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- SW: save tracks as JSON.
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parent
bb8309831c
commit
b85da221d7
2 changed files with 60 additions and 67 deletions
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@ -1679,8 +1679,8 @@ typedef struct TRACK
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{
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TRACK_POINTp TrackPoint;
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int ttflags;
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short flags;
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short NumPoints;
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int flags;
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int NumPoints;
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void FreeTrackPoints()
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{
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@ -2267,8 +2267,6 @@ struct GameInterface : ::GameInterface
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bool StartGame(FNewGameStartup& gs) override;
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FSavegameInfo GetSaveSig() override;
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void SerializeGameState(FSerializer& arc);
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bool LoadGame() override;
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bool SaveGame() override;
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void SetAmbience(bool on) override { if (on) StartAmbientSound(); else StopAmbientSound(); }
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FString GetCoordString() override;
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ReservedSpace GetReservedScreenSpace(int viewsize) override;
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@ -1169,6 +1169,59 @@ FSerializer& Serialize(FSerializer& arc, const char* keyname, GAME_SET& w, GAME_
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//
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//---------------------------------------------------------------------------
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FSerializer& Serialize(FSerializer& arc, const char* keyname, TRACK_POINT& w, TRACK_POINT* def)
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{
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static TRACK_POINT nul;
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if (!def)
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{
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def = &nul;
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if (arc.isReading()) w = {};
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}
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if (arc.BeginObject(keyname))
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{
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arc("x", w.x, def->x)
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("y", w.y, def->y)
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("z", w.z, def->z)
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("ang", w.ang, def->ang)
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("tag_low", w.tag_low, def->tag_low)
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("tag_high", w.tag_high, def->tag_high)
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("filler", w.filler, def->filler)
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.EndObject();
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}
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return arc;
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}
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FSerializer& Serialize(FSerializer& arc, const char* keyname, TRACK& w, TRACK* def)
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{
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static int nul;
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if (!def)
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{
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if (arc.isReading()) w.flags = w.ttflags = 0;
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}
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if (arc.BeginObject(keyname))
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{
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arc("numpoints", w.NumPoints, nul)
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("flags", w.flags, nul)
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("ttflag", w.ttflags, nul);
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if (arc.isReading())
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{
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if (w.TrackPoint) FreeMem(w.TrackPoint);
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int size = w.NumPoints ? w.NumPoints : 1;
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w.TrackPoint = (TRACK_POINT*)CallocMem(sizeof(TRACK_POINT), size);
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}
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if (w.NumPoints > 0) arc.Array("points", w.TrackPoint, w.NumPoints)
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.EndObject();
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}
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return arc;
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}
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//---------------------------------------------------------------------------
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//
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//
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//
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//---------------------------------------------------------------------------
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void GameInterface::SerializeGameState(FSerializer& arc)
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{
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Saveable_Init();
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@ -1220,75 +1273,19 @@ void GameInterface::SerializeGameState(FSerializer& arc)
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("sumowasseen", sumowasseen)
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("zillawasseen", zillawasseen)
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.Array("BossSpriteNum", BossSpriteNum, 3)
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.Array("tracks", Track, countof(Track))
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;
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postSerializePanelSprites(arc);
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arc.EndObject();
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}
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}
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bool GameInterface::SaveGame()
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{
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// workaround until the level info here has been transitioned.
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auto fil = WriteSavegameChunk("snapshot.sw");
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MWRITE(Track, sizeof(Track),1,fil);
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for (int i = 0; i < MAX_TRACKS; i++)
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if (arc.isReading())
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{
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ASSERT(Track[i].TrackPoint);
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if (Track[i].NumPoints == 0)
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MWRITE(Track[i].TrackPoint, sizeof(TRACK_POINT),1,fil);
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else
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MWRITE(Track[i].TrackPoint, Track[i].NumPoints * sizeof(TRACK_POINT),1,fil);
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}
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return true;
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}
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bool GameInterface::LoadGame()
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{
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MFILE_READ fil;
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int i,j,saveisshot=0;
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short ndx,SpriteNum,sectnum;
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PLAYERp pp = NULL;
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USERp u;
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SECTOR_OBJECTp sop;
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SECT_USERp sectu;
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ANIMp a;
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PANEL_SPRITEp psp,next;
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auto filr = ReadSavegameChunk("snapshot.sw");
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if (!filr.isOpen()) return false;
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fil = &filr;
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MREAD(Track, sizeof(Track),1,fil);
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for (i = 0; i < MAX_TRACKS; i++)
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{
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if (Track[i].NumPoints == 0)
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{
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Track[i].TrackPoint = (TRACK_POINTp)CallocMem(sizeof(TRACK_POINT), 1);
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MREAD(Track[i].TrackPoint, sizeof(TRACK_POINT),1,fil);
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}
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else
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{
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Track[i].TrackPoint = (TRACK_POINTp)CallocMem(Track[i].NumPoints * sizeof(TRACK_POINT), 1);
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MREAD(Track[i].TrackPoint, Track[i].NumPoints * sizeof(TRACK_POINT),1,fil);
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}
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}
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DoTheCache();
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{
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int SavePlayClock = PlayClock;
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InitTimingVars();
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PlayClock = SavePlayClock;
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}
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InitNetVars();
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screenpeek = myconnectindex;
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@ -1300,12 +1297,10 @@ bool GameInterface::LoadGame()
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// this is not a new game
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ShadowWarrior::NewGame = false;
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DoPlayerDivePalette(Player+myconnectindex);
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DoPlayerNightVisionPalette(Player+myconnectindex);
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DoPlayerDivePalette(Player + myconnectindex);
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DoPlayerNightVisionPalette(Player + myconnectindex);
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InitLevelGlobals();
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return true;
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}
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}
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END_SW_NS
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