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Duke3d: zero player return_to_center when setting horizRecenter to false
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1 changed files with 2 additions and 0 deletions
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@ -5774,6 +5774,7 @@ RECHECK:
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{
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{
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thisPlayer.horizAngleAdjust = float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
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thisPlayer.horizAngleAdjust = float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
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thisPlayer.horizRecenter = false;
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thisPlayer.horizRecenter = false;
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pPlayer->return_to_center = 0;
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}
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}
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}
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}
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@ -5783,6 +5784,7 @@ RECHECK:
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{
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{
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thisPlayer.horizAngleAdjust = -float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
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thisPlayer.horizAngleAdjust = -float(6 << (int)(TEST_SYNC_KEY(playerBits, SK_RUN)));
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thisPlayer.horizRecenter = false;
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thisPlayer.horizRecenter = false;
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pPlayer->return_to_center = 0;
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}
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}
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}
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}
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