mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-30 13:21:04 +00:00
- make ang and horiz optional on each game's warptocoords
CCMD as suggested in commentary for 1dc6edfa56
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This commit is contained in:
parent
8817914744
commit
b9eef9c6a3
4 changed files with 51 additions and 20 deletions
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@ -194,7 +194,7 @@ static int osdcmd_levelwarp(CCmdFuncPtr parm)
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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PLAYER *pPlayer = &gPlayer[myconnectindex];
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@ -202,9 +202,18 @@ static int osdcmd_warptocoords(CCmdFuncPtr parm)
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pPlayer->pSprite->x = gView->pSprite->x = atoi(parm->parms[0]);
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pPlayer->pSprite->y = gView->pSprite->y = atoi(parm->parms[1]);
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pPlayer->zView = gView->zView = atoi(parm->parms[2]);
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pPlayer->q16ang = gView->q16ang = fix16_from_int(atoi(parm->parms[3]));
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pPlayer->q16horiz = gView->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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gViewAngle = fix16_from_dbl(atan2(atoi(parm->parms[4]), 100) * (1024. / pi::pi()));
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if (parm->numparms == 4)
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{
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pPlayer->q16ang = gView->q16ang = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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// fix me, I'm broken.
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pPlayer->q16horiz = gView->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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gViewAngle = fix16_from_dbl(atan2(atoi(parm->parms[4]), 100) * (1024. / pi::pi()));
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}
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viewBackupView(pPlayer->nPlayer);
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@ -221,7 +230,7 @@ int32_t registerosdcommands(void)
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C_RegisterFunction("levelwarp","levelwarp <e> <m>: warp to episode 'e' and map 'm'", osdcmd_levelwarp);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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@ -125,7 +125,7 @@ static int osdcmd_changelevel(CCmdFuncPtr parm)
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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Player *nPlayer = &PlayerList[nLocalPlayer];
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@ -135,8 +135,15 @@ static int osdcmd_warptocoords(CCmdFuncPtr parm)
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nPlayer->opos.y = pSprite->y = atoi(parm->parms[1]);
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nPlayer->opos.z = pSprite->z = atoi(parm->parms[2]);
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nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
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nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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if (parm->numparms == 4)
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{
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nPlayer->q16angle = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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nPlayer->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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}
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return CCMD_OK;
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}
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@ -162,7 +169,7 @@ int32_t registerosdcommands(void)
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//C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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@ -263,16 +263,24 @@ static int ccmd_give(CCmdFuncPtr parm)
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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player_struct* p = &ps[myconnectindex];
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p->oposx = p->posx = atoi(parm->parms[0]);
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p->oposy = p->posy = atoi(parm->parms[1]);
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p->oposz = p->posz = atoi(parm->parms[2]);
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p->oq16ang = p->q16ang = fix16_from_int(atoi(parm->parms[3]));
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p->oq16horiz = p->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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p->oposx = p->posx = atoi(parm->parms[0]);
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p->oposy = p->posy = atoi(parm->parms[1]);
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p->oposz = p->posz = atoi(parm->parms[2]);
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if (parm->numparms == 4)
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{
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p->oq16ang = p->q16ang = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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p->oq16horiz = p->q16horiz = fix16_from_int(atoi(parm->parms[4]));
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}
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return CCMD_OK;
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}
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@ -292,7 +300,7 @@ int registerosdcommands(void)
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C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",ccmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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@ -278,15 +278,22 @@ static int osdcmd_give(CCmdFuncPtr parm)
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static int osdcmd_warptocoords(CCmdFuncPtr parm)
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{
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if (parm->numparms != 5)
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if (parm->numparms < 3 || parm->numparms > 5)
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return CCMD_SHOWHELP;
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Player->oposx = Player->posx = atoi(parm->parms[0]);
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Player->oposy = Player->posy = atoi(parm->parms[1]);
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Player->oposz = Player->posz = atoi(parm->parms[2]);
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Player->oq16ang = Player->q16ang = Player->camq16ang = fix16_from_int(atoi(parm->parms[3]));
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Player->oq16horiz = Player->q16horiz = Player->camq16horiz = fix16_from_int(atoi(parm->parms[4]));
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if (parm->numparms == 4)
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{
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Player->oq16ang = Player->q16ang = Player->camq16ang = fix16_from_int(atoi(parm->parms[3]));
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}
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if (parm->numparms == 5)
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{
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Player->oq16horiz = Player->q16horiz = Player->camq16horiz = fix16_from_int(atoi(parm->parms[4]));
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}
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return CCMD_OK;
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}
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@ -306,7 +313,7 @@ int32_t registerosdcommands(void)
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// C_RegisterFunction("spawn","spawn <picnum> [palnum] [cstat] [ang] [x y z]: spawns a sprite with the given properties",osdcmd_spawn);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] [horiz]: warps the player to the specified coordinates",osdcmd_warptocoords);
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C_RegisterFunction("warptocoords","warptocoords [x] [y] [z] [ang] (optional) [horiz] (optional): warps the player to the specified coordinates",osdcmd_warptocoords);
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return 0;
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}
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