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Unbreak mirrors.
git-svn-id: https://svn.eduke32.com/eduke32@1382 1a8010ca-5511-0410-912e-c29ae57300e0
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854c72263c
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1 changed files with 6 additions and 1 deletions
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@ -255,7 +255,6 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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"\n",
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// frag_prog
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// frag_prog
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" diffuseTexel = texture2D(diffuseMap, commonTexCoord.st);\n"
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" diffuseTexel = texture2D(diffuseMap, commonTexCoord.st);\n"
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" specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n"
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" if (isLightingPass == 0)\n"
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" if (isLightingPass == 0)\n"
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" result *= diffuseTexel;\n"
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" result *= diffuseTexel;\n"
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"\n",
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"\n",
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@ -308,6 +307,8 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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"\n",
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"\n",
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// frag_prog
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// frag_prog
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" specTexel = texture2D(specMap, commonTexCoord.st);\n"
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" specTexel = texture2D(specMap, commonTexCoord.st);\n"
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"\n"
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" isSpecularMapped = 1;\n"
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"\n",
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"\n",
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},
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},
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{
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{
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@ -491,6 +492,9 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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" gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n"
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" gl_LightSource[0].diffuse.rgb * lightAttenuation * spotAttenuation;\n"
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" result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n"
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" result += vec4(lightDiffuse * diffuseTexel.a * diffuseTexel.rgb * NdotL, 0.0);\n"
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"\n"
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"\n"
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" if (isSpecularMapped == 1)\n"
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" specTexel.rgb = diffuseTexel.rgb * diffuseTexel.a;\n"
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"\n"
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" lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n"
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" lightSpecular = pow( max(dot(R, E), 0.0), specularMaterial.x * specTexel.a) * specularMaterial.y;\n"
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" result += vec4(lightDiffuse * specTexel.rgb * lightSpecular, 0.0);\n"
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" result += vec4(lightDiffuse * specTexel.rgb * lightSpecular, 0.0);\n"
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"\n",
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"\n",
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@ -520,6 +524,7 @@ _prprogrambit prprogrambits[PR_BIT_COUNT] = {
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" vec4 normalTexel;\n"
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" vec4 normalTexel;\n"
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" int isLightingPass = 0;\n"
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" int isLightingPass = 0;\n"
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" int isNormalMapped = 0;\n"
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" int isNormalMapped = 0;\n"
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" int isSpecularMapped = 0;\n"
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" vec3 eyeVec;\n"
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" vec3 eyeVec;\n"
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" int isSpotLight = 0;\n"
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" int isSpotLight = 0;\n"
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" vec3 spotVector;\n"
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" vec3 spotVector;\n"
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