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CON: Move five missed opcodeless keywords down in gamedef.h
git-svn-id: https://svn.eduke32.com/eduke32@7356 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 5 additions and 5 deletions
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@ -1043,7 +1043,6 @@ enum ScriptKeywords_t
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CON_GETWALL,
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CON_ACTION,
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CON_ACTIVATE,
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CON_ACTIVATEBYSECTOR,
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CON_ACTIVATECHEAT,
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CON_ACTORSOUND,
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@ -1097,7 +1096,6 @@ enum ScriptKeywords_t
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CON_EQSPAWN,
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CON_ESHOOT,
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CON_ESPAWN,
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CON_EVENTLOADACTOR,
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CON_EZSHOOT,
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CON_FALL,
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CON_FINDNEARACTOR,
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@ -1207,7 +1205,6 @@ enum ScriptKeywords_t
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CON_MOVESECTOR,
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CON_MOVESPRITE,
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CON_MULSCALE,
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CON_MUSIC,
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CON_MYOS,
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CON_MYOSPAL,
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CON_MYOSPALX,
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@ -1225,7 +1222,6 @@ enum ScriptKeywords_t
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CON_PALFROM,
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CON_PAPER,
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CON_PKICK,
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CON_PRECACHE,
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CON_PRELOADTRACKSLOTFORSWAP,
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CON_PREVSPRITESECT,
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CON_PREVSPRITESTAT,
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@ -1279,7 +1275,6 @@ enum ScriptKeywords_t
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CON_SETPLAYERANGLE,
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CON_SETSPRITE,
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CON_SETTILEDATA,
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CON_SHADETO,
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CON_SHOOT,
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CON_SHOWVIEW,
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CON_SHOWVIEWQ16,
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@ -1328,6 +1323,7 @@ enum ScriptKeywords_t
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CON_OPCODE_END,
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// these are the keywords that don't have instructions written into the bytecode
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CON_ACTIVATE,
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CON_ACTOR,
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CON_APPENDEVENT,
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CON_BETANAME,
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@ -1351,16 +1347,20 @@ enum ScriptKeywords_t
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CON_DYNAMICREMAP,
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CON_DYNAMICSOUNDREMAP,
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CON_ENHANCED,
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CON_EVENTLOADACTOR,
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CON_GAMEARRAY,
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CON_GAMESTARTUP,
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CON_GAMEVAR,
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CON_INCLUDE,
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CON_INCLUDEDEFAULT,
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CON_MUSIC,
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CON_ONEVENT,
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CON_PRECACHE,
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CON_SCRIPTSIZE,
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CON_SETCFGNAME,
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CON_SETDEFNAME,
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CON_SETGAMENAME,
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CON_SHADETO,
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CON_SPRITENOPAL,
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CON_SPRITENOSHADE,
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CON_SPRITENVG,
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