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Fix compilation with winlayer
There are still a bunch of warnings, but fixing warnings in deprecated code that only one guy uses anymore isn't an efficient use of time. git-svn-id: https://svn.eduke32.com/eduke32@7387 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 5 additions and 4 deletions
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@ -4,6 +4,7 @@
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#ifndef build_interface_layer_
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#define build_interface_layer_ WIN
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#include "compat.h"
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#include "windows_inc.h"
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extern uint32_t maxrefreshfreq;
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@ -1035,7 +1035,7 @@ static BOOL InitDirectInput(void)
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else if (result != DI_OK) initprintf(" Fetched controller capabilities with warning: %s\n",GetDInputError(result));
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joystick.numAxes = (uint8_t)didc.dwAxes;
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joystick.numButtons = min(32,(uint8_t)didc.dwButtons);
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joystick.numButtons = min<uint8_t>(32,didc.dwButtons);
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joystick.numHats = (uint8_t)didc.dwPOVs;
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initprintf("Controller has %d axes, %d buttons, and %d hat(s).\n",joystick.numAxes,joystick.numButtons,joystick.numHats);
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@ -2134,7 +2134,7 @@ int32_t videoSetGamma(void)
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if (gamma != 1) val = pow(val, invgamma) / norm;
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val += bright * 128;
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gammaTable.red[i] = gammaTable.green[i] = gammaTable.blue[i] = (WORD)max(0.f,(double)min(0xffff,val*256));
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gammaTable.red[i] = gammaTable.green[i] = gammaTable.blue[i] = (uint16_t)max(0.f, min<float>(65535.f, val * 256.f));
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}
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return setgammaramp(&gammaTable);
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@ -2218,7 +2218,7 @@ static BOOL InitDirectDraw(void)
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}
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// get the pointer to DirectDrawEnumerate
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aDirectDrawEnumerate = (HRESULT(WINAPI *)(LPDDENUMCALLBACK, LPVOID))GetProcAddress(hDDrawDLL, "DirectDrawEnumerateA");
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aDirectDrawEnumerate = (decltype(aDirectDrawEnumerate))GetProcAddress(hDDrawDLL, "DirectDrawEnumerateA");
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if (!aDirectDrawEnumerate)
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{
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ShowErrorBox("Error fetching DirectDrawEnumerate()");
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@ -2231,7 +2231,7 @@ static BOOL InitDirectDraw(void)
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aDirectDrawEnumerate(InitDirectDraw_enum, NULL);
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// get the pointer to DirectDrawCreate
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aDirectDrawCreate = (HRESULT(WINAPI *)(GUID *, LPDIRECTDRAW *, IUnknown *))GetProcAddress(hDDrawDLL, "DirectDrawCreate");
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aDirectDrawCreate = (decltype(aDirectDrawCreate))GetProcAddress(hDDrawDLL, "DirectDrawCreate");
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if (!aDirectDrawCreate)
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{
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ShowErrorBox("Error fetching DirectDrawCreate()");
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