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Take CRANE sprites into account before applying mouse input
git-svn-id: https://svn.eduke32.com/eduke32@8565 1a8010ca-5511-0410-912e-c29ae57300e0
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1 changed files with 16 additions and 8 deletions
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@ -2894,6 +2894,9 @@ int32_t mouseyaxismode = -1;
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static int P_CheckLockedMovement(int const playerNum)
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static int P_CheckLockedMovement(int const playerNum)
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{
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{
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auto const pPlayer = g_player[playerNum].ps;
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auto const pPlayer = g_player[playerNum].ps;
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if (pPlayer->on_crane >= 0) return 2;
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return (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0
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return (pPlayer->dead_flag || pPlayer->fist_incs || pPlayer->transporter_hold > 2 || pPlayer->hard_landing || pPlayer->access_incs > 0 || pPlayer->knee_incs > 0
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|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
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|| (PWEAPON(playerNum, pPlayer->curr_weapon, WorksLike) == TRIPBOMB_WEAPON && pPlayer->kickback_pic > 1
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&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
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&& pPlayer->kickback_pic < PWEAPON(playerNum, pPlayer->curr_weapon, FireDelay)));
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@ -3121,7 +3124,9 @@ void P_GetInput(int const playerNum)
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Right)<<5;
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Turn_Right)<<5;
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Alt_Fire)<<6;
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localInput.extbits |= buttonMap.ButtonDown(gamefunc_Alt_Fire)<<6;
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if ((ud.scrollmode && ud.overhead_on) || P_CheckLockedMovement(playerNum))
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int const movementLocked = P_CheckLockedMovement(playerNum);
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if ((ud.scrollmode && ud.overhead_on) || movementLocked == 1)
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{
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{
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if (ud.scrollmode && ud.overhead_on)
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if (ud.scrollmode && ud.overhead_on)
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{
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{
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@ -3137,14 +3142,17 @@ void P_GetInput(int const playerNum)
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}
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}
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else
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else
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{
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{
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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if (movementLocked != 2)
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{
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localInput.q16avel = fix16_sadd(localInput.q16avel, input.q16avel);
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localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang &= 0x7FFFFFF;
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}
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.q16horz = fix16_clamp(fix16_sadd(localInput.q16horz, input.q16horz), F16(-MAXHORIZVEL), F16(MAXHORIZVEL));
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localInput.fvel = clamp(localInput.fvel + input.fvel, -MAXVEL, MAXVEL);
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localInput.svel = clamp(localInput.svel + input.svel, -MAXSVEL, MAXSVEL);
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pPlayer->q16ang = fix16_sadd(pPlayer->q16ang, input.q16avel);
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pPlayer->q16ang &= 0x7FFFFFF;
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pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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pPlayer->q16horiz = fix16_clamp(fix16_sadd(pPlayer->q16horiz, input.q16horz), F16(HORIZ_MIN), F16(HORIZ_MAX));
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}
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}
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