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- SW: fixed bad sector iterator in DriveCrush.
This was causing spurious crashes. Fixes #218
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@ -2639,7 +2639,7 @@ DriveCrush(PLAYERp pp, int *x, int *y)
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return;
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// main sector
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SectIterator it(StatDamageList[sop->op_main_sector]);
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SectIterator it(sop->op_main_sector);
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while ((i = it.NextIndex()) >= 0)
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{
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sp = &sprite[i];
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