mirror of
https://github.com/ZDoom/raze-gles.git
synced 2024-12-25 11:10:47 +00:00
git-svn-id: https://svn.eduke32.com/eduke32@1172 1a8010ca-5511-0410-912e-c29ae57300e0
This commit is contained in:
parent
1aed7f53f8
commit
b2274e1968
3 changed files with 79 additions and 7 deletions
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@ -1104,6 +1104,8 @@ static int defsparser(scriptfile *script)
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ltilenume = tilex;
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ltilenume = tilex;
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}
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}
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smoothduration = 0.1f;
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if (lastmodelid < 0)
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if (lastmodelid < 0)
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{
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{
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initprintf("Warning: Ignoring frame definition.\n");
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initprintf("Warning: Ignoring frame definition.\n");
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@ -911,6 +911,12 @@ void updateanimation(md2model *m, spritetype *tspr)
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int fps;
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int fps;
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char lpal = (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal;
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char lpal = (tspr->owner >= MAXSPRITES) ? tspr->pal : sprite[tspr->owner].pal;
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if (m->numframes < 2)
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{
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m->interpol = 0;
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return;
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}
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,lpal)].framenum;
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m->cframe = m->nframe = tile2model[Ptile2tile(tspr->picnum,lpal)].framenum;
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for (anim = m->animations;
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for (anim = m->animations;
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@ -2329,15 +2329,22 @@ void P_DisplayWeapon(int snum)
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if ((*kb) > 6)
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if ((*kb) > 6)
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looking_arc += ((*kb)<<3);
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looking_arc += ((*kb)<<3);
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else if ((*kb) < 4)
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else if ((*kb) < 4)
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{
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guniqhudid = cw<<2;
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G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
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G_DrawWeaponTile(weapon_xoffset+142-(p->look_ang>>1),
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
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looking_arc+234-gun_pos,HANDHOLDINGLASER+3,gs,o,pal);
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}
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
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G_DrawWeaponTile(weapon_xoffset+130-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
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HANDHOLDINGLASER+((*kb)>>2),gs,o,pal);
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
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G_DrawWeaponTile(weapon_xoffset+152-(p->look_ang>>1),
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looking_arc+249-gun_pos,
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looking_arc+249-gun_pos,
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
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HANDHOLDINGLASER+((*kb)>>2),gs,o|4,pal);
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guniqhudid = 0;
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}
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}
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break;
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break;
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@ -2389,14 +2396,17 @@ void P_DisplayWeapon(int snum)
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{
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{
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case 1:
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case 1:
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case 2:
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case 2:
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
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G_DrawWeaponTile(weapon_xoffset+168-(p->look_ang>>1),looking_arc+201-gun_pos,
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SHOTGUN+2,-128,o,pal);
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SHOTGUN+2,-128,o,pal);
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case 0:
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case 0:
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case 6:
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case 6:
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case 7:
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case 7:
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case 8:
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case 8:
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
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G_DrawWeaponTile(weapon_xoffset+146-(p->look_ang>>1),looking_arc+202-gun_pos,
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SHOTGUN,gs,o,pal);
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SHOTGUN,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 3:
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case 3:
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case 4:
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case 4:
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@ -2410,46 +2420,57 @@ void P_DisplayWeapon(int snum)
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gun_pos -= 40;
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gun_pos -= 40;
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weapon_xoffset += 20;
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weapon_xoffset += 20;
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
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G_DrawWeaponTile(weapon_xoffset+178-(p->look_ang>>1),looking_arc+194-gun_pos,
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
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SHOTGUN+1+((*(kb)-1)>>1),-128,o,pal);
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}
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}
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
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G_DrawWeaponTile(weapon_xoffset+158-(p->look_ang>>1),looking_arc+220-gun_pos,
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SHOTGUN+3,gs,o,pal);
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SHOTGUN+3,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 13:
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case 13:
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case 14:
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case 14:
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case 15:
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case 15:
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guniqhudid = cw;
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G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
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G_DrawWeaponTile(32+weapon_xoffset+166-(p->look_ang>>1),looking_arc+210-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 16:
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case 16:
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case 17:
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case 17:
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case 18:
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case 18:
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case 19:
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case 19:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 20:
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case 20:
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case 21:
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case 21:
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case 22:
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case 22:
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case 23:
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case 23:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
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G_DrawWeaponTile(64+weapon_xoffset+176-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+6,gs,o,pal);
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SHOTGUN+6,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 24:
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case 24:
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case 25:
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case 25:
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case 26:
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case 26:
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case 27:
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case 27:
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guniqhudid = cw;
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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G_DrawWeaponTile(64+weapon_xoffset+170-(p->look_ang>>1),looking_arc+196-gun_pos,
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SHOTGUN+5,gs,o,pal);
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SHOTGUN+5,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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case 28:
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case 28:
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case 29:
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case 29:
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case 30:
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case 30:
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guniqhudid = cw;
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G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
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G_DrawWeaponTile(32+weapon_xoffset+156-(p->look_ang>>1),looking_arc+206-gun_pos,
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SHOTGUN+4,gs,o,pal);
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SHOTGUN+4,gs,o,pal);
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guniqhudid = 0;
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break;
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break;
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}
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}
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}
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}
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@ -2527,36 +2548,54 @@ void P_DisplayWeapon(int snum)
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if ((*kb) == *aplWeaponFireDelay[PISTOL_WEAPON])
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if ((*kb) == *aplWeaponFireDelay[PISTOL_WEAPON])
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l -= 3;
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l -= 3;
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guniqhudid = cw;
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G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal);
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G_DrawWeaponTile((l-(p->look_ang>>1)),(looking_arc+244-gun_pos),FIRSTGUN+kb_frames[*kb>2?0:*kb],gs,2,pal);
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guniqhudid = 0;
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}
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}
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else
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else
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{
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{
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if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17)
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if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-17)
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{
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guniqhudid = cw;
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o,pal);
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+230-gun_pos,FIRSTGUN+4,gs,o,pal);
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guniqhudid = 0;
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12)
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-12)
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{
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{
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G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o,pal);
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G_DrawWeaponTile(244-((*kb)<<3)-(p->look_ang>>1),looking_arc+130-gun_pos+((*kb)<<4),FIRSTGUN+6,gs,o,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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guniqhudid = 0;
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}
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7)
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-7)
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{
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{
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G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o,pal);
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G_DrawWeaponTile(124+((*kb)<<1)-(p->look_ang>>1),looking_arc+430-gun_pos-((*kb)<<3),FIRSTGUN+6,gs,o,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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guniqhudid = 0;
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}
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4)
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-4)
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{
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{
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G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o,pal);
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G_DrawWeaponTile(184-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+8,gs,o,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+210-gun_pos,FIRSTGUN+5,gs,o,pal);
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guniqhudid = 0;
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}
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2)
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON]-2)
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{
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{
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G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o,pal);
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G_DrawWeaponTile(164-(p->look_ang>>1),looking_arc+245-gun_pos,FIRSTGUN+8,gs,o,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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G_DrawWeaponTile(224-(p->look_ang>>1),looking_arc+220-gun_pos,FIRSTGUN+5,gs,o,pal);
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guniqhudid = 0;
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}
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}
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON])
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else if ((*kb) < *aplWeaponReload[PISTOL_WEAPON])
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{
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guniqhudid = cw;
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o,pal);
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G_DrawWeaponTile(194-(p->look_ang>>1),looking_arc+235-gun_pos,FIRSTGUN+5,gs,o,pal);
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guniqhudid = 0;
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}
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}
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}
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}
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}
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@ -2640,19 +2679,28 @@ void P_DisplayWeapon(int snum)
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if (p->hbomb_hold_delay)
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if (p->hbomb_hold_delay)
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{
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{
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guniqhudid = cw;
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G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal);
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G_DrawWeaponTile((cycloidy[*kb]>>1)+weapon_xoffset+268-(p->look_ang>>1),cycloidy[*kb]+looking_arc+238-gun_pos,DEVISTATOR+i,-32,o,pal);
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
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guniqhudid = 0;
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}
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}
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else
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else
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{
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{
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guniqhudid = cw<<1;
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G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal);
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G_DrawWeaponTile(-(cycloidy[*kb]>>1)+weapon_xoffset+30-(p->look_ang>>1),cycloidy[*kb]+looking_arc+240-gun_pos,DEVISTATOR+i,-32,o|4,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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guniqhudid = 0;
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}
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}
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}
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}
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else
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else
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{
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{
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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G_DrawWeaponTile(weapon_xoffset+268-(p->look_ang>>1),looking_arc+238-gun_pos,DEVISTATOR,gs,o,pal);
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guniqhudid = cw<<1;
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
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G_DrawWeaponTile(weapon_xoffset+30-(p->look_ang>>1),looking_arc+240-gun_pos,DEVISTATOR,gs,o|4,pal);
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guniqhudid = 0;
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}
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}
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}
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}
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break;
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break;
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@ -2668,7 +2716,6 @@ void P_DisplayWeapon(int snum)
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else if (p->cursectnum >= 0)
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else if (p->cursectnum >= 0)
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pal = sector[p->cursectnum].floorpal;
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pal = sector[p->cursectnum].floorpal;
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else pal = 0;
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else pal = 0;
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if ((*kb) < (aplWeaponTotalTime[p->curr_weapon][snum]+1) && (*kb) > 0)
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if ((*kb) < (aplWeaponTotalTime[p->curr_weapon][snum]+1) && (*kb) > 0)
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{
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{
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static char cat_frames[] = { 0,0,1,1,2,2 };
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static char cat_frames[] = { 0,0,1,1,2,2 };
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@ -2679,10 +2726,18 @@ void P_DisplayWeapon(int snum)
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looking_arc += rand()&3;
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looking_arc += rand()&3;
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}
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}
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gun_pos -= 16;
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gun_pos -= 16;
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guniqhudid = 0;
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G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o,pal);
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G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE+2,-32,o,pal);
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o,pal);
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G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+235-gun_pos,FREEZE+3+cat_frames[*kb%6],-32,o,pal);
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guniqhudid = 0;
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}
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else
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{
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guniqhudid = cw;
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G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o,pal);
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guniqhudid = 0;
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}
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}
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else G_DrawWeaponTile(weapon_xoffset+210-(p->look_ang>>1),looking_arc+261-gun_pos,FREEZE,gs,o,pal);
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}
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}
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break;
|
break;
|
||||||
|
|
||||||
|
@ -2708,22 +2763,28 @@ void P_DisplayWeapon(int snum)
|
||||||
gun_pos += (rand()&3);
|
gun_pos += (rand()&3);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
guniqhudid = cw<<1;
|
||||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||||
o,2);
|
o,2);
|
||||||
|
|
||||||
|
guniqhudid = cw;
|
||||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER-1,gs,o,pal);
|
||||||
|
guniqhudid = 0;
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
guniqhudid = cw<<1;
|
||||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+2,
|
looking_arc+240-gun_pos,SHRINKER+2,
|
||||||
16-(sintable[p->random_club_frame&2047]>>10),
|
16-(sintable[p->random_club_frame&2047]>>10),
|
||||||
o,2);
|
o,2);
|
||||||
|
|
||||||
|
guniqhudid = cw;
|
||||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER-2,gs,o,pal);
|
||||||
|
guniqhudid = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -2749,24 +2810,27 @@ void P_DisplayWeapon(int snum)
|
||||||
weapon_xoffset += rand()&3;
|
weapon_xoffset += rand()&3;
|
||||||
gun_pos += (rand()&3);
|
gun_pos += (rand()&3);
|
||||||
}
|
}
|
||||||
|
guniqhudid = cw<<1;
|
||||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
looking_arc+240-gun_pos,SHRINKER+3+((*kb)&3),-32,
|
||||||
o,0);
|
o,0);
|
||||||
|
guniqhudid = cw;
|
||||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER+1,gs,o,pal);
|
||||||
|
guniqhudid = 0;
|
||||||
|
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
|
guniqhudid = cw<<1;
|
||||||
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+184-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER+2,
|
looking_arc+240-gun_pos,SHRINKER+2,
|
||||||
16-(sintable[p->random_club_frame&2047]>>10),
|
16-(sintable[p->random_club_frame&2047]>>10),
|
||||||
o,0);
|
o,0);
|
||||||
|
guniqhudid = cw;
|
||||||
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
G_DrawWeaponTile(weapon_xoffset+188-(p->look_ang>>1),
|
||||||
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
looking_arc+240-gun_pos,SHRINKER,gs,o,pal);
|
||||||
|
guniqhudid = 0;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
break;
|
break;
|
||||||
|
|
Loading…
Reference in a new issue