mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 23:02:03 +00:00
- merged several of Blood's smaller headers.
This commit is contained in:
parent
ab9854a215
commit
bbbd7fadbb
36 changed files with 25 additions and 231 deletions
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@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "config.h"
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#include "config.h"
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#include "db.h"
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#include "db.h"
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#include "player.h"
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#include "player.h"
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#include "resource.h"
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#include "sound.h"
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#include "sound.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "raze_sound.h"
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#include "raze_sound.h"
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "compat.h"
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#include "compat.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "resource.h"
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#include "misc.h"
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#include "misc.h"
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#include "globals.h"
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#include "globals.h"
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#include "sound.h"
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#include "sound.h"
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@ -1,25 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 sirlemonhead, Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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void ParseScript(const char* scriptFileName);
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@ -40,19 +40,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "dude.h"
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#include "dude.h"
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#include "endgame.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "eventq.h"
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#include "fire.h"
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#include "fx.h"
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#include "fx.h"
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#include "gib.h"
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#include "gib.h"
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#include "getopt.h"
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#include "getopt.h"
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#include "globals.h"
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#include "globals.h"
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#include "levels.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "gamemenu.h"
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#include "mirrors.h"
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#include "network.h"
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#include "network.h"
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#include "osdcmds.h"
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#include "replace.h"
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#include "resource.h"
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#include "screen.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "seq.h"
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@ -23,7 +23,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#pragma once
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#include "levels.h"
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#include "levels.h"
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#include "resource.h"
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#include "misc.h"
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#include "db.h"
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#include "db.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -32,7 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "levels.h"
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#include "levels.h"
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#include "player.h"
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#include "player.h"
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#include "qav.h"
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#include "qav.h"
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#include "resource.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "common_game.h"
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#include "player.h"
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#include "player.h"
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#include "qav.h"
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#include "qav.h"
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#include "resource.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "config.h"
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#include "config.h"
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#include "controls.h"
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#include "controls.h"
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#include "globals.h"
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#include "globals.h"
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#include "resource.h"
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#include "screen.h"
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#include "screen.h"
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#include "sound.h"
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#include "sound.h"
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#include "view.h"
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#include "view.h"
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@ -28,12 +28,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "globals.h"
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#include "inifile.h"
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#include "inifile.h"
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#include "levels.h"
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#include "levels.h"
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#include "qav.h"
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#include "qav.h"
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#include "resource.h"
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#include "view.h"
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#include "view.h"
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#include "demo.h"
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#include "demo.h"
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#include "network.h"
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#include "network.h"
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@ -32,8 +32,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "blood.h"
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#include "blood.h"
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#include "controls.h"
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#include "controls.h"
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#include "demo.h"
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#include "demo.h"
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#include "fire.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "globals.h"
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#include "levels.h"
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#include "levels.h"
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#include "messages.h"
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#include "messages.h"
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@ -32,14 +32,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "globals.h"
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#include "globals.h"
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#include "levels.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "gamemenu.h"
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#include "network.h"
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#include "network.h"
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#include "player.h"
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#include "player.h"
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#include "sound.h"
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#include "sound.h"
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#include "view.h"
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#include "view.h"
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#include "messages.h"
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#include "messages.h"
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#include "statistics.h"
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#include "statistics.h"
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#include "gamemenu.h"
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#include "gstrings.h"
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#include "gstrings.h"
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#include "raze_sound.h"
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#include "raze_sound.h"
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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "fire.h"
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#include "globals.h"
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#include "globals.h"
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#include "misc.h"
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#include "misc.h"
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#include "tile.h"
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#include "tile.h"
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@ -1,30 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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BEGIN_BLD_NS
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void FireInit(void);
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void FireProcess(void);
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END_BLD_NS
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@ -28,14 +28,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "common_game.h"
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#include "common_game.h"
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#include "blood.h"
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#include "blood.h"
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#include "config.h"
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#include "config.h"
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#include "gamemenu.h"
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#include "globals.h"
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#include "globals.h"
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#include "inifile.h"
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#include "inifile.h"
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#include "levels.h"
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#include "levels.h"
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#include "gamemenu.h"
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#include "qav.h"
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#include "qav.h"
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#include "demo.h"
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#include "demo.h"
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#include "resource.h"
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#include "view.h"
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#include "view.h"
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#include "c_bind.h"
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#include "c_bind.h"
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#include "gstrings.h"
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#include "gstrings.h"
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@ -1,37 +0,0 @@
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//-------------------------------------------------------------------------
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/*
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Copyright (C) 2010-2019 EDuke32 developers and contributors
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Copyright (C) 2019 Nuke.YKT
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This file is part of NBlood.
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NBlood is free software; you can redistribute it and/or
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modify it under the terms of the GNU General Public License version 2
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as published by the Free Software Foundation.
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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See the GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
|
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along with this program; if not, write to the Free Software
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Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "compat.h"
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#include "common_game.h"
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#include "blood.h"
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#include "inifile.h"
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#include "resource.h"
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#include "qav.h"
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BEGIN_BLD_NS
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void drawLoadingScreen(void);
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void UpdateNetworkMenus(void);
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END_BLD_NS
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@ -29,7 +29,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "build.h"
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#include "common_game.h"
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#include "common_game.h"
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#include "globals.h"
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#include "globals.h"
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#include "resource.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -23,8 +23,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#pragma once
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#pragma once
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#include "compat.h"
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#include "compat.h"
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#include "build.h"
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#include "build.h"
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#include "resource.h"
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#include "version.h"
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#include "version.h"
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#include "filesystem.h"
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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@ -35,6 +35,6 @@ extern int gFrame;
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extern int gFrameRate;
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extern int gFrameRate;
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extern bool bVanilla;
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extern bool bVanilla;
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extern Resource &gSysRes;
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extern FileSystem &gSysRes;
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END_BLD_NS
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END_BLD_NS
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@ -34,10 +34,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "globals.h"
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#include "globals.h"
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#include "db.h"
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#include "db.h"
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#include "messages.h"
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#include "messages.h"
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#include "gamemenu.h"
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#include "network.h"
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#include "network.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "resource.h"
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#include "screen.h"
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#include "screen.h"
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#include "sectorfx.h"
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#include "sectorfx.h"
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#include "seq.h"
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#include "seq.h"
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@ -34,7 +34,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "globals.h"
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#include "globals.h"
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#include "levels.h"
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#include "levels.h"
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#include "loadsave.h"
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#include "loadsave.h"
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#include "gamemenu.h"
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#include "messages.h"
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#include "messages.h"
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#include "network.h"
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#include "network.h"
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#include "player.h"
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#include "player.h"
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@ -1,33 +0,0 @@
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//-------------------------------------------------------------------------
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|
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/*
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|
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Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
||||||
Copyright (C) 2019 Nuke.YKT
|
|
||||||
|
|
||||||
This file is part of NBlood.
|
|
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|
|
||||||
NBlood is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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|
||||||
*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "fix16.h"
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BEGIN_BLD_NS
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void InitMirrors(void);
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void sub_5571C(char mode);
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void sub_557C4(int x, int y, int interpolation);
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void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int viewPlayer);
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END_BLD_NS
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@ -22,6 +22,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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//-------------------------------------------------------------------------
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//-------------------------------------------------------------------------
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#pragma once
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#pragma once
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#include "common.h"
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#include "filesystem.h"
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using Resource = FileSystem;
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// Map NBlood's resource system to our own.
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using DICTNODE = FResourceLump;
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BEGIN_BLD_NS
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BEGIN_BLD_NS
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void *ResReadLine(char *buffer, unsigned int nBytes, void **pRes);
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void *ResReadLine(char *buffer, unsigned int nBytes, void **pRes);
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@ -31,5 +38,18 @@ void wsrand(int);
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void ChangeExtension(char *pzFile, const char *pzExt);
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void ChangeExtension(char *pzFile, const char *pzExt);
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void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType);
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void SplitPath(const char *pzPath, char *pzDirectory, char *pzFile, char *pzType);
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void ConcatPath(const char* pzPath1, const char* pzPath2, char* pzConcatPath);
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void ConcatPath(const char* pzPath1, const char* pzPath2, char* pzConcatPath);
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void FireInit(void);
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void FireProcess(void);
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void drawLoadingScreen(void);
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void UpdateNetworkMenus(void);
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void InitMirrors(void);
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void sub_5571C(char mode);
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||||||
|
void sub_557C4(int x, int y, int interpolation);
|
||||||
|
void DrawMirrors(int x, int y, int z, fix16_t a, fix16_t horiz, int smooth, int viewPlayer);
|
||||||
|
int32_t registerosdcommands(void);
|
||||||
|
int qanimateoffs(int a1, int a2);
|
||||||
|
void qloadpalette();
|
||||||
|
int32_t qgetpalookup(int32_t a1, int32_t a2);
|
||||||
|
void HookReplaceFunctions();
|
||||||
|
|
||||||
END_BLD_NS
|
END_BLD_NS
|
||||||
|
|
|
@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "controls.h"
|
#include "controls.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
#include "gamemenu.h"
|
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
|
|
|
@ -31,12 +31,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "demo.h"
|
#include "demo.h"
|
||||||
#include "gamemenu.h"
|
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "levels.h"
|
#include "levels.h"
|
||||||
#include "messages.h"
|
#include "messages.h"
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
#include "osdcmds.h"
|
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
|
|
@ -1,29 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
||||||
Copyright (C) 2019 Nuke.YKT
|
|
||||||
|
|
||||||
This file is part of NBlood.
|
|
||||||
|
|
||||||
NBlood is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
|
||||||
|
|
||||||
int32_t registerosdcommands(void);
|
|
||||||
|
|
||||||
END_BLD_NS
|
|
|
@ -31,7 +31,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
|
|
||||||
#include "misc.h"
|
#include "misc.h"
|
||||||
#include "resource.h"
|
|
||||||
|
|
||||||
#if B_BIG_ENDIAN == 1
|
#if B_BIG_ENDIAN == 1
|
||||||
#include "qav.h"
|
#include "qav.h"
|
||||||
|
|
|
@ -1,30 +0,0 @@
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
/*
|
|
||||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
|
||||||
Copyright (C) 2019 Nuke.YKT
|
|
||||||
|
|
||||||
This file is part of NBlood.
|
|
||||||
|
|
||||||
NBlood is free software; you can redistribute it and/or
|
|
||||||
modify it under the terms of the GNU General Public License version 2
|
|
||||||
as published by the Free Software Foundation.
|
|
||||||
|
|
||||||
This program is distributed in the hope that it will be useful,
|
|
||||||
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
||||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
|
|
||||||
|
|
||||||
See the GNU General Public License for more details.
|
|
||||||
|
|
||||||
You should have received a copy of the GNU General Public License
|
|
||||||
along with this program; if not, write to the Free Software
|
|
||||||
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|
||||||
*/
|
|
||||||
//-------------------------------------------------------------------------
|
|
||||||
#pragma once
|
|
||||||
|
|
||||||
#include "common.h"
|
|
||||||
#include "filesystem.h"
|
|
||||||
|
|
||||||
using Resource = FileSystem;
|
|
||||||
// Map NBlood's resource system to our own.
|
|
||||||
using DICTNODE = FResourceLump;
|
|
|
@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
|
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "screen.h"
|
#include "screen.h"
|
||||||
#include "v_video.h"
|
#include "v_video.h"
|
||||||
|
|
||||||
|
|
|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
*/
|
*/
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
#include "resource.h"
|
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
|
|
@ -30,7 +30,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
#include "raze_sound.h"
|
#include "raze_sound.h"
|
||||||
|
|
|
@ -27,7 +27,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "levels.h"
|
#include "levels.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "baselayer.h"
|
#include "baselayer.h"
|
||||||
#include "raze_music.h"
|
#include "raze_music.h"
|
||||||
|
|
|
@ -22,7 +22,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "resource.h"
|
#include "misc.h"
|
||||||
#include "raze_music.h"
|
#include "raze_music.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
@ -31,7 +31,6 @@ struct SAMPLE2D
|
||||||
{
|
{
|
||||||
int at0;
|
int at0;
|
||||||
char at4;
|
char at4;
|
||||||
DICTNODE *at5;
|
|
||||||
}; // 9 bytes
|
}; // 9 bytes
|
||||||
|
|
||||||
struct SFX
|
struct SFX
|
||||||
|
|
|
@ -33,7 +33,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "blood.h"
|
#include "blood.h"
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "view.h"
|
#include "view.h"
|
||||||
|
|
||||||
|
|
|
@ -28,7 +28,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "build.h"
|
#include "build.h"
|
||||||
#include "pragmas.h"
|
#include "pragmas.h"
|
||||||
#include "common_game.h"
|
#include "common_game.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
|
@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
//-------------------------------------------------------------------------
|
//-------------------------------------------------------------------------
|
||||||
#pragma once
|
#pragma once
|
||||||
|
|
||||||
#include "resource.h"
|
|
||||||
|
|
||||||
BEGIN_BLD_NS
|
BEGIN_BLD_NS
|
||||||
|
|
||||||
|
|
|
@ -37,19 +37,15 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "config.h"
|
#include "config.h"
|
||||||
#include "db.h"
|
#include "db.h"
|
||||||
#include "endgame.h"
|
#include "endgame.h"
|
||||||
#include "gamemenu.h"
|
|
||||||
#include "gameutil.h"
|
#include "gameutil.h"
|
||||||
#include "globals.h"
|
#include "globals.h"
|
||||||
#include "levels.h"
|
#include "levels.h"
|
||||||
#include "loadsave.h"
|
#include "loadsave.h"
|
||||||
#include "map2d.h"
|
#include "map2d.h"
|
||||||
#include "messages.h"
|
#include "messages.h"
|
||||||
#include "gamemenu.h"
|
|
||||||
#include "mirrors.h"
|
|
||||||
#include "network.h"
|
#include "network.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "replace.h"
|
#include "screen.h"
|
||||||
#include "screen.h"
|
|
||||||
#include "sectorfx.h"
|
#include "sectorfx.h"
|
||||||
#include "tile.h"
|
#include "tile.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
|
|
|
@ -42,7 +42,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
||||||
#include "loadsave.h"
|
#include "loadsave.h"
|
||||||
#include "player.h"
|
#include "player.h"
|
||||||
#include "qav.h"
|
#include "qav.h"
|
||||||
#include "resource.h"
|
|
||||||
#include "seq.h"
|
#include "seq.h"
|
||||||
#include "sound.h"
|
#include "sound.h"
|
||||||
#include "trig.h"
|
#include "trig.h"
|
||||||
|
|
Loading…
Reference in a new issue