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Save TROR-related information into map states and bump BYTEVERSION.
git-svn-id: https://svn.eduke32.com/eduke32@2449 1a8010ca-5511-0410-912e-c29ae57300e0
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6dd048dc84
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5 changed files with 25 additions and 6 deletions
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@ -68,7 +68,7 @@ extern "C" {
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#define SAMESIZE_ACTOR_T
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#define SAMESIZE_ACTOR_T
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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// increase by 3, because atomic GRP adds 1, and Shareware adds 2
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#define BYTEVERSION_JF 237
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#define BYTEVERSION_JF 240
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#define BYTEVERSION_13 27
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#define BYTEVERSION_13 27
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#define BYTEVERSION_14 116
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#define BYTEVERSION_14 116
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@ -5100,6 +5100,11 @@ void G_SaveMapState(mapstate_t *save)
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Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&save->headspritestat[0],&headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&save->prevspritestat[0],&prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
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Bmemcpy(&save->nextspritestat[0],&nextspritestat[0],sizeof(nextspritestat));
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#ifdef YAX_ENABLE
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Bmemcpy(&save->numyaxbunches, &numyaxbunches, sizeof(numyaxbunches));
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Bmemcpy(save->yax_bunchnum, yax_bunchnum, sizeof(yax_bunchnum));
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Bmemcpy(save->yax_nextwall, yax_nextwall, sizeof(yax_nextwall));
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#endif
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#if !defined SAMESIZE_ACTOR_T
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#if !defined SAMESIZE_ACTOR_T
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for (i=MAXSPRITES-1; i>=0; i--)
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for (i=MAXSPRITES-1; i>=0; i--)
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{
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{
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@ -5236,6 +5241,11 @@ void G_RestoreMapState(mapstate_t *save)
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Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&headspritestat[0],&save->headspritestat[0],sizeof(headspritestat));
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Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&prevspritestat[0],&save->prevspritestat[0],sizeof(prevspritestat));
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Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
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Bmemcpy(&nextspritestat[0],&save->nextspritestat[0],sizeof(nextspritestat));
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#ifdef YAX_ENABLE
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Bmemcpy(&numyaxbunches, &save->numyaxbunches, sizeof(numyaxbunches));
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Bmemcpy(yax_bunchnum, save->yax_bunchnum, sizeof(yax_bunchnum));
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Bmemcpy(yax_nextwall, save->yax_nextwall, sizeof(yax_nextwall));
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#endif
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Bmemcpy(&actor[0],&save->actor[0],sizeof(actor_t)*MAXSPRITES);
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Bmemcpy(&actor[0],&save->actor[0],sizeof(actor_t)*MAXSPRITES);
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#if !defined SAMESIZE_ACTOR_T
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#if !defined SAMESIZE_ACTOR_T
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for (i=MAXSPRITES-1; i>=0; i--)
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for (i=MAXSPRITES-1; i>=0; i--)
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@ -5333,7 +5343,9 @@ void G_RestoreMapState(mapstate_t *save)
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wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
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wall[animwall[x].wallnum].picnum = wall[animwall[x].wallnum].extra;
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}
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}
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#endif
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#endif
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#ifdef YAX_ENABLE
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sv_postyaxload();
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#endif
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G_ResetInterpolations();
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G_ResetInterpolations();
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Net_ResetPrediction();
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Net_ResetPrediction();
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@ -1634,9 +1634,6 @@ static uint32_t calcsz(const dataspec_t *spec)
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static void sv_prespriteextsave();
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static void sv_prespriteextsave();
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static void sv_postspriteext();
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static void sv_postspriteext();
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#endif
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#endif
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#ifdef YAX_ENABLE
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static void sv_postyaxload();
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#endif
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static void sv_calcbitptrsize();
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static void sv_calcbitptrsize();
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static void sv_prescriptsave_once();
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static void sv_prescriptsave_once();
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static void sv_prescriptload_once();
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static void sv_prescriptload_once();
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@ -2268,7 +2265,7 @@ static void sv_postspriteext()
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#endif
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#endif
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#ifdef YAX_ENABLE
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#ifdef YAX_ENABLE
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static void sv_postyaxload()
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void sv_postyaxload(void)
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{
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{
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yax_update(numyaxbunches>0 ? 2 : 1);
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yax_update(numyaxbunches>0 ? 2 : 1);
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}
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}
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@ -71,6 +71,11 @@ int32_t G_LoadPlayer(int32_t spot);
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh);
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int32_t G_LoadSaveHeaderNew(int32_t spot, savehead_t *saveh);
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//int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
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//int32_t G_LoadSaveHeader(char spot,struct savehead_ *saveh);
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void ReadSaveGameHeaders(void);
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void ReadSaveGameHeaders(void);
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#ifdef YAX_ENABLE
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extern void sv_postyaxload(void);
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#endif
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extern char *bitptr;
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extern char *bitptr;
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enum
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enum
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@ -77,6 +77,11 @@ typedef struct {
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spriteext_t spriteext[MAXSPRITES];
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spriteext_t spriteext[MAXSPRITES];
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spritetype sprite[MAXSPRITES];
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spritetype sprite[MAXSPRITES];
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walltype wall[MAXWALLS];
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walltype wall[MAXWALLS];
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#ifdef YAX_ENABLE
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int32_t numyaxbunches;
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int16_t yax_bunchnum[MAXSECTORS][2];
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int16_t yax_nextwall[MAXWALLS][2];
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#endif
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} mapstate_t;
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} mapstate_t;
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extern void G_SaveMapState(mapstate_t *save);
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extern void G_SaveMapState(mapstate_t *save);
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