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a.m32: add user variable 'override_basepal'.
Set it to >=0 to override the base palette (water, slime, ...) in 3D mode. This can be useful to navigate Lameduke's underwater sections, since its LOOKUP.DAT only contains 8 lookup tables, but no other *base* palettes. Consequently, base palettes >=1 will make the whole screen black when Lameduke's LOOKUP.DAT is loaded into EDuke32 or Mapster32. git-svn-id: https://svn.eduke32.com/eduke32@3704 1a8010ca-5511-0410-912e-c29ae57300e0
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@ -40,6 +40,9 @@ gamevar showrespawn_always 0 0
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// When set to 1, previewed sprites are 66% translucent instead of 33%:
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// When set to 1, previewed sprites are 66% translucent instead of 33%:
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gamevar showrespawn_fulltrans 0 0
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gamevar showrespawn_fulltrans 0 0
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// Set to basepal index to override
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gamevar override_basepal -1 0
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gamevar move_by_one 0 0
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gamevar move_by_one 0 0
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// Polymer "head" light
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// Polymer "head" light
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@ -1188,6 +1191,9 @@ endevent
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onevent EVENT_KEYS3D
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onevent EVENT_KEYS3D
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var l m
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var l m
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ifvarge override_basepal 0
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setgamepalette override_basepal
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// door sound tester
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// door sound tester
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ifeitherctrl ifeithershift ifaimingwall
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ifeitherctrl ifeithershift ifaimingwall
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ifholdkey KEY_SPACE
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ifholdkey KEY_SPACE
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