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ifdef EDUKE32_STANDALONE something for hardcoded Duke projectiles
git-svn-id: https://svn.eduke32.com/eduke32@7410 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 3 deletions
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@ -1598,6 +1598,7 @@ int A_ShootWithZvel(int const spriteNum, int const projecTile, int const forceZv
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}
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}
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#ifndef EDUKE32_STANDALONE
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#ifdef POLYMER
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switch (DYNAMICTILEMAP(projecTile))
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{
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@ -1622,6 +1623,7 @@ int A_ShootWithZvel(int const spriteNum, int const projecTile, int const forceZv
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break;
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}
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#endif // POLYMER
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#endif // !EDUKE32_STANDALONE
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}
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#ifdef EDUKE32_STANDALONE
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@ -5278,13 +5280,13 @@ HORIZONLY:;
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updatesectorz(pPlayer->pos.x, pPlayer->pos.y, pPlayer->pos.z, &pPlayer->cursectnum);
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}
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#endif
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int const spriteNum = IONMAIDEN ? clipmove((vec3_t *)pPlayer, &pPlayer->cursectnum, pPlayer->vel.x + (pPlayer->fric.x << 9),
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int const touchObject = IONMAIDEN ? clipmove((vec3_t *)pPlayer, &pPlayer->cursectnum, pPlayer->vel.x + (pPlayer->fric.x << 9),
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pPlayer->vel.y + (pPlayer->fric.y << 9), pPlayer->clipdist, (4L << 8), stepHeight, CLIPMASK0)
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: clipmove((vec3_t *)pPlayer, &pPlayer->cursectnum, pPlayer->vel.x, pPlayer->vel.y, pPlayer->clipdist,
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(4L << 8), stepHeight, CLIPMASK0);
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if (spriteNum)
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P_CheckTouchDamage(pPlayer, spriteNum);
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if (touchObject)
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P_CheckTouchDamage(pPlayer, touchObject);
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if (IONMAIDEN)
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pPlayer->fric.x = pPlayer->fric.y = 0;
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