sdlayer: Remove disabling certain mouse features under debug builds. It makes mouse aiming unusable.

If you need to release the mouse for some reason when you can't pull down the console (such as hitting a breakpoint), execute "grabmouse_low(0)" from your debugger. Alt+Tab is your friend.

DONT_BUILD.

git-svn-id: https://svn.eduke32.com/eduke32@5921 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
hendricks266 2016-10-29 16:59:34 +00:00
parent 6798cb05ee
commit b6b6d1e370
2 changed files with 3 additions and 7 deletions

View file

@ -905,7 +905,7 @@ void uninitmouse(void)
static inline char grabmouse_low(char a) static inline char grabmouse_low(char a)
{ {
#if !defined EDUKE32_TOUCH_DEVICES && (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__) #if !defined EDUKE32_TOUCH_DEVICES
/* FIXME: Maybe it's better to make sure that grabmouse_low /* FIXME: Maybe it's better to make sure that grabmouse_low
is called only when a window is ready? */ is called only when a window is ready? */
if (sdl_window) if (sdl_window)
@ -925,7 +925,7 @@ void grabmouse(char a)
{ {
if (appactive && moustat) if (appactive && moustat)
{ {
#if !defined EDUKE32_TOUCH_DEVICES && (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__) #if !defined EDUKE32_TOUCH_DEVICES
if ((a != mousegrab) && !grabmouse_low(a)) if ((a != mousegrab) && !grabmouse_low(a))
#endif #endif
mousegrab = a; mousegrab = a;
@ -1980,13 +1980,11 @@ int32_t handleevents_sdlcommon(SDL_Event *ev)
{ {
mousex += ev->motion.xrel; mousex += ev->motion.xrel;
mousey += ev->motion.yrel; mousey += ev->motion.yrel;
#if !defined DEBUGGINGAIDS || MY_DEVELOPER_ID == 805120924
# if SDL_MAJOR_VERSION==1 # if SDL_MAJOR_VERSION==1
SDL_WarpMouse(xdim>>1, ydim>>1); SDL_WarpMouse(xdim>>1, ydim>>1);
# else # else
SDL_WarpMouseInWindow(sdl_window, xdim>>1, ydim>>1); SDL_WarpMouseInWindow(sdl_window, xdim>>1, ydim>>1);
# endif # endif
#endif
} }
} }
break; break;

View file

@ -192,7 +192,7 @@ const char *getjoyname(int32_t what, int32_t num)
static inline char grabmouse_low(char a) static inline char grabmouse_low(char a)
{ {
#if (!defined DEBUGGINGAIDS || defined _WIN32 || defined __APPLE__) && !defined GEKKO #if !defined GEKKO
SDL_ShowCursor(a ? SDL_DISABLE : SDL_ENABLE); SDL_ShowCursor(a ? SDL_DISABLE : SDL_ENABLE);
return (SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF) != (a ? SDL_GRAB_ON : SDL_GRAB_OFF)); return (SDL_WM_GrabInput(a ? SDL_GRAB_ON : SDL_GRAB_OFF) != (a ? SDL_GRAB_ON : SDL_GRAB_OFF));
#else #else
@ -565,10 +565,8 @@ int32_t handleevents_pollsdl(void)
if (ev.active.state & SDL_APPINPUTFOCUS) if (ev.active.state & SDL_APPINPUTFOCUS)
{ {
appactive = ev.active.gain; appactive = ev.active.gain;
#if !defined DEBUGGINGAIDS
if (mousegrab && moustat) if (mousegrab && moustat)
grabmouse_low(!!appactive); grabmouse_low(!!appactive);
#endif
# ifdef _WIN32 # ifdef _WIN32
if (backgroundidle) if (backgroundidle)
SetPriorityClass(GetCurrentProcess(), SetPriorityClass(GetCurrentProcess(),