Exhumed: Correctly set player action id for mummified state

This commit is contained in:
nukeykt 2020-03-03 18:00:23 +09:00 committed by Christoph Oelckers
parent 2bf65c9108
commit b88eeea9a2

View file

@ -450,7 +450,7 @@ void MoveWeapons(short nPlayer)
BuildGrenade(nPlayer); BuildGrenade(nPlayer);
AddAmmo(nPlayer, 4, -1); AddAmmo(nPlayer, 4, -1);
} }
else if (nWeapon == kWeaponStaff) else if (nWeapon == kWeaponMummified)
{ {
ShootStaff(nPlayer); ShootStaff(nPlayer);
} }