "Clean up clip.cpp struct casting including but not limited to r7466 changes"
git-svn-id: https://svn.eduke32.com/eduke32@7577 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
f96e1c8e24
commit
bcf8ae4d84
1 changed files with 50 additions and 49 deletions
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@ -554,10 +554,10 @@ int32_t clipmoveboxtracenum = 3;
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int clipinsidebox(vec2_t *vect, int wallnum, int walldist)
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int clipinsidebox(vec2_t *vect, int wallnum, int walldist)
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{
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{
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int const r = walldist << 1;
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int const r = walldist << 1;
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auto const wal1 = (uwalltype const *)(wall + wallnum);
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auto const * wal = (uwalltype *)&wall[wallnum];
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vec2_t const v1 = { wal1->x + walldist - vect->x, wal1->y + walldist - vect->y };
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vec2_t const v1 = { wal->x + walldist - vect->x, wal->y + walldist - vect->y };
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auto const wal2 = (uwalltype const *)(wall + wal1->point2);
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wal = (uwalltype *)&wall[wal->point2];
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vec2_t v2 = { wal2->x + walldist - vect->x, wal2->y + walldist - vect->y };
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vec2_t v2 = { wal->x + walldist - vect->x, wal->y + walldist - vect->y };
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if (((v1.x < 0) && (v2.x < 0)) || ((v1.y < 0) && (v2.y < 0)) || ((v1.x >= r) && (v2.x >= r)) || ((v1.y >= r) && (v2.y >= r)))
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if (((v1.x < 0) && (v2.x < 0)) || ((v1.y < 0) && (v2.y < 0)) || ((v1.x >= r) && (v2.x >= r)) || ((v1.y >= r) && (v2.y >= r)))
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return 0;
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return 0;
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@ -646,7 +646,7 @@ int32_t clipsprite_try(uspritetype const * const spr, int32_t xmin, int32_t ymin
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return 1;
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return 1;
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if (EDUKE32_PREDICT_TRUE(clipspritenum < MAXCLIPNUM))
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if (EDUKE32_PREDICT_TRUE(clipspritenum < MAXCLIPNUM))
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clipspritelist[clipspritenum++] = spr-(uspritetype const *)sprite;
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clipspritelist[clipspritenum++] = spr-(uspritetype *)sprite;
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//initprintf("%d: clip sprite[%d]\n",clipspritenum,j);
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//initprintf("%d: clip sprite[%d]\n",clipspritenum,j);
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return 1;
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return 1;
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}
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}
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@ -713,7 +713,7 @@ int32_t clipsprite_initindex(int32_t curidx, uspritetype const * const curspr, i
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for (k=clipinfo[curidx].qbeg; k<=clipinfo[curidx].qend; k++)
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for (k=clipinfo[curidx].qbeg; k<=clipinfo[curidx].qend; k++)
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{
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{
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int32_t const j = sectq[k];
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int32_t const j = sectq[k];
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auto const sec = (usectortype *)(sector + j);
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auto const sec = (usectortype *)§or[j];
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int32_t const startwall = sec->wallptr, endwall = startwall+sec->wallnum;
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int32_t const startwall = sec->wallptr, endwall = startwall+sec->wallnum;
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@ -731,7 +731,7 @@ int32_t clipsprite_initindex(int32_t curidx, uspritetype const * const curspr, i
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{
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{
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wal->x *= flipx;
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wal->x *= flipx;
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wal->y *= flipy;
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wal->y *= flipy;
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rotatepoint(zerovec, *(vec2_t const *)wal, rotang, (vec2_t *)wal);
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rotatepoint(zerovec, *(vec2_t *) wal, rotang, (vec2_t *) wal);
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}
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}
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wal->x += curspr->x;
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wal->x += curspr->x;
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@ -779,7 +779,7 @@ static FORCE_INLINE void clipmove_tweak_pos(const vec3_t *pos, int32_t gx, int32
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static int32_t check_floor_curb(int32_t dasect, int32_t nextsect, int32_t flordist, int32_t posz,
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static int32_t check_floor_curb(int32_t dasect, int32_t nextsect, int32_t flordist, int32_t posz,
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int32_t dax, int32_t day)
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int32_t dax, int32_t day)
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{
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{
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auto const sec2 = (usectortype const *)(sector + nextsect);
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auto const sec2 = (usectortype *)§or[nextsect];
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int32_t const daz2 = getflorzofslope(nextsect, dax, day);
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int32_t const daz2 = getflorzofslope(nextsect, dax, day);
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return ((sec2->floorstat&1) == 0 && // parallaxed floor curbs don't clip
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return ((sec2->floorstat&1) == 0 && // parallaxed floor curbs don't clip
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@ -936,7 +936,7 @@ static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const s
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if (inside_p(x, y, sectlist[sectcnt]))
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if (inside_p(x, y, sectlist[sectcnt]))
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SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
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SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
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auto const sec = (usectortype const *)(sector + sectlist[sectcnt]);
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auto const sec = §or[sectlist[sectcnt]];
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int const startwall = sec->wallptr;
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int const startwall = sec->wallptr;
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int const endwall = sec->wallptr + sec->wallnum;
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int const endwall = sec->wallptr + sec->wallnum;
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@ -957,7 +957,7 @@ static void clipupdatesector(int32_t const x, int32_t const y, int16_t * const s
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SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
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SET_AND_RETURN(*sectnum, sectlist[sectcnt]);
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}
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}
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auto const sec = (usectortype const *)(sector + sectlist[sectcnt]);
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auto const sec = §or[sectlist[sectcnt]];
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int const startwall = sec->wallptr;
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int const startwall = sec->wallptr;
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int const endwall = sec->wallptr + sec->wallnum;
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int const endwall = sec->wallptr + sec->wallnum;
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@ -1028,7 +1028,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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engineSetClipMap(&origmapinfo, &clipmapinfo);
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engineSetClipMap(&origmapinfo, &clipmapinfo);
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}
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}
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curspr = (uspritetype const *)(sprite + clipspritelist[clipspritecnt]);
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curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]];
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clipshapeidx = clipshape_idx_for_sprite(curspr, clipshapeidx);
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clipshapeidx = clipshape_idx_for_sprite(curspr, clipshapeidx);
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if (clipshapeidx < 0)
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if (clipshapeidx < 0)
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@ -1047,14 +1047,14 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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////////// Walls //////////
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////////// Walls //////////
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auto const sec = (usectortype const *)(sector + dasect);
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auto const sec = (usectortype *)§or[dasect];
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int const startwall = sec->wallptr;
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int const startwall = sec->wallptr;
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int const endwall = startwall + sec->wallnum;
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int const endwall = startwall + sec->wallnum;
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for (native_t j=startwall; j<endwall; j++)
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for (native_t j=startwall; j<endwall; j++)
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{
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{
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auto const wal = (uwalltype const *)(wall + j);
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auto const wal = (uwalltype *)&wall[j];
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auto const wal2 = (uwalltype const *)(wall + wal->point2);
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auto const wal2 = (uwalltype *)&wall[wal->point2];
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if ((wal->x < clipMin.x && wal2->x < clipMin.x) || (wal->x > clipMax.x && wal2->x > clipMax.x) ||
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if ((wal->x < clipMin.x && wal2->x < clipMin.x) || (wal->x > clipMax.x && wal2->x > clipMax.x) ||
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(wal->y < clipMin.y && wal2->y < clipMin.y) || (wal->y > clipMax.y && wal2->y > clipMax.y))
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(wal->y < clipMin.y && wal2->y < clipMin.y) || (wal->y > clipMax.y && wal2->y > clipMax.y))
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@ -1080,7 +1080,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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{
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{
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if (wal->nextsector>=0)
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if (wal->nextsector>=0)
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{
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{
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auto const sec2 = (usectortype const *)(sector + wal->nextsector);
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const usectortype *sec2 = (usectortype *)§or[wal->nextsector];
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clipmove_tweak_pos(pos, diff.x, diff.y, p1.x, p1.y, p2.x, p2.y, &v.x, &v.y);
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clipmove_tweak_pos(pos, diff.x, diff.y, p1.x, p1.y, p2.x, p2.y, &v.x, &v.y);
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@ -1133,7 +1133,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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if (clipyou == 0)
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if (clipyou == 0)
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{
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{
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auto const sec2 = (usectortype const *)(sector + wal->nextsector);
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const usectortype *sec2 = (usectortype *)§or[wal->nextsector];
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int32_t daz2 = getceilzofslope(wal->nextsector, v.x, v.y);
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int32_t daz2 = getceilzofslope(wal->nextsector, v.x, v.y);
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clipyou = ((sec2->ceilingstat&1) == 0 &&
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clipyou = ((sec2->ceilingstat&1) == 0 &&
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@ -1146,7 +1146,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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if (!curspr && clipsectcnt != 1 && inside(pos->x, pos->y, dasect) == 1) break;
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if (!curspr && clipsectcnt != 1 && inside(pos->x, pos->y, dasect) == 1) break;
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else if (clipyou)
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else if (clipyou)
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{
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{
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int16_t const objtype = curspr ? (int16_t)(curspr - (uspritetype const *)sprite) + 49152 : j + 32768;
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int16_t const objtype = curspr ? (int16_t)(curspr - (uspritetype *)sprite) + 49152 : j + 32768;
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//Add 2 boxes at endpoints
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//Add 2 boxes at endpoints
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int32_t bsz = walldist; if (diff.x < 0) bsz = -bsz;
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int32_t bsz = walldist; if (diff.x < 0) bsz = -bsz;
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@ -1185,7 +1185,7 @@ int32_t clipmove(vec3_t * const pos, int16_t * const sectnum, int32_t xvect, int
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#endif
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#endif
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for (int j=headspritesect[dasect]; j>=0; j=nextspritesect[j])
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for (int j=headspritesect[dasect]; j>=0; j=nextspritesect[j])
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{
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{
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auto const spr = (uspritetype const *)(sprite + j);
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const uspritetype *const spr = (uspritetype *)&sprite[j];
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const int32_t cstat = spr->cstat;
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const int32_t cstat = spr->cstat;
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if ((cstat&dasprclipmask) == 0)
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if ((cstat&dasprclipmask) == 0)
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@ -1401,11 +1401,14 @@ int32_t pushmove(vec3_t * const vect, int16_t * const sectnum,
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do
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do
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{
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{
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const uwalltype *wal;
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const usectortype *sec;
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int32_t startwall, endwall;
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#if 0
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#if 0
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// Push FACE sprites
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// Push FACE sprites
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for (i=headspritesect[clipsectorlist[clipsectcnt]]; i>=0; i=nextspritesect[i])
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for (i=headspritesect[clipsectorlist[clipsectcnt]]; i>=0; i=nextspritesect[i])
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{
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{
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auto const spr = (uspritetype const *)(sprite + i);
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spr = &sprite[i];
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if (((spr->cstat&48) != 0) && ((spr->cstat&48) != 48)) continue;
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if (((spr->cstat&48) != 0) && ((spr->cstat&48) != 48)) continue;
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if ((spr->cstat&dasprclipmask) == 0) continue;
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if ((spr->cstat&dasprclipmask) == 0) continue;
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@ -1434,15 +1437,13 @@ int32_t pushmove(vec3_t * const vect, int16_t * const sectnum,
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}
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}
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}
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}
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#endif
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#endif
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auto const sec = (usectortype const *)(sector + clipsectorlist[clipsectcnt]);
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sec = (usectortype *)§or[clipsectorlist[clipsectcnt]];
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int32_t startwall, endwall;
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if (dir > 0)
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if (dir > 0)
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startwall = sec->wallptr, endwall = startwall + sec->wallnum;
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startwall = sec->wallptr, endwall = startwall + sec->wallnum;
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else
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else
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endwall = sec->wallptr, startwall = endwall + sec->wallnum;
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endwall = sec->wallptr, startwall = endwall + sec->wallnum;
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uwalltype const * wal;
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for (i=startwall, wal=(uwalltype *)&wall[startwall]; i!=endwall; i+=dir, wal+=dir)
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for (i=startwall, wal=(uwalltype const *)(wall + startwall); i!=endwall; i+=dir, wal+=dir)
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if (clipinsidebox((vec2_t *)vect, i, walldist-4) == 1)
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if (clipinsidebox((vec2_t *)vect, i, walldist-4) == 1)
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{
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{
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j = 0;
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j = 0;
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@ -1450,7 +1451,7 @@ int32_t pushmove(vec3_t * const vect, int16_t * const sectnum,
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if (wal->cstat&dawalclipmask) j = 1;
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if (wal->cstat&dawalclipmask) j = 1;
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if (j == 0)
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if (j == 0)
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{
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{
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auto const sec2 = (usectortype const *)(sector + wal->nextsector);
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const usectortype *const sec2 = (usectortype *)§or[wal->nextsector];
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int32_t daz2;
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int32_t daz2;
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//Find closest point on wall (dax, day) to (vect->x, vect->y)
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//Find closest point on wall (dax, day) to (vect->x, vect->y)
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@ -1528,7 +1529,7 @@ void getzrange(const vec3_t *pos, int16_t sectnum,
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int32_t mcf=-1;
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int32_t mcf=-1;
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#endif
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#endif
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uspritetype const * curspr = NULL; // non-NULL when handling sprite with sector-like clipping
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uspritetype *curspr=NULL; // non-NULL when handling sprite with sector-like clipping
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int32_t curidx=-1, clipspritecnt = 0;
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int32_t curidx=-1, clipspritecnt = 0;
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//Extra walldist for sprites on sector lines
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//Extra walldist for sprites on sector lines
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@ -1571,7 +1572,7 @@ restart_grand:
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{
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{
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// one set of clip-sprite sectors completed, prepare the next
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// one set of clip-sprite sectors completed, prepare the next
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curspr = (uspritetype const *)(sprite + clipspritelist[clipspritecnt]);
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curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]];
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curidx = clipshape_idx_for_sprite(curspr, curidx);
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curidx = clipshape_idx_for_sprite(curspr, curidx);
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if (curidx < 0)
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if (curidx < 0)
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@ -1594,7 +1595,7 @@ restart_grand:
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getzsofslope(k,pos->x,pos->y,&daz,&daz2);
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getzsofslope(k,pos->x,pos->y,&daz,&daz2);
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int32_t fz, cz;
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int32_t fz, cz;
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getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
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getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
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int const hitwhat = (curspr-(uspritetype const *)sprite)+49152;
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const int hitwhat = (curspr-(uspritetype *)sprite)+49152;
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if ((sector[k].ceilingstat&1)==0)
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if ((sector[k].ceilingstat&1)==0)
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{
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{
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@ -1611,7 +1612,7 @@ restart_grand:
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#endif
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#endif
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////////// Walls //////////
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////////// Walls //////////
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auto const startsec = (usectortype const *)(sector + clipsectorlist[clipsectcnt]);
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const sectortype *const startsec = §or[clipsectorlist[clipsectcnt]];
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const int startwall = startsec->wallptr;
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const int startwall = startsec->wallptr;
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const int endwall = startwall + startsec->wallnum;
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const int endwall = startwall + startsec->wallnum;
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@ -1621,8 +1622,8 @@ restart_grand:
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if (k >= 0)
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if (k >= 0)
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{
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{
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auto const v1 = *(vec2_t const *)(wall + j);
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vec2_t const v1 = *(vec2_t *)&wall[j];
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auto const v2 = *(vec2_t const *)(wall + wall[j].point2);
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vec2_t const v2 = *(vec2_t *)&wall[wall[j].point2];
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if ((v1.x < xmin && (v2.x < xmin)) || (v1.x > xmax && v2.x > xmax) ||
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if ((v1.x < xmin && (v2.x < xmin)) || (v1.x > xmax && v2.x > xmax) ||
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(v1.y < ymin && (v2.y < ymin)) || (v1.y > ymax && v2.y > ymax))
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(v1.y < ymin && (v2.y < ymin)) || (v1.y > ymax && v2.y > ymax))
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@ -1638,7 +1639,7 @@ restart_grand:
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continue;
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continue;
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if (wall[j].cstat&dawalclipmask) continue; // XXX?
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if (wall[j].cstat&dawalclipmask) continue; // XXX?
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auto const sec = (usectortype const *)(sector + k);
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const sectortype *const sec = §or[k];
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#ifdef HAVE_CLIPSHAPE_FEATURE
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#ifdef HAVE_CLIPSHAPE_FEATURE
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if (curspr)
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if (curspr)
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@ -1680,7 +1681,7 @@ restart_grand:
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#ifdef HAVE_CLIPSHAPE_FEATURE
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#ifdef HAVE_CLIPSHAPE_FEATURE
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if (curspr)
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if (curspr)
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{
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{
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int32_t fz,cz, hitwhat=(curspr-(uspritetype const *)sprite)+49152;
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int32_t fz,cz, hitwhat=(curspr-(uspritetype *)sprite)+49152;
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getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
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getzsofslope(sectq[clipinfo[curidx].qend],pos->x,pos->y,&cz,&fz);
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if ((sec->ceilingstat&1)==0)
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if ((sec->ceilingstat&1)==0)
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@ -1742,10 +1743,10 @@ restart_grand:
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int32_t clipyou = 0;
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int32_t clipyou = 0;
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#ifdef HAVE_CLIPSHAPE_FEATURE
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||||
if (clipsprite_try((uspritetype const *)(sprite + j), xmin,ymin, xmax,ymax))
|
if (clipsprite_try((uspritetype *)&sprite[j], xmin,ymin, xmax,ymax))
|
||||||
continue;
|
continue;
|
||||||
#endif
|
#endif
|
||||||
auto v1 = *(vec2_t const *)(sprite + j);
|
vec2_t v1 = *(vec2_t *)&sprite[j];
|
||||||
|
|
||||||
switch (cstat & CSTAT_SPRITE_ALIGNMENT_MASK)
|
switch (cstat & CSTAT_SPRITE_ALIGNMENT_MASK)
|
||||||
{
|
{
|
||||||
|
@ -1764,7 +1765,7 @@ restart_grand:
|
||||||
case CSTAT_SPRITE_ALIGNMENT_WALL:
|
case CSTAT_SPRITE_ALIGNMENT_WALL:
|
||||||
{
|
{
|
||||||
vec2_t v2;
|
vec2_t v2;
|
||||||
get_wallspr_points((uspritetype const *)(sprite + j), &v1.x, &v2.x, &v1.y, &v2.y);
|
get_wallspr_points((uspritetype *)&sprite[j], &v1.x, &v2.x, &v1.y, &v2.y);
|
||||||
|
|
||||||
if (clipinsideboxline(pos->x,pos->y,v1.x,v1.y,v2.x,v2.y,walldist+1) != 0)
|
if (clipinsideboxline(pos->x,pos->y,v1.x,v1.y,v2.x,v2.y,walldist+1) != 0)
|
||||||
{
|
{
|
||||||
|
@ -1784,7 +1785,7 @@ restart_grand:
|
||||||
continue;
|
continue;
|
||||||
|
|
||||||
vec2_t v2, v3, v4;
|
vec2_t v2, v3, v4;
|
||||||
get_floorspr_points((uspritetype const *)(sprite + j), pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x,
|
get_floorspr_points((uspritetype const *) &sprite[j], pos->x, pos->y, &v1.x, &v2.x, &v3.x, &v4.x,
|
||||||
&v1.y, &v2.y, &v3.y, &v4.y);
|
&v1.y, &v2.y, &v3.y, &v4.y);
|
||||||
|
|
||||||
vec2_t const da = { mulscale14(sintable[(sprite[j].ang - 256 + 512) & 2047], walldist + 4),
|
vec2_t const da = { mulscale14(sintable[(sprite[j].ang - 256 + 512) & 2047], walldist + 4),
|
||||||
|
@ -1993,8 +1994,8 @@ static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitda
|
||||||
|
|
||||||
if (stat&2)
|
if (stat&2)
|
||||||
{
|
{
|
||||||
auto const wal = (uwalltype const *)(wall + sec->wallptr);
|
auto const wal = (uwalltype *)&wall[sec->wallptr];
|
||||||
auto const wal2 = (uwalltype const *)(wall + wal->point2);
|
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||||
int32_t j, dax=wal2->x-wal->x, day=wal2->y-wal->y;
|
int32_t j, dax=wal2->x-wal->x, day=wal2->y-wal->y;
|
||||||
|
|
||||||
i = nsqrtasm(uhypsq(dax,day)); if (i == 0) return 1; //continue;
|
i = nsqrtasm(uhypsq(dax,day)); if (i == 0) return 1; //continue;
|
||||||
|
@ -2029,9 +2030,9 @@ static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitda
|
||||||
{
|
{
|
||||||
if (tmp==NULL)
|
if (tmp==NULL)
|
||||||
{
|
{
|
||||||
if (inside(x1,y1,sec-(usectortype const *)sector) == 1)
|
if (inside(x1,y1,sec-(usectortype *)sector) == 1)
|
||||||
{
|
{
|
||||||
hit_set(hit, sec-(usectortype const *)sector, -1, -1, x1, y1, z1);
|
hit_set(hit, sec-(usectortype *)sector, -1, -1, x1, y1, z1);
|
||||||
hitscan_hitsectcf = (how+1)>>1;
|
hitscan_hitsectcf = (how+1)>>1;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2043,8 +2044,8 @@ static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitda
|
||||||
|
|
||||||
if (!thislastsec)
|
if (!thislastsec)
|
||||||
{
|
{
|
||||||
if (inside(x1,y1,sec-(usectortype const *)sector) == 1)
|
if (inside(x1,y1,sec-(usectortype *)sector) == 1)
|
||||||
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype const *)sprite, x1, y1, z1);
|
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1);
|
||||||
}
|
}
|
||||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||||
else
|
else
|
||||||
|
@ -2053,7 +2054,7 @@ static int32_t hitscan_trysector(const vec3_t *sv, const usectortype *sec, hitda
|
||||||
{
|
{
|
||||||
if (inside(x1,y1,sectq[i]) == 1)
|
if (inside(x1,y1,sectq[i]) == 1)
|
||||||
{
|
{
|
||||||
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype const *)sprite, x1, y1, z1);
|
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, x1, y1, z1);
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2111,7 +2112,7 @@ restart_grand:
|
||||||
if (!curspr)
|
if (!curspr)
|
||||||
engineSetClipMap(&origmapinfo, &clipmapinfo); // replace sector and wall with clip map
|
engineSetClipMap(&origmapinfo, &clipmapinfo); // replace sector and wall with clip map
|
||||||
|
|
||||||
curspr = (uspritetype *)(sprite + clipspritelist[clipspritecnt]);
|
curspr = (uspritetype *)&sprite[clipspritelist[clipspritecnt]];
|
||||||
curidx = clipshape_idx_for_sprite(curspr, curidx);
|
curidx = clipshape_idx_for_sprite(curspr, curidx);
|
||||||
|
|
||||||
if (curidx < 0)
|
if (curidx < 0)
|
||||||
|
@ -2130,7 +2131,7 @@ restart_grand:
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
dasector = clipsectorlist[tempshortcnt];
|
dasector = clipsectorlist[tempshortcnt];
|
||||||
auto const sec = (usectortype const *)(sector + dasector);
|
auto const * sec = (usectortype *)§or[dasector];
|
||||||
|
|
||||||
i = 1;
|
i = 1;
|
||||||
#ifdef HAVE_CLIPSHAPE_FEATURE
|
#ifdef HAVE_CLIPSHAPE_FEATURE
|
||||||
|
@ -2154,8 +2155,8 @@ restart_grand:
|
||||||
startwall = sec->wallptr; endwall = startwall + sec->wallnum;
|
startwall = sec->wallptr; endwall = startwall + sec->wallnum;
|
||||||
for (z=startwall; z<endwall; z++)
|
for (z=startwall; z<endwall; z++)
|
||||||
{
|
{
|
||||||
auto const wal = (uwalltype const *)(wall + z);
|
auto const wal = (uwalltype *)&wall[z];
|
||||||
auto const wal2 = (uwalltype const *)(wall + wal->point2);
|
auto const wal2 = (uwalltype *)&wall[wal->point2];
|
||||||
|
|
||||||
int const nextsector = wal->nextsector;
|
int const nextsector = wal->nextsector;
|
||||||
|
|
||||||
|
@ -2190,7 +2191,7 @@ restart_grand:
|
||||||
{
|
{
|
||||||
if (wal->cstat&dawalclipmask)
|
if (wal->cstat&dawalclipmask)
|
||||||
{
|
{
|
||||||
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype const *)sprite, intx, inty, intz);
|
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -2200,7 +2201,7 @@ restart_grand:
|
||||||
// ceil cz daz daz2 fz floor
|
// ceil cz daz daz2 fz floor
|
||||||
if ((cz <= intz && intz <= daz) || (daz2 <= intz && intz <= fz))
|
if ((cz <= intz && intz <= daz) || (daz2 <= intz && intz <= fz))
|
||||||
{
|
{
|
||||||
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype const *)sprite, intx, inty, intz);
|
hit_set(hit, curspr->sectnum, -1, curspr-(uspritetype *)sprite, intx, inty, intz);
|
||||||
continue;
|
continue;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in a new issue