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https://github.com/ZDoom/raze-gles.git
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- removed no longer needed parts from input.cpp.
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3 changed files with 1 additions and 81 deletions
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@ -56,16 +56,6 @@ extern void I_MenuLeftClear(void);
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extern int32_t I_MenuRight(void);
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extern void I_MenuRightClear(void);
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extern int32_t I_PanelUp(void);
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extern void I_PanelUpClear(void);
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extern int32_t I_PanelDown(void);
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extern void I_PanelDownClear(void);
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extern int32_t I_SliderLeft(void);
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extern void I_SliderLeftClear(void);
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extern int32_t I_SliderRight(void);
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extern void I_SliderRightClear(void);
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enum EnterTextFlags_t {
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INPUT_NUMERIC = 0x00000001,
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@ -241,76 +241,6 @@ void I_MenuRightClear(void)
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}
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int32_t I_PanelUp(void)
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{
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return
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I_MenuUp()
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|| I_MenuLeft()
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|| inputState.GetKeyStatus(sc_PgUp)
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;
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}
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void I_PanelUpClear(void)
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{
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I_MenuUpClear();
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I_MenuLeftClear();
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inputState.ClearKeyStatus(sc_PgUp);
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}
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int32_t I_PanelDown(void)
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{
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return
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I_MenuDown()
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|| I_MenuRight()
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|| inputState.GetKeyStatus(sc_PgDn)
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|| I_AdvanceTrigger()
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;
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}
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void I_PanelDownClear(void)
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{
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I_MenuDownClear();
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I_MenuRightClear();
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inputState.ClearKeyStatus(sc_PgDn);
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I_AdvanceTriggerClear();
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}
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int32_t I_SliderLeft(void)
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{
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return
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I_MenuLeft()
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#if !defined EDUKE32_TOUCH_DEVICES
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|| mouseInactiveConditional((inputState.MouseGetButtons()&LEFT_MOUSE) && (inputState.MouseGetButtons()&WHEELUP_MOUSE))
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#endif
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;
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}
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void I_SliderLeftClear(void)
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{
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I_MenuLeftClear();
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inputState.MouseClearButton(WHEELUP_MOUSE);
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}
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int32_t I_SliderRight(void)
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{
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return
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I_MenuRight()
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#if !defined EDUKE32_TOUCH_DEVICES
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|| mouseInactiveConditional((inputState.MouseGetButtons()&LEFT_MOUSE) && (inputState.MouseGetButtons()&WHEELDOWN_MOUSE))
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#endif
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;
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}
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void I_SliderRightClear(void)
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{
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I_MenuRightClear();
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inputState.MouseClearButton(WHEELDOWN_MOUSE);
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}
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int32_t I_EnterText(char *t, int32_t maxlength, int32_t flags)
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{
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char ch;
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@ -478,7 +478,7 @@ void GameInterface::DrawCenteredTextScreen(const DVector2 &origin, const char *t
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}
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END_DUKE_NS
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END_RR_NS
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//----------------------------------------------------------------------------
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//
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