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Fix Duke3D underwater movement speed
git-svn-id: https://svn.eduke32.com/eduke32@7449 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 2 additions and 1 deletions
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@ -5337,7 +5337,8 @@ HORIZONLY:;
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else if (sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER)
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else if (sectorLotag != ST_2_UNDERWATER && sectorLotag != ST_1_ABOVE_WATER)
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pPlayer->pyoff = 0;
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pPlayer->pyoff = 0;
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pPlayer->pos.z += pPlayer->vel.z;
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if (sectorLotag != ST_2_UNDERWATER)
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pPlayer->pos.z += pPlayer->vel.z;
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if ((sectorLotag != ST_2_UNDERWATER || ceilZ != pPlayer->truecz)
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if ((sectorLotag != ST_2_UNDERWATER || ceilZ != pPlayer->truecz)
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&& (pPlayer->opos.z < ceilZ + PMINHEIGHT || trueFloorDist < PHEIGHT))
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&& (pPlayer->opos.z < ceilZ + PMINHEIGHT || trueFloorDist < PHEIGHT))
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