mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-27 20:20:40 +00:00
- Blood: header dependency cleanup.
These are extremely ordering dependent so now blood.h serves as an umbrella header for most.
This commit is contained in:
parent
2c917ca7e1
commit
b98e06cd20
72 changed files with 73 additions and 611 deletions
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@ -30,31 +30,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "pragmas.h"
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#include "mmulti.h"
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#include "savegamehelp.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "aiunicult.h"
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#include "blood.h"
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#include "callback.h"
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#include "db.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gameutil.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "triggers.h"
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#include "view.h"
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#include "nnexts.h"
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#include "player.h"
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#include "misc.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -21,12 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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*/
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//-------------------------------------------------------------------------
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#pragma once
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#include "build.h"
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#include "common_game.h"
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#include "blood.h"
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#include "db.h"
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#include "fx.h"
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#include "gameutil.h"
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BEGIN_BLD_NS
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@ -27,27 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "pragmas.h"
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#include "savegamehelp.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "aiunicult.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "fx.h"
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#include "gameutil.h"
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#include "gib.h"
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#include "globals.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "triggers.h"
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#include "view.h"
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#include "nnexts.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,16 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "player.h"
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#include "seq.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,18 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -26,18 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,20 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "nnexts.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,18 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,18 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,20 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,21 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "nnexts.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,21 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "nnexts.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,19 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,19 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,21 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "nnexts.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,19 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,21 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,19 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "endgame.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,20 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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#include "ns.h" // Must come before everything else!
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#include "common_game.h"
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#include "nnexts.h"
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#ifdef NOONE_EXTENSIONS
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#include "compat.h"
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "aiunicult.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "globals.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "triggers.h"
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#include "endgame.h"
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#include "view.h"
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#include "raze_sound.h"
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#include "bloodactor.h"
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#include "gib.h"
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#include "blood.h"
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#ifdef NOONE_EXTENSIONS
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BEGIN_BLD_NS
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static void ThrowThing(DBloodActor*, bool);
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@ -27,20 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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#include "actor.h"
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#include "ai.h"
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#include "aistate.h"
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#include "blood.h"
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#include "db.h"
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#include "dude.h"
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#include "eventq.h"
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#include "levels.h"
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#include "player.h"
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#include "seq.h"
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#include "sound.h"
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#include "bloodactor.h"
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BEGIN_BLD_NS
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@ -27,19 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
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#include "build.h"
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#include "pragmas.h"
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#include "mmulti.h"
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#include "common_game.h"
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|
||||
#include "actor.h"
|
||||
#include "ai.h"
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "dude.h"
|
||||
#include "eventq.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -31,12 +31,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "endgame.h"
|
||||
#include "aistate.h"
|
||||
#include "sectorfx.h"
|
||||
#include "choke.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "blood.h"
|
||||
|
||||
#include "zstring.h"
|
||||
#include "razemenu.h"
|
||||
#include "gstrings.h"
|
||||
|
|
|
@ -24,13 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
//#include "blood.h"
|
||||
#include "view.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "blood.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -24,10 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "misc.h"
|
||||
#include "globals.h"
|
||||
#include "sound.h"
|
||||
#include "blood.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -26,24 +26,12 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "mmulti.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "g_input.h"
|
||||
#include "automap.h"
|
||||
|
||||
#include "db.h"
|
||||
#include "blood.h"
|
||||
#include "choke.h"
|
||||
#include "dude.h"
|
||||
#include "endgame.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "sectorfx.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "triggers.h"
|
||||
|
||||
#include "view.h"
|
||||
#include "misc.h"
|
||||
#include "gameconfigfile.h"
|
||||
|
@ -52,12 +40,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "statistics.h"
|
||||
#include "razemenu.h"
|
||||
#include "raze_sound.h"
|
||||
#include "nnexts.h"
|
||||
#include "secrets.h"
|
||||
#include "gamestate.h"
|
||||
#include "screenjob.h"
|
||||
#include "mapinfo.h"
|
||||
#include "choke.h"
|
||||
#include "d_net.h"
|
||||
#include "v_video.h"
|
||||
#include "v_draw.h"
|
||||
|
|
|
@ -22,13 +22,40 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "levels.h"
|
||||
#include "misc.h"
|
||||
#include "db.h"
|
||||
#include "mapinfo.h"
|
||||
#include "build.h"
|
||||
#include "gamestruct.h"
|
||||
#include "mapinfo.h"
|
||||
|
||||
#include "common_game.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "db.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "ai.h"
|
||||
#include "aistate.h"
|
||||
#include "aiunicult.h"
|
||||
#include "blood.h"
|
||||
#include "callback.h"
|
||||
#include "db.h"
|
||||
#include "endgame.h"
|
||||
#include "eventq.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "misc.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "player.h"
|
||||
#include "misc.h"
|
||||
#include "sectorfx.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
struct INIDESCRIPTION {
|
||||
|
|
|
@ -24,26 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "ai.h"
|
||||
#include "blood.h"
|
||||
#include "callback.h"
|
||||
#include "db.h"
|
||||
#include "dude.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "aiunicult.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -25,13 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "choke.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "qav.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -1,3 +1,4 @@
|
|||
#pragma once
|
||||
//-------------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2020 Christoph Oelckers & Mitchell Richters
|
||||
|
@ -24,8 +25,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "mmulti.h"
|
||||
#include "view.h"
|
||||
#include "blood.h"
|
||||
#include "gamestate.h"
|
||||
#include "inputstate.h"
|
||||
#include "gamestruct.h"
|
||||
#include "razemenu.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -26,18 +26,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "SmackerDecoder.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "sound.h"
|
||||
#include "view.h"
|
||||
#include "animtexture.h"
|
||||
#include "../glbackend/glbackend.h"
|
||||
#include "raze_sound.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include "screenjob.h"
|
||||
#include "gamestate.h"
|
||||
#include "seq.h"
|
||||
#include "razemenu.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -24,23 +24,16 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "bloodactor.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "mmulti.h"
|
||||
#include "c_bind.h"
|
||||
#include "razemenu.h"
|
||||
#include "gamestate.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "qav.h"
|
||||
#include "view.h"
|
||||
#include "sound.h"
|
||||
#include "v_video.h"
|
||||
#include "v_draw.h"
|
||||
#include "vm.h"
|
||||
#include "blood.h"
|
||||
|
||||
bool ShowOptionMenu();
|
||||
|
||||
|
|
|
@ -32,12 +32,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "automap.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
//#include "actor.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "nnexts.h"
|
||||
#include "bloodactor.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -25,7 +25,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "compat.h"
|
||||
#include "blood.h"
|
||||
#include "dude.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -21,7 +21,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
*/
|
||||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -26,21 +26,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "v_draw.h"
|
||||
#include "mmulti.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "endgame.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "view.h"
|
||||
#include "messages.h"
|
||||
#include "statistics.h"
|
||||
#include "gstrings.h"
|
||||
#include "gamestate.h"
|
||||
#include "raze_sound.h"
|
||||
#include "d_net.h"
|
||||
#include "screenjob.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -26,13 +26,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <set>
|
||||
#include "build.h"
|
||||
#include "printf.h"
|
||||
#include "common_game.h"
|
||||
#include "eventq.h"
|
||||
#include "db.h"
|
||||
#include "levels.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "blood.h"
|
||||
#include "secrets.h"
|
||||
#include "serializer.h"
|
||||
|
||||
|
|
|
@ -27,10 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "misc.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -24,19 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "blood.h"
|
||||
#include "callback.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "levels.h"
|
||||
#include "seq.h"
|
||||
#include "view.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -28,12 +28,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <string.h>
|
||||
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
|
||||
#include "actor.h"
|
||||
#include "db.h"
|
||||
#include "gameutil.h"
|
||||
#include "globals.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -26,17 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "pragmas.h"
|
||||
#include "common_game.h"
|
||||
#include "actor.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "callback.h"
|
||||
#include "globals.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "levels.h"
|
||||
#include "sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -27,8 +27,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "globals.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -31,18 +31,13 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "endgame.h"
|
||||
#include "aistate.h"
|
||||
#include "sectorfx.h"
|
||||
#include "choke.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "blood.h"
|
||||
|
||||
#include "zstring.h"
|
||||
#include "razemenu.h"
|
||||
#include "gstrings.h"
|
||||
#include "v_2ddrawer.h"
|
||||
#include "v_video.h"
|
||||
#include "v_font.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -28,10 +28,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
#include <ctype.h>
|
||||
#include <string.h>
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
|
||||
#include "inifile.h"
|
||||
#include "misc.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -25,18 +25,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <stdlib.h>
|
||||
#include <string.h>
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "endgame.h"
|
||||
#include "inifile.h"
|
||||
#include "levels.h"
|
||||
#include "messages.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "view.h"
|
||||
#include "eventq.h"
|
||||
#include "razemenu.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -26,27 +26,14 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "mmulti.h"
|
||||
#include "common_game.h"
|
||||
#include "ai.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "db.h"
|
||||
#include "messages.h"
|
||||
#include "sectorfx.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "i_specialpaths.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "raze_music.h"
|
||||
#include "mapinfo.h"
|
||||
#include "gamestate.h"
|
||||
#include "d_net.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
#include "aistate.h"
|
||||
#include "aiunicult.h"
|
||||
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -26,14 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "compat.h"
|
||||
#include "gamecontrol.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "eventq.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "messages.h"
|
||||
#include "player.h"
|
||||
#include "view.h"
|
||||
#include "gstrings.h"
|
||||
#include "cheathandler.h"
|
||||
#include "d_protocol.h"
|
||||
|
|
|
@ -24,12 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "gameutil.h"
|
||||
#include "player.h"
|
||||
#include "view.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -24,9 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include <stdio.h>
|
||||
#include <string.h>
|
||||
#include "common_game.h"
|
||||
|
||||
#include "misc.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
#include "build.h"
|
||||
#include "m_fixed.h"
|
||||
#include "filesystem.h"
|
||||
|
||||
|
|
|
@ -29,21 +29,10 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
///////////////////////////////////////////////////////////////////
|
||||
#include "ns.h"
|
||||
|
||||
#include "nnexts.h"
|
||||
#ifdef NOONE_EXTENSIONS
|
||||
#include <random>
|
||||
#include "player.h"
|
||||
#include "aiunicult.h"
|
||||
#include "triggers.h"
|
||||
#include "sectorfx.h"
|
||||
#include "globals.h"
|
||||
#include "endgame.h"
|
||||
#include "misc.h"
|
||||
#include "mmulti.h"
|
||||
#include "view.h"
|
||||
#include "sound.h"
|
||||
#include "seq.h"
|
||||
#include "ai.h"
|
||||
#include "blood.h"
|
||||
#include "savegamehelp.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
|
|
|
@ -26,13 +26,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "mmulti.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "messages.h"
|
||||
#include "sound.h"
|
||||
#include "view.h"
|
||||
#include "mapinfo.h"
|
||||
#include "gamestate.h"
|
||||
|
||||
|
|
|
@ -28,26 +28,11 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "mmulti.h"
|
||||
#include "actor.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "callback.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "common_game.h"
|
||||
#include "messages.h"
|
||||
#include "nnexts.h"
|
||||
#include "gstrings.h"
|
||||
#include "gamestate.h"
|
||||
#include "automap.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -22,7 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "actor.h"
|
||||
#include "blood.h"
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "compat.h"
|
||||
|
|
|
@ -31,12 +31,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "endgame.h"
|
||||
#include "aistate.h"
|
||||
#include "sectorfx.h"
|
||||
#include "blood.h"
|
||||
#include "choke.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "zstring.h"
|
||||
#include "razemenu.h"
|
||||
#include "gstrings.h"
|
||||
|
|
|
@ -23,12 +23,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "ns.h" // Must come before everything else!
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "dude.h"
|
||||
#include "seq.h"
|
||||
#include "blood.h"
|
||||
#include "view.h"
|
||||
#include "fx.h"
|
||||
#include "gib.h"
|
||||
#include "g_input.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -26,10 +26,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "v_2ddrawer.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "qav.h"
|
||||
#include "sound.h"
|
||||
#include "v_draw.h"
|
||||
#include "glbackend/glbackend.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -22,9 +22,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#pragma once
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "misc.h"
|
||||
|
||||
class F2DDrawer;
|
||||
|
||||
|
|
|
@ -23,10 +23,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
#include "m_crc32.h"
|
||||
|
||||
#include "globals.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -31,12 +31,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "endgame.h"
|
||||
#include "aistate.h"
|
||||
#include "sectorfx.h"
|
||||
#include "choke.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "blood.h"
|
||||
#include "zstring.h"
|
||||
#include "razemenu.h"
|
||||
#include "gstrings.h"
|
||||
|
|
|
@ -25,13 +25,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "pragmas.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "gameutil.h"
|
||||
#include "globals.h"
|
||||
#include "sectorfx.h"
|
||||
#include "interpolate.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -27,24 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "tarray.h"
|
||||
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "sound.h"
|
||||
#include "seq.h"
|
||||
#include "gameutil.h"
|
||||
#include "actor.h"
|
||||
#include "view.h"
|
||||
#include "raze_sound.h"
|
||||
#include "actor.h"
|
||||
#include "seq.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
|
||||
#include "files.h"
|
||||
|
||||
|
||||
|
|
|
@ -25,11 +25,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <string.h>
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "gameutil.h"
|
||||
#include "player.h"
|
||||
#include "sound.h"
|
||||
#include "blood.h"
|
||||
#include "raze_sound.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
|
|
@ -24,9 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
#include "levels.h"
|
||||
#include "sound.h"
|
||||
#include "blood.h"
|
||||
#include "raze_music.h"
|
||||
#include "raze_sound.h"
|
||||
#include "gamecontrol.h"
|
||||
|
@ -48,7 +46,6 @@ int soundRates[13] = {
|
|||
44100,
|
||||
44100,
|
||||
};
|
||||
enum { kChannelMax = 32 };
|
||||
|
||||
|
||||
void ByteSwapSFX(SFX* pSFX)
|
||||
|
@ -160,7 +157,6 @@ void sndStartSample(const char *pzSound, int nVolume, int nChannel)
|
|||
return;
|
||||
if (!strlen(pzSound))
|
||||
return;
|
||||
assert(nChannel >= -1 && nChannel < kChannelMax);
|
||||
auto snd = soundEngine->FindSound(pzSound);
|
||||
if (snd > 0)
|
||||
{
|
||||
|
@ -172,7 +168,6 @@ void sndStartSample(unsigned int nSound, int nVolume, int nChannel, bool bLoop,
|
|||
{
|
||||
if (!SoundEnabled())
|
||||
return;
|
||||
assert(nChannel >= -1 && nChannel < kChannelMax);
|
||||
if (nChannel >= 7) nChannel = -1;
|
||||
auto snd = soundEngine->FindSoundByResID(nSound);
|
||||
if (snd > 0)
|
||||
|
|
|
@ -27,11 +27,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include <string.h>
|
||||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "globals.h"
|
||||
#include "view.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -1,9 +1,6 @@
|
|||
#include "ns.h" // Must come before everything else!
|
||||
|
||||
#include "build.h"
|
||||
#include "pragmas.h"
|
||||
#include "common_game.h"
|
||||
//-------------------------------------------------------------------------
|
||||
//----------------------------------------------------------------------
|
||||
/*
|
||||
Copyright (C) 2010-2019 EDuke32 developers and contributors
|
||||
Copyright (C) 2019 Nuke.YKT
|
||||
|
@ -27,7 +24,7 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
//-------------------------------------------------------------------------
|
||||
#include "build.h"
|
||||
#include "pragmas.h"
|
||||
#include "common_game.h"
|
||||
#include "blood.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -27,30 +27,9 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "mmulti.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "ai.h"
|
||||
#include "actor.h"
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "endgame.h"
|
||||
#include "eventq.h"
|
||||
#include "aiunicult.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "gib.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "seq.h"
|
||||
#include "qav.h"
|
||||
#include "sound.h"
|
||||
#include "triggers.h"
|
||||
#include "view.h"
|
||||
#include "messages.h"
|
||||
#include "nnexts.h"
|
||||
#include "d_net.h"
|
||||
#include "bloodactor.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -24,7 +24,6 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "build.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "eventq.h"
|
||||
#include "dude.h"
|
||||
|
|
|
@ -31,12 +31,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "mmulti.h"
|
||||
#include "v_font.h"
|
||||
|
||||
#include "endgame.h"
|
||||
#include "aistate.h"
|
||||
#include "sectorfx.h"
|
||||
#include "blood.h"
|
||||
#include "choke.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
#include "zstring.h"
|
||||
#include "razemenu.h"
|
||||
#include "gstrings.h"
|
||||
|
|
|
@ -24,13 +24,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
|
||||
#include "build.h"
|
||||
#include "compat.h"
|
||||
#include "common_game.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "gameutil.h"
|
||||
#include "levels.h"
|
||||
#include "view.h"
|
||||
#include "nnexts.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
|
@ -28,22 +28,8 @@ Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
|
|||
#include "compat.h"
|
||||
#include "build.h"
|
||||
#include "mmulti.h"
|
||||
#include "common_game.h"
|
||||
#include "actor.h"
|
||||
|
||||
#include "blood.h"
|
||||
#include "db.h"
|
||||
#include "callback.h"
|
||||
#include "eventq.h"
|
||||
#include "fx.h"
|
||||
#include "gameutil.h"
|
||||
#include "globals.h"
|
||||
#include "levels.h"
|
||||
#include "player.h"
|
||||
#include "qav.h"
|
||||
#include "seq.h"
|
||||
#include "sound.h"
|
||||
#include "nnexts.h"
|
||||
#include "view.h"
|
||||
|
||||
BEGIN_BLD_NS
|
||||
|
||||
|
|
Loading…
Reference in a new issue