mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-11-10 14:52:01 +00:00
- restored keybinds setup to the original procedure as defined by ZDoom.
Looks like some parts were missed when this was integrated piece by piece.
This commit is contained in:
parent
c3d48c9a82
commit
b34f3637ab
3 changed files with 1 additions and 4 deletions
|
@ -703,12 +703,10 @@ void C_BindDefaults()
|
|||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "engine/origbinds.txt" : cl_defaultconfiguration == 2 ? "engine/leftbinds.txt" : "engine/defbinds.txt");
|
||||
}
|
||||
|
||||
#if 0
|
||||
CCMD(binddefaults)
|
||||
{
|
||||
C_BindDefaults();
|
||||
}
|
||||
#endif
|
||||
|
||||
void C_SetDefaultBindings()
|
||||
{
|
||||
|
|
|
@ -319,7 +319,7 @@ void FGameConfigFile::DoKeySetup(const char *gamename)
|
|||
subsection = section + countof(section) - sublen - 1;
|
||||
section[countof(section) - 1] = '\0';
|
||||
|
||||
//C_SetDefaultBindings ();
|
||||
C_SetDefaultBindings ();
|
||||
|
||||
const char* key, * value;
|
||||
for (int i = 0; binders[i].label != NULL; ++i)
|
||||
|
|
|
@ -589,7 +589,6 @@ int RunGame()
|
|||
TileFiles.AddArt(addArt);
|
||||
|
||||
inputState.ClearAllInput();
|
||||
CONFIG_SetDefaultKeys(cl_defaultconfiguration == 1 ? "engine/origbinds.txt" : cl_defaultconfiguration == 2 ? "engine/leftbinds.txt" : "engine/defbinds.txt");
|
||||
|
||||
if (!GameConfig->IsInitialized())
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue