git-svn-id: https://svn.eduke32.com/eduke32@1204 1a8010ca-5511-0410-912e-c29ae57300e0

This commit is contained in:
terminx 2009-01-07 14:05:13 +00:00
parent 1cc73560f2
commit b53c959919
7 changed files with 1843 additions and 1148 deletions

View file

@ -12,15 +12,6 @@ DXROOT=../sdk/dx
ALROOT = AL ALROOT = AL
SDLCONFIG = sdl-config
# SDLCONFIG = /usr/local/bin/sdl-config
ifeq ($(wildcard $(SDLCONFIG)),$(SDLCONFIG))
SDLROOT = /usr/local
else
SDLCONFIG = sdl-config
endif
# Engine options # Engine options
SUPERBUILD = 1 SUPERBUILD = 1
POLYMOST = 1 POLYMOST = 1

View file

@ -3,9 +3,7 @@
ENGINELIB=libengine.a ENGINELIB=libengine.a
EDITORLIB=libbuild.a EDITORLIB=libbuild.a
# SDLCONFIG = /usr/local/bin/sdl-config SDLCONFIG = /usr/local/bin/sdl-config
SDLCONFIG = sdl-config
ifeq ($(wildcard $(SDLCONFIG)),$(SDLCONFIG)) ifeq ($(wildcard $(SDLCONFIG)),$(SDLCONFIG))
SDLROOT = /usr/local SDLROOT = /usr/local

View file

@ -77,6 +77,11 @@ int g_iLoTagID=-1; // var ID of "LOTAG"
int g_iHiTagID=-1; // var ID of "HITAG" int g_iHiTagID=-1; // var ID of "HITAG"
int g_iTextureID=-1; // var ID of "TEXTURE" int g_iTextureID=-1; // var ID of "TEXTURE"
int g_iThisActorID=-1; // var ID of "THISACTOR" int g_iThisActorID=-1; // var ID of "THISACTOR"
int g_iSpriteVarID=-1;
int g_iSectorVarID=-1;
int g_iWallVarID=-1;
int g_iPlayerVarID=-1;
int g_iActorVarID=-1;
intptr_t *actorLoadEventScrptr[MAXTILES]; intptr_t *actorLoadEventScrptr[MAXTILES];
@ -1587,16 +1592,27 @@ static void C_GetNextVarType(int type)
C_SkipComments(); //skip comments and whitespace C_SkipComments(); //skip comments and whitespace
if ((*textptr == '[')) //read of array as a gamevar if ((*textptr == '[')) //read of array as a gamevar
{ {
int lLabelID = -1;
f |= (MAXGAMEVARS<<2); f |= (MAXGAMEVARS<<2);
// initprintf("got an array"); // initprintf("got an array");
textptr++; textptr++;
i=GetADefID(label+(g_numLabels<<6)); i=GetADefID(label+(g_numLabels<<6));
if (i < 0)
{
i=GetDefID(label+(g_numLabels<<6));
if (i < g_iSpriteVarID || i > g_iPlayerVarID)
i = -1;
if (i < 0) if (i < 0)
{ {
g_numCompilerErrors++; g_numCompilerErrors++;
C_ReportError(ERROR_NOTAGAMEARRAY); C_ReportError(ERROR_NOTAGAMEARRAY);
return; return;
} }
f &= ~(MAXGAMEVARS<<2); // not an array
f |= (MAXGAMEVARS<<3);
}
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7)); bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7));
*g_scriptPtr++=(i|f); *g_scriptPtr++=(i|f);
@ -1616,6 +1632,76 @@ static void C_GetNextVarType(int type)
C_ReportError(ERROR_INVALIDARRAYWRITE); C_ReportError(ERROR_INVALIDARRAYWRITE);
return; return;
} }
if (f & (MAXGAMEVARS<<3))
{
while (*textptr != '.')
{
if (*textptr == 0xa)
break;
if (!*textptr)
break;
textptr++;
}
if (*textptr!='.')
{
g_numCompilerErrors++;
C_ReportError(ERROR_SYNTAXERROR);
return;
}
textptr++;
/// now pointing at 'xxx'
C_GetNextLabelName();
//printf("found xxx label of '%s'\n", label+(g_numLabels<<6));
if (i == g_iSpriteVarID)
lLabelID=C_GetLabelNameOffset(&actorH,strtolower(label+(g_numLabels<<6),Bstrlen(label+(g_numLabels<<6))));
else if (i == g_iSectorVarID)
lLabelID=C_GetLabelNameOffset(&sectorH,strtolower(label+(g_numLabels<<6),Bstrlen(label+(g_numLabels<<6))));
else if (i == g_iWallVarID)
lLabelID=C_GetLabelNameOffset(&wallH,strtolower(label+(g_numLabels<<6),Bstrlen(label+(g_numLabels<<6))));
else if (i == g_iPlayerVarID)
lLabelID=C_GetLabelNameOffset(&playerH,strtolower(label+(g_numLabels<<6),Bstrlen(label+(g_numLabels<<6))));
//printf("LabelID is %d\n",lLabelID);
if (lLabelID == -1)
{
g_numCompilerErrors++;
C_ReportError(ERROR_SYMBOLNOTRECOGNIZED);
return;
}
bitptr[(g_scriptPtr-script)>>3] &= ~(1<<((g_scriptPtr-script)&7));
if (i == g_iSpriteVarID)
{
*g_scriptPtr++=ActorLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
if (ActorLabels[lLabelID].flags & LABEL_HASPARM2)
{
//printf("Member has PARM2\n");
// get parm2
// get the ID of the DEF
C_GetNextVarType(0);
}
}
else if (i == g_iPlayerVarID)
{
*g_scriptPtr++=PlayerLabels[lLabelID].lId;
//printf("member's flags are: %02Xh\n",ActorLabels[lLabelID].flags);
if (PlayerLabels[lLabelID].flags & LABEL_HASPARM2)
{
//printf("Member has PARM2\n");
// get parm2
// get the ID of the DEF
C_GetNextVarType(0);
}
}
}
return; return;
} }
// initprintf("not an array"); // initprintf("not an array");

View file

@ -39,6 +39,11 @@ extern int g_iLoTagID; // var ID of "LOTAG"
extern int g_iHiTagID; // var ID of "HITAG" extern int g_iHiTagID; // var ID of "HITAG"
extern int g_iTextureID; // var ID of "TEXTURE" extern int g_iTextureID; // var ID of "TEXTURE"
extern int g_iThisActorID; // var ID of "THISACTOR" extern int g_iThisActorID; // var ID of "THISACTOR"
extern int g_iSpriteVarID;
extern int g_iSectorVarID;
extern int g_iWallVarID;
extern int g_iPlayerVarID;
extern int g_iActorVarID;
extern intptr_t *actorLoadEventScrptr[MAXTILES]; extern intptr_t *actorLoadEventScrptr[MAXTILES];
@ -92,13 +97,21 @@ extern void X_AccessProjectile(int iSet, int lVar1, int lLabelID, int lVar2);
#define CON_ERROR OSD_ERROR "Line %d, %s: " #define CON_ERROR OSD_ERROR "Line %d, %s: "
extern int g_i,g_p; typedef struct {
int g_i, g_p, g_x;
intptr_t *g_t;
spritetype *g_sp;
int g_killitFlag, g_returnFlag;
int filler;
} vmstate_t;
extern vmstate_t vm;
extern int g_scriptSanityChecks; extern int g_scriptSanityChecks;
extern int g_errorLineNum; extern int g_errorLineNum;
extern int g_tw; extern int g_tw;
extern const char *keyw[]; extern const char *keyw[];
extern spritetype *g_sp;
enum ScriptError_t enum ScriptError_t
{ {

File diff suppressed because it is too large Load diff

File diff suppressed because it is too large Load diff

View file

@ -26,7 +26,9 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
#include "gamedef.h" #include "gamedef.h"
#include "osd.h" #include "osd.h"
extern int g_i,g_p; #define _gamevars_c_
#include "gamestructures.c"
extern int OSD_errors; extern int OSD_errors;
void Gv_RefreshPointers(void); void Gv_RefreshPointers(void);
@ -528,7 +530,7 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
return iActor; return iActor;
{ {
int neg = 0; int negateResult = 0;
if (id >= g_gameVarCount || id < 0) if (id >= g_gameVarCount || id < 0)
{ {
@ -537,7 +539,7 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
int index=Gv_GetVar(*insptr++,iActor,iPlayer); int index=Gv_GetVar(*insptr++,iActor,iPlayer);
if (id&(MAXGAMEVARS<<1)) // negative array access if (id&(MAXGAMEVARS<<1)) // negative array access
neg = 1; negateResult = 1;
id &= ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1)); id &= ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
@ -546,7 +548,70 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,index); OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,index);
return -1; return -1;
} }
return(neg?-aGameArrays[id].plValues[index]:aGameArrays[id].plValues[index]); return(negateResult?-aGameArrays[id].plValues[index]:aGameArrays[id].plValues[index]);
}
if (id&(MAXGAMEVARS<<3)) // struct shortcut vars
{
int index=Gv_GetVar(*insptr++, iActor, iPlayer), label=*insptr++;
if (id&(MAXGAMEVARS<<1)) // negative array access
negateResult = 1;
id &= ~((MAXGAMEVARS<<3)|(MAXGAMEVARS<<1));
if (id == g_iSpriteVarID)
{
int parm2 = 0;
if (ActorLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVar(*insptr++, iActor, iPlayer);
if (index >= MAXSPRITES || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessSpriteX(index, label, parm2));
return (X_AccessSpriteX(index, label, parm2));
}
if (id == g_iPlayerVarID)
{
int parm2 = 0;
if (PlayerLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVar(*insptr++, iActor, iPlayer);
if (index == vm.g_i) index = vm.g_p;
if (index >= MAXPLAYERS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessPlayerX(index, label, parm2));
return (X_AccessPlayerX(index, label, parm2));
}
if (id == g_iSectorVarID)
{
if (index == vm.g_i) index = sprite[vm.g_i].sectnum;
if (index >= MAXSECTORS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessSectorX(index, label));
return (X_AccessSectorX(index, label));
}
if (id == g_iWallVarID)
{
if (index >= MAXWALLS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessWallX(index, label));
return (X_AccessWallX(index, label));
}
} }
if ((id&(MAXGAMEVARS<<1)) == 0) if ((id&(MAXGAMEVARS<<1)) == 0)
@ -555,7 +620,7 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
return -1; return -1;
} }
neg = 1; negateResult = 1;
id &= ~(MAXGAMEVARS<<1); id &= ~(MAXGAMEVARS<<1);
} }
@ -563,7 +628,7 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR)) GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR))
{ {
default: default:
if (neg) return (-aGameVars[id].val.lValue); if (negateResult) return (-aGameVars[id].val.lValue);
return (aGameVars[id].val.lValue); return (aGameVars[id].val.lValue);
case GAMEVAR_PERPLAYER: case GAMEVAR_PERPLAYER:
if (iPlayer < 0 || iPlayer >= MAXPLAYERS) if (iPlayer < 0 || iPlayer >= MAXPLAYERS)
@ -571,7 +636,7 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid player ID (%d)\n",g_errorLineNum,keyw[g_tw],iPlayer); OSD_Printf(CON_ERROR "Gv_GetVar(): invalid player ID (%d)\n",g_errorLineNum,keyw[g_tw],iPlayer);
return -1; return -1;
} }
if (neg) return (-aGameVars[id].val.plValues[iPlayer]); if (negateResult) return (-aGameVars[id].val.plValues[iPlayer]);
return (aGameVars[id].val.plValues[iPlayer]); return (aGameVars[id].val.plValues[iPlayer]);
case GAMEVAR_PERACTOR: case GAMEVAR_PERACTOR:
if (iActor < 0 || iActor >= MAXSPRITES) if (iActor < 0 || iActor >= MAXSPRITES)
@ -579,16 +644,16 @@ int __fastcall Gv_GetVar(int id, int iActor, int iPlayer)
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID (%d)\n",g_errorLineNum,keyw[g_tw],iActor); OSD_Printf(CON_ERROR "Gv_GetVar(): invalid sprite ID (%d)\n",g_errorLineNum,keyw[g_tw],iActor);
return -1; return -1;
} }
if (neg) return (-aGameVars[id].val.plValues[iActor]); if (negateResult) return (-aGameVars[id].val.plValues[iActor]);
return (aGameVars[id].val.plValues[iActor]); return (aGameVars[id].val.plValues[iActor]);
case GAMEVAR_INTPTR: case GAMEVAR_INTPTR:
if (neg) return (-(*((int*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((int*)aGameVars[id].val.lValue)));
return ((*((int*)aGameVars[id].val.lValue))); return ((*((int*)aGameVars[id].val.lValue)));
case GAMEVAR_SHORTPTR: case GAMEVAR_SHORTPTR:
if (neg) return (-(*((short*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((short*)aGameVars[id].val.lValue)));
return ((*((short*)aGameVars[id].val.lValue))); return ((*((short*)aGameVars[id].val.lValue)));
case GAMEVAR_CHARPTR: case GAMEVAR_CHARPTR:
if (neg) return (-(*((char*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((char*)aGameVars[id].val.lValue)));
return ((*((char*)aGameVars[id].val.lValue))); return ((*((char*)aGameVars[id].val.lValue)));
} }
@ -599,7 +664,7 @@ void __fastcall Gv_SetVar(int id, int lValue, int iActor, int iPlayer)
{ {
if (id<0 || id >= g_gameVarCount) if (id<0 || id >= g_gameVarCount)
{ {
OSD_Printf(CON_ERROR "Gv_SetVar(): tried to set invalid gamevar ID (%d) from sprite %d (%d), player %d\n",g_errorLineNum,keyw[g_tw],id,g_i,sprite[g_i].picnum,g_p); OSD_Printf(CON_ERROR "Gv_SetVar(): tried to set invalid gamevar ID (%d) from sprite %d (%d), player %d\n",g_errorLineNum,keyw[g_tw],id,vm.g_i,sprite[vm.g_i].picnum,vm.g_p);
return; return;
} }
//Bsprintf(g_szBuf,"SGVI: %d ('%s') to %d for %d %d",id,aGameVars[id].szLabel,lValue,iActor,iPlayer); //Bsprintf(g_szBuf,"SGVI: %d ('%s') to %d for %d %d",id,aGameVars[id].szLabel,lValue,iActor,iPlayer);
@ -614,7 +679,7 @@ void __fastcall Gv_SetVar(int id, int lValue, int iActor, int iPlayer)
case GAMEVAR_PERPLAYER: case GAMEVAR_PERPLAYER:
if (iPlayer < 0 || iPlayer > MAXPLAYERS-1) if (iPlayer < 0 || iPlayer > MAXPLAYERS-1)
{ {
OSD_Printf(CON_ERROR "Gv_SetVar(): invalid player (%d) for per-player gamevar %s from sprite %d, player %d\n",g_errorLineNum,keyw[g_tw],iPlayer,aGameVars[id].szLabel,g_i,g_p); OSD_Printf(CON_ERROR "Gv_SetVar(): invalid player (%d) for per-player gamevar %s from sprite %d, player %d\n",g_errorLineNum,keyw[g_tw],iPlayer,aGameVars[id].szLabel,vm.g_i,vm.g_p);
return; return;
} }
// for the current player // for the current player
@ -623,7 +688,7 @@ void __fastcall Gv_SetVar(int id, int lValue, int iActor, int iPlayer)
case GAMEVAR_PERACTOR: case GAMEVAR_PERACTOR:
if (iActor < 0 || iActor > MAXSPRITES-1) if (iActor < 0 || iActor > MAXSPRITES-1)
{ {
OSD_Printf(CON_ERROR "Gv_SetVar(): invalid sprite (%d) for per-actor gamevar %s from sprite %d (%d), player %d\n",g_errorLineNum,keyw[g_tw],iActor,aGameVars[id].szLabel,g_i,sprite[g_i].picnum,g_p); OSD_Printf(CON_ERROR "Gv_SetVar(): invalid sprite (%d) for per-actor gamevar %s from sprite %d (%d), player %d\n",g_errorLineNum,keyw[g_tw],iActor,aGameVars[id].szLabel,vm.g_i,sprite[vm.g_i].picnum,vm.g_p);
return; return;
} }
// for the current actor // for the current actor
@ -647,10 +712,10 @@ int __fastcall Gv_GetVarX(int id)
return(*insptr++); return(*insptr++);
if (id == g_iThisActorID) if (id == g_iThisActorID)
return g_i; return vm.g_i;
{ {
int neg = 0; int negateResult = 0;
if (id >= g_gameVarCount || id < 0) if (id >= g_gameVarCount || id < 0)
{ {
@ -659,7 +724,7 @@ int __fastcall Gv_GetVarX(int id)
int index=Gv_GetVarX(*insptr++); int index=Gv_GetVarX(*insptr++);
if (id&(MAXGAMEVARS<<1)) // negative array access if (id&(MAXGAMEVARS<<1)) // negative array access
neg = 1; negateResult = 1;
id &= ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1)); id &= ~((MAXGAMEVARS<<2)|(MAXGAMEVARS<<1));
@ -668,17 +733,80 @@ int __fastcall Gv_GetVarX(int id)
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,index); OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index (%s[%d])\n",g_errorLineNum,keyw[g_tw],aGameArrays[id].szLabel,index);
return -1; return -1;
} }
if (neg) return (-aGameArrays[id].plValues[index]); if (negateResult) return (-aGameArrays[id].plValues[index]);
return (aGameArrays[id].plValues[index]); return (aGameArrays[id].plValues[index]);
} }
if (id&(MAXGAMEVARS<<3)) // struct shortcut vars
{
int index=Gv_GetVarX(*insptr++), label=*insptr++;
if (id&(MAXGAMEVARS<<1)) // negative array access
negateResult = 1;
id &= ~((MAXGAMEVARS<<3)|(MAXGAMEVARS<<1));
if (id == g_iSpriteVarID)
{
int parm2 = 0;
if (ActorLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVarX(*insptr++);
if (index >= MAXSPRITES || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessSpriteX(index, label, parm2));
return (X_AccessSpriteX(index, label, parm2));
}
if (id == g_iPlayerVarID)
{
int parm2 = 0;
if (PlayerLabels[label].flags & LABEL_HASPARM2)
parm2 = Gv_GetVarX(*insptr++);
if (index == vm.g_i) index = vm.g_p;
if (index >= MAXPLAYERS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessPlayerX(index, label, parm2));
return (X_AccessPlayerX(index, label, parm2));
}
if (id == g_iSectorVarID)
{
if (index == vm.g_i) index = sprite[vm.g_i].sectnum;
if (index >= MAXSECTORS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessSectorX(index, label));
return (X_AccessSectorX(index, label));
}
if (id == g_iWallVarID)
{
if (index >= MAXWALLS || index < 0)
{
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid array index\n",g_errorLineNum,keyw[g_tw]);
return -1;
}
if (negateResult) return (-X_AccessWallX(index, label));
return (X_AccessWallX(index, label));
}
}
if ((id&(MAXGAMEVARS<<1)) == 0) if ((id&(MAXGAMEVARS<<1)) == 0)
{ {
OSD_Printf(CON_ERROR "Gv_GetVar(): invalid gamevar ID (%d)\n",g_errorLineNum,keyw[g_tw],id); OSD_Printf(CON_ERROR "Gv_GetVar(): invalid gamevar ID (%d)\n",g_errorLineNum,keyw[g_tw],id);
return -1; return -1;
} }
neg = 1; negateResult = 1;
id &= ~(MAXGAMEVARS<<1); id &= ~(MAXGAMEVARS<<1);
} }
@ -686,22 +814,22 @@ int __fastcall Gv_GetVarX(int id)
GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR)) GAMEVAR_SHORTPTR|GAMEVAR_CHARPTR))
{ {
default: default:
if (neg) return (-aGameVars[id].val.lValue); if (negateResult) return (-aGameVars[id].val.lValue);
return (aGameVars[id].val.lValue); return (aGameVars[id].val.lValue);
case GAMEVAR_PERPLAYER: case GAMEVAR_PERPLAYER:
if (neg) return (-aGameVars[id].val.plValues[g_p]); if (negateResult) return (-aGameVars[id].val.plValues[vm.g_p]);
return (aGameVars[id].val.plValues[g_p]); return (aGameVars[id].val.plValues[vm.g_p]);
case GAMEVAR_PERACTOR: case GAMEVAR_PERACTOR:
if (neg) return (-aGameVars[id].val.plValues[g_i]); if (negateResult) return (-aGameVars[id].val.plValues[vm.g_i]);
return (aGameVars[id].val.plValues[g_i]); return (aGameVars[id].val.plValues[vm.g_i]);
case GAMEVAR_INTPTR: case GAMEVAR_INTPTR:
if (neg) return (-(*((int*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((int*)aGameVars[id].val.lValue)));
return (*((int*)aGameVars[id].val.lValue)); return (*((int*)aGameVars[id].val.lValue));
case GAMEVAR_SHORTPTR: case GAMEVAR_SHORTPTR:
if (neg) return (-(*((short*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((short*)aGameVars[id].val.lValue)));
return (*((short*)aGameVars[id].val.lValue)); return (*((short*)aGameVars[id].val.lValue));
case GAMEVAR_CHARPTR: case GAMEVAR_CHARPTR:
if (neg) return (-(*((char*)aGameVars[id].val.lValue))); if (negateResult) return (-(*((char*)aGameVars[id].val.lValue)));
return (*((char*)aGameVars[id].val.lValue)); return (*((char*)aGameVars[id].val.lValue));
} }
} }
@ -716,10 +844,10 @@ void __fastcall Gv_SetVarX(int id, int lValue)
aGameVars[id].val.lValue=lValue; aGameVars[id].val.lValue=lValue;
return; return;
case GAMEVAR_PERPLAYER: case GAMEVAR_PERPLAYER:
aGameVars[id].val.plValues[g_p]=lValue; aGameVars[id].val.plValues[vm.g_p]=lValue;
return; return;
case GAMEVAR_PERACTOR: case GAMEVAR_PERACTOR:
aGameVars[id].val.plValues[g_i]=lValue; aGameVars[id].val.plValues[vm.g_i]=lValue;
return; return;
case GAMEVAR_INTPTR: case GAMEVAR_INTPTR:
*((int*)aGameVars[id].val.lValue)=(int)lValue; *((int*)aGameVars[id].val.lValue)=(int)lValue;
@ -823,6 +951,12 @@ void Gv_ResetSystemDefaults(void)
g_iTextureID=Gv_GetVarIndex("TEXTURE"); g_iTextureID=Gv_GetVarIndex("TEXTURE");
g_iThisActorID=Gv_GetVarIndex("THISACTOR"); g_iThisActorID=Gv_GetVarIndex("THISACTOR");
g_iSpriteVarID=Gv_GetVarIndex("sprite");
g_iSectorVarID=Gv_GetVarIndex("sector");
g_iWallVarID=Gv_GetVarIndex("wall");
g_iPlayerVarID=Gv_GetVarIndex("player");
g_iActorVarID=Gv_GetVarIndex("actorvar");
Bmemcpy(&ProjectileData,&DefaultProjectileData,sizeof(ProjectileData)); Bmemcpy(&ProjectileData,&DefaultProjectileData,sizeof(ProjectileData));
//AddLog("EOF:ResetWeaponDefaults"); //AddLog("EOF:ResetWeaponDefaults");
@ -1321,6 +1455,14 @@ static void Gv_AddSystemVars(void)
Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM); Gv_NewVar("HITAG", 0, GAMEVAR_SYSTEM);
Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM); Gv_NewVar("TEXTURE", 0, GAMEVAR_SYSTEM);
Gv_NewVar("THISACTOR", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM); Gv_NewVar("THISACTOR", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
// special vars for struct access
Gv_NewVar("sprite", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
Gv_NewVar("sector", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
Gv_NewVar("wall", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
Gv_NewVar("player", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
Gv_NewVar("actorvar", 0, GAMEVAR_READONLY | GAMEVAR_SYSTEM);
Gv_NewVar("myconnectindex", (intptr_t)&myconnectindex, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK); Gv_NewVar("myconnectindex", (intptr_t)&myconnectindex, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
Gv_NewVar("screenpeek", (intptr_t)&screenpeek, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK); Gv_NewVar("screenpeek", (intptr_t)&screenpeek, GAMEVAR_READONLY | GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);
Gv_NewVar("currentweapon",(intptr_t)&g_currentweapon, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK); Gv_NewVar("currentweapon",(intptr_t)&g_currentweapon, GAMEVAR_INTPTR | GAMEVAR_SYSTEM | GAMEVAR_SYNCCHECK);