mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-24 10:40:46 +00:00
audiolib: Introduce support for PlayStation CD-XA audio, a simple ADPCM format.
It's functional, but due to the odd 37.8 KHz nature of the format, I will need to add a resampler to the audiolib to prevent the aliasing artifacts that occur at present. I also hear clicks/pops every so often, but I do not know if a resampler would fix these as well or if they are a separate problem. Note that you cannot directly use the four XA files on the Total Meltdown disc because they each contain eight songs. They would need to be split using a utility I wrote that is outside the scope of this SVN. git-svn-id: https://svn.eduke32.com/eduke32@4268 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
fedfcd81e3
commit
b2a3aec334
7 changed files with 546 additions and 1 deletions
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@ -46,6 +46,7 @@ OBJECTS=$(OBJ)/drivers.o \
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$(OBJ)/formats.o \
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$(OBJ)/vorbis.o \
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$(OBJ)/flac.o \
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$(OBJ)/xa.o \
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$(OBJ)/driver_nosound.o
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ifeq ($(PLATFORM),DARWIN)
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@ -35,6 +35,7 @@ OBJECTS=$(OBJ)\drivers.o \
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$(OBJ)\pitch.o \
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$(OBJ)\formats.o \
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$(OBJ)\vorbis.o \
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$(OBJ)\xa.o \
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$(OBJ)\driver_nosound.o \
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$(OBJ)\driver_directsound.o
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@ -229,6 +229,7 @@ void MV_SetVoicePitch ( VoiceNode *voice, uint32_t rate, int32_t pitchoffset );
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void MV_ReleaseVorbisVoice( VoiceNode * voice );
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void MV_ReleaseFLACVoice( VoiceNode * voice );
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void MV_ReleaseXAVoice( VoiceNode * voice );
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// implemented in mix.c
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void ClearBuffer_DW( void *ptr, unsigned data, int32_t length );
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@ -885,7 +885,15 @@ static wavedata FX_AutoDetectFormat(const char *ptr, uint32_t length)
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return VOC;
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break;
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case 'R'+('I'<<8)+('F'<<16)+('F'<<24): // RIFF
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return WAV;
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switch (LITTLE32(*(int32_t *)(ptr + 8)))
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{
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case 'C'+('D'<<8)+('X'<<16)+('A'<<24): // CDXA
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return XA;
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break;
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default:
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return WAV;
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break;
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}
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break;
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case 'O'+('g'<<8)+('g'<<16)+('S'<<24): // OggS
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return Vorbis;
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@ -950,6 +958,9 @@ int32_t FX_PlayLoopedAuto(char *ptr, uint32_t length, int32_t loopstart, int32_t
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MV_Printf("FX_PlayLoopedAuto: FLAC support not included in this binary.\n");
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#endif
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break;
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case XA:
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handle = MV_PlayXA(ptr, length, loopstart, loopend, pitchoffset, vol, left, right, priority, callbackval);
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break;
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default:
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MV_Printf("FX_PlayLoopedAuto: Unknown or unsupported format.\n");
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break;
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@ -998,6 +1009,9 @@ int32_t FX_PlayAuto3D(char *ptr, uint32_t length, int32_t loophow, int32_t pitch
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MV_Printf("FX_PlayAuto3D: FLAC support not included in this binary.\n");
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#endif
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break;
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case XA:
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handle = MV_PlayXA3D(ptr, length, loophow, pitchoffset, angle, distance, priority, callbackval);
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break;
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default:
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MV_Printf("FX_PlayAuto3D: Unknown or unsupported format.\n");
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break;
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@ -183,6 +183,9 @@ const char *MV_ErrorString(int32_t ErrorNumber)
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case MV_InvalidFLACFile :
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return "Invalid FLAC file passed in to Multivoc.";
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case MV_InvalidXAFile :
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return "Invalid XA file passed in to Multivoc.";
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case MV_InvalidMixMode :
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return "Invalid mix mode request in Multivoc.";
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@ -310,6 +313,8 @@ static void MV_StopVoice(VoiceNode *voice)
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if (voice->wavetype == FLAC)
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MV_ReleaseFLACVoice(voice);
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#endif
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if (voice->wavetype == XA)
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MV_ReleaseXAVoice(voice);
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voice->handle = 0;
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}
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@ -86,6 +86,7 @@ typedef enum
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WAV,
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Vorbis,
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FLAC,
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XA,
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} wavedata;
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#define MV_MINVOICEHANDLE 1
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@ -107,6 +108,7 @@ enum MV_Errors
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MV_InvalidWAVFile,
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MV_InvalidVorbisFile,
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MV_InvalidFLACFile,
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MV_InvalidXAFile,
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MV_InvalidMixMode,
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MV_NullRecordFunction
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};
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@ -159,6 +161,11 @@ int32_t MV_PlayFLAC3D( char *ptr, uint32_t length, int32_t loophow, int32_t pi
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int32_t MV_PlayFLAC( char *ptr, uint32_t length, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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int32_t MV_PlayXA3D( char *ptr, uint32_t length, int32_t loophow, int32_t pitchoffset, int32_t angle, int32_t distance,
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int32_t priority, uint32_t callbackval );
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int32_t MV_PlayXA( char *ptr, uint32_t length, int32_t loopstart, int32_t loopend,
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int32_t pitchoffset, int32_t vol, int32_t left, int32_t right, int32_t priority,
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uint32_t callbackval );
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//void MV_CreateVolumeTable( int32_t index, int32_t volume, int32_t MaxVolume );
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void MV_SetVolume( int32_t volume );
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int32_t MV_GetVolume( void );
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516
polymer/eduke32/source/jaudiolib/src/xa.c
Normal file
516
polymer/eduke32/source/jaudiolib/src/xa.c
Normal file
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@ -0,0 +1,516 @@
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/**
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* PlayStation XA (ADPCM) source support for MultiVoc
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* Adapted and remixed from superxa2wav
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*/
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#include <stdio.h>
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#include <stdlib.h>
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#include <string.h>
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#include <math.h>
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#include <stdint.h>
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#include "pitch.h"
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#include "multivoc.h"
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#include "_multivc.h"
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//#define NO_XA_HEADER
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#define USE_FXD 1
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#define kNumOfSamples 224
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#define kNumOfSGs 18
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#define TTYWidth 80
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#ifndef max
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# define max(a,b) ( ((a) > (b)) ? (a) : (b))
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#endif
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#ifndef min
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# define min(a,b) ( ((a) < (b)) ? (a) : (b))
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#endif
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/* ADPCM */
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#define XA_DATA_START (0x44-48)
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#define FXD_FxdToPCM(dt) (max(min((short)((dt)>>16), 32767), -32768))
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#define DblToPCM(dt) (short)(max(min((dt), 32767), -32768))
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#if USE_FXD
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#define FXD_FxdToPcm16(dt) (max(min((dt)/2, 32767), -32768))
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#define FXD_Pcm16ToFxd(dt) ((int32_t)dt*2)
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#endif
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typedef struct {
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void * ptr;
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size_t length;
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size_t pos;
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#if USE_FXD
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int32_t t1, t2;
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int32_t t1_x, t2_x;
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#else
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double t1, t2;
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double t1_x, t2_x;
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#endif
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char *block;
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size_t blocksize;
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VoiceNode *owner;
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} xa_data;
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typedef char SoundGroup[128];
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typedef struct XASector {
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char sectorFiller[48];
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SoundGroup SoundGroups[18];
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} XASector;
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#if USE_FXD
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static int32_t K0[4] = {
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0x00000000,
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0x0000F000,
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0x0001CC00,
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0x00018800,
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};
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static int32_t K1[4] = {
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0x00000000,
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0x00000000,
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-53248, // 0xFFFF3000,
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-56320, // 0xFFFF2400,
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};
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#else
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static double K0[4] = {
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0.0,
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0.9375,
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1.796875,
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1.53125
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};
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static double K1[4] = {
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0.0,
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0.0,
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-0.8125,
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-0.859375
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};
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#endif
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#if USE_FXD
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static int32_t FXD_FixMul(int32_t a, int32_t b)
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{
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int32_t high_a, low_a, high_b, low_b;
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int32_t hahb, halb, lahb;
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uint32_t lalb;
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int32_t ret;
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high_a = a >> 16;
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low_a = a & 0x0000FFFF;
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high_b = b >> 16;
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low_b = b & 0x0000FFFF;
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hahb = (high_a * high_b) << 16;
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halb = high_a * low_b;
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lahb = low_a * high_b;
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lalb = (uint32_t)(low_a * low_b) >> 16;
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ret = hahb + halb + lahb + lalb;
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return ret;
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}
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#endif
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static int8_t getSoundData(char *buf, int32_t unit, int32_t sample)
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{
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int8_t ret;
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char *p;
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int32_t offset, shift;
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p = buf;
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shift = (unit%2) * 4;
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offset = 16 + (unit / 2) + (sample * 4);
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p += offset;
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ret = (*p >> shift) & 0x0F;
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if (ret > 7) {
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ret -= 16;
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}
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return ret;
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}
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static int8_t getFilter(char *buf, int32_t unit)
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{
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return (*(buf + 4 + unit) >> 4) & 0x03;
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}
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static int8_t getRange(char *buf, int32_t unit)
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{
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return *(buf + 4 + unit) & 0x0F;
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}
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static void decodeSoundSectMono(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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short decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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#if USE_FXD
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int32_t tmp2, tmp3, tmp4, tmp5;
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#else
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double tmp2, tmp3, tmp4, tmp5;
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#endif
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char decodeBuf[kNumOfSGs*kNumOfSamples*2];
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit++)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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for (sample = 0; sample < 28; sample++)
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{
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt], xad->t1);
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tmp5 = FXD_FixMul(K1[filt], xad->t2);
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1);
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#else
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1);
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#endif
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decodeBuf[count++] = (char)(decoded & 0x0000ffff);
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decodeBuf[count++] = (char)(decoded >> 8);
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}
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}
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}
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if (count > xad->blocksize)
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xad->block = (char*)realloc(xad->block, count);
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memcpy(xad->block, decodeBuf, count);
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xad->blocksize = count;
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}
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static void decodeSoundSectStereo(XASector *ssct, xa_data * xad)
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{
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size_t count = 0;
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int8_t snddat, filt, range;
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int8_t filt1, range1;
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short decoded;
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int32_t unit, sample;
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int32_t sndgrp;
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#if USE_FXD
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int32_t tmp2, tmp3, tmp4, tmp5;
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#else
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double tmp2, tmp3, tmp4, tmp5;
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#endif
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char decodeBuf[kNumOfSGs*kNumOfSamples*2];
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for (sndgrp = 0; sndgrp < kNumOfSGs; sndgrp++)
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{
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for (unit = 0; unit < 8; unit+= 2)
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{
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range = getRange(ssct->SoundGroups[sndgrp], unit);
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filt = getFilter(ssct->SoundGroups[sndgrp], unit);
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range1 = getRange(ssct->SoundGroups[sndgrp], unit+1);
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filt1 = getFilter(ssct->SoundGroups[sndgrp], unit+1);
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for (sample = 0; sample < 28; sample++)
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{
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// Channel 1
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt], xad->t1);
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tmp5 = FXD_FixMul(K1[filt], xad->t2);
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1);
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#else
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tmp2 = (double)(1 << (12 - range));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1 * K0[filt];
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tmp5 = xad->t2 * K1[filt];
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xad->t2 = xad->t1;
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xad->t1 = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1);
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#endif
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decodeBuf[count++] = (char)(decoded & 0x0000ffff);
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decodeBuf[count++] = (char)(decoded >> 8);
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// Channel 2
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snddat = getSoundData(ssct->SoundGroups[sndgrp], unit+1, sample);
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#if USE_FXD
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tmp2 = (int32_t)(snddat) << (12 - range1);
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tmp3 = FXD_Pcm16ToFxd(tmp2);
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tmp4 = FXD_FixMul(K0[filt1], xad->t1_x);
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tmp5 = FXD_FixMul(K1[filt1], xad->t2_x);
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decoded = FXD_FxdToPcm16(xad->t1_x);
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#else
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tmp2 = (double)(1 << (12 - range1));
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tmp3 = (double)snddat * tmp2;
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tmp4 = xad->t1_x * K0[filt1];
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tmp5 = xad->t2_x * K1[filt1];
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xad->t2_x = xad->t1_x;
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xad->t1_x = tmp3 + tmp4 + tmp5;
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decoded = DblToPCM(xad->t1_x);
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#endif
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decodeBuf[count++] = (char)(decoded & 0x0000ffff);
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decodeBuf[count++] = (char)(decoded >> 8);
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}
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}
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}
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if (count > xad->blocksize)
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xad->block = (char*)realloc(xad->block, count);
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memcpy(xad->block, decodeBuf, count);
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xad->blocksize = count;
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}
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/*---------------------------------------------------------------------
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Function: MV_GetNextXABlock
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Controls playback of XA data
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---------------------------------------------------------------------*/
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static playbackstatus MV_GetNextXABlock
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(
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VoiceNode *voice
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)
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{
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xa_data * xad = (xa_data *) voice->extra;
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XASector ssct;
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int coding;
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voice->Playing = TRUE;
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xad->t1 = xad->t2 = xad->t1_x = xad->t2_x = 0;
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do
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{
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size_t bytes = xad->length - xad->pos;
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if (sizeof(XASector) < bytes)
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bytes = sizeof(XASector);
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memcpy(&ssct, (char*) xad->ptr + xad->pos, bytes);
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xad->pos += bytes;
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}
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#define SUBMODE_REAL_TIME_SECTOR (1 << 6)
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#define SUBMODE_FORM (1 << 5)
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#define SUBMODE_AUDIO_DATA (1 << 2)
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while (ssct.sectorFiller[46] != (SUBMODE_REAL_TIME_SECTOR | SUBMODE_FORM | SUBMODE_AUDIO_DATA));
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coding = ssct.sectorFiller[47];
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voice->channels = (coding & 3) + 1;
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voice->SamplingRate = (((coding >> 2) & 3) == 1) ? 18900 : 37800;
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// CODEDUP multivoc.c MV_SetVoicePitch
|
||||
voice->RateScale = ( voice->SamplingRate * voice->PitchScale ) / MV_MixRate;
|
||||
voice->FixedPointBufferSize = ( voice->RateScale * MV_MIXBUFFERSIZE ) - voice->RateScale;
|
||||
MV_SetVoiceMixMode( voice );
|
||||
|
||||
if (voice->channels == 2)
|
||||
decodeSoundSectStereo(&ssct, xad);
|
||||
else
|
||||
decodeSoundSectMono(&ssct, xad);
|
||||
|
||||
voice->sound = xad->block;
|
||||
voice->length = (((xad->blocksize * (voice->bits/8))/2)<<voice->bits) / 4;
|
||||
voice->position = 0;
|
||||
voice->BlockLength = 0;
|
||||
|
||||
if (xad->length == xad->pos)
|
||||
{
|
||||
if (voice->LoopSize > 0)
|
||||
xad->pos = XA_DATA_START;
|
||||
else
|
||||
{
|
||||
voice->Playing = FALSE;
|
||||
return NoMoreData;
|
||||
}
|
||||
}
|
||||
|
||||
return KeepPlaying;
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: MV_PlayXA3D
|
||||
|
||||
Begin playback of sound data at specified angle and distance
|
||||
from listener.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int32_t MV_PlayXA3D
|
||||
(
|
||||
char *ptr,
|
||||
uint32_t ptrlength,
|
||||
int32_t loophow,
|
||||
int32_t pitchoffset,
|
||||
int32_t angle,
|
||||
int32_t distance,
|
||||
int32_t priority,
|
||||
uint32_t callbackval
|
||||
)
|
||||
|
||||
{
|
||||
int32_t left;
|
||||
int32_t right;
|
||||
int32_t mid;
|
||||
int32_t volume;
|
||||
int32_t status;
|
||||
|
||||
if ( !MV_Installed )
|
||||
{
|
||||
MV_SetErrorCode( MV_NotInstalled );
|
||||
return MV_Error;
|
||||
}
|
||||
|
||||
if ( distance < 0 )
|
||||
{
|
||||
distance = -distance;
|
||||
angle += MV_NUMPANPOSITIONS / 2;
|
||||
}
|
||||
|
||||
volume = MIX_VOLUME( distance );
|
||||
|
||||
// Ensure angle is within 0 - 127
|
||||
angle &= MV_MAXPANPOSITION;
|
||||
|
||||
left = MV_PanTable[ angle ][ volume ].left;
|
||||
right = MV_PanTable[ angle ][ volume ].right;
|
||||
mid = max( 0, 255 - distance );
|
||||
|
||||
status = MV_PlayXA(ptr, ptrlength, pitchoffset, loophow, -1, mid, left, right, priority, callbackval);
|
||||
|
||||
return status;
|
||||
}
|
||||
|
||||
|
||||
/*---------------------------------------------------------------------
|
||||
Function: MV_PlayXA
|
||||
|
||||
Begin playback of sound data with the given sound levels and
|
||||
priority.
|
||||
---------------------------------------------------------------------*/
|
||||
|
||||
int32_t MV_PlayXA
|
||||
(
|
||||
char *ptr,
|
||||
uint32_t ptrlength,
|
||||
int32_t loopstart,
|
||||
int32_t loopend,
|
||||
int32_t pitchoffset,
|
||||
int32_t vol,
|
||||
int32_t left,
|
||||
int32_t right,
|
||||
int32_t priority,
|
||||
uint32_t callbackval
|
||||
)
|
||||
|
||||
{
|
||||
VoiceNode *voice;
|
||||
xa_data * xad = 0;
|
||||
|
||||
UNREFERENCED_PARAMETER(loopend);
|
||||
|
||||
if ( !MV_Installed )
|
||||
{
|
||||
MV_SetErrorCode( MV_NotInstalled );
|
||||
return MV_Error;
|
||||
}
|
||||
|
||||
xad = (xa_data *) malloc( sizeof(xa_data) );
|
||||
if (!xad) {
|
||||
MV_SetErrorCode( MV_InvalidXAFile );
|
||||
return MV_Error;
|
||||
}
|
||||
|
||||
memset(xad, 0, sizeof(xa_data));
|
||||
xad->ptr = ptr;
|
||||
xad->pos = XA_DATA_START;
|
||||
xad->blocksize = 0;
|
||||
xad->length = ptrlength;
|
||||
|
||||
xad->block = NULL;
|
||||
|
||||
// Request a voice from the voice pool
|
||||
voice = MV_AllocVoice( priority );
|
||||
if ( voice == NULL )
|
||||
{
|
||||
|
||||
free(xad);
|
||||
MV_SetErrorCode( MV_NoVoices );
|
||||
return MV_Error;
|
||||
}
|
||||
|
||||
xad->owner = voice;
|
||||
|
||||
voice->wavetype = XA;
|
||||
voice->extra = (void*)xad;
|
||||
voice->GetSound = MV_GetNextXABlock;
|
||||
voice->NextBlock = xad->block;
|
||||
voice->DemandFeed = NULL;
|
||||
voice->LoopCount = 0;
|
||||
voice->BlockLength = 0;
|
||||
voice->PitchScale = PITCH_GetScale( pitchoffset );
|
||||
voice->next = NULL;
|
||||
voice->prev = NULL;
|
||||
voice->priority = priority;
|
||||
voice->callbackval = callbackval;
|
||||
|
||||
voice->bits = 16;
|
||||
|
||||
voice->bits = 16;
|
||||
|
||||
voice->Playing = TRUE;
|
||||
voice->Paused = FALSE;
|
||||
|
||||
voice->LoopStart = 0;
|
||||
voice->LoopEnd = 0;
|
||||
voice->LoopSize = (loopstart >= 0 ? 1 : 0);
|
||||
|
||||
MV_SetVoiceVolume( voice, vol, left, right );
|
||||
MV_PlayVoice( voice );
|
||||
|
||||
return voice->handle;
|
||||
}
|
||||
|
||||
|
||||
void MV_ReleaseXAVoice( VoiceNode * voice )
|
||||
{
|
||||
xa_data * xad = (xa_data *) voice->extra;
|
||||
|
||||
if (voice->wavetype != XA) {
|
||||
return;
|
||||
}
|
||||
|
||||
if (xad->block != NULL)
|
||||
free(xad->block);
|
||||
free(xad);
|
||||
|
||||
voice->extra = 0;
|
||||
}
|
Loading…
Reference in a new issue