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When deleting sprites, insert them at the tail (instead of head) of the freelist.
The major outside-visible change is that this fixes the sound cutoff bugs that happened because newly-spawned sprites took the place of those whose sounds had not yet finished playing. Besides, there are these changes: - remove deletesprite{sect,stat} - we have a new engine variable 'tailspritefree' that keeps track of the sprite freelist tail - we need to store it in savegames and mapstates, so bump the savegame minor version git-svn-id: https://svn.eduke32.com/eduke32@2470 1a8010ca-5511-0410-912e-c29ae57300e0
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f996995fe5
commit
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6 changed files with 46 additions and 33 deletions
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@ -341,6 +341,11 @@ EXTERN int32_t pskymultiyscale[MAXPSKYMULTIS];
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EXTERN int16_t pskymultilist[MAXPSKYMULTIS], pskymultibits[MAXPSKYMULTIS];
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EXTERN int16_t pskymultioff[MAXPSKYMULTIS][MAXPSKYTILES];
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// last sprite in the freelist, that is the spritenum for which
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// .statnum==MAXSTATUS && nextspritestat[spritenum]==-1
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// (or -1 if freelist is empty):
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EXTERN int16_t tailspritefree;
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EXTERN int16_t headspritesect[MAXSECTORS+1], headspritestat[MAXSTATUS+1];
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EXTERN int16_t prevspritesect[MAXSPRITES], prevspritestat[MAXSPRITES];
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EXTERN int16_t nextspritesect[MAXSPRITES], nextspritestat[MAXSPRITES];
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@ -7505,7 +7505,7 @@ int32_t getclosestcol(int32_t r, int32_t g, int32_t b)
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////////// SPRITE LIST MANIPULATION FUNCTIONS //////////
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///// sprite lists /////
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///// sector lists of sprites /////
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// insert sprite at the head of sector list, change .sectnum
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static void do_insertsprite_at_headofsect(int16_t spritenum, int16_t sectnum)
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@ -7556,23 +7556,9 @@ static void do_deletespritesect(int16_t deleteme)
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prevspritesect[next] = prev;
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}
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// deletespritesect (internal)
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static int32_t deletespritesect(int16_t deleteme)
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{
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// only non-redundant from deletesprite():
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if (sprite[deleteme].sectnum == MAXSECTORS)
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return(-1); // already not in the world
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do_deletespritesect(deleteme);
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// put the deleted sprite at the head of the sectnum-freelist:
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do_insertsprite_at_headofsect(deleteme, MAXSECTORS);
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return(0);
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}
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///// the same thing, now for status lists /////
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// insert sprite at the head of status list, change .statnum
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// insert sprite at head of status list, change .statnum
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static void do_insertsprite_at_headofstat(int16_t spritenum, int16_t statnum)
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{
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int16_t ohead = headspritestat[statnum];
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@ -7601,6 +7587,8 @@ static int32_t insertspritestat(int16_t statnum)
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// make back-link of the new freelist head point to nil
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if (headspritestat[MAXSTATUS] >= 0)
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prevspritestat[headspritestat[MAXSTATUS]] = -1;
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else
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tailspritefree = -1;
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do_insertsprite_at_headofstat(blanktouse, statnum);
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@ -7621,20 +7609,6 @@ static void do_deletespritestat(int16_t deleteme)
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prevspritestat[next] = prev;
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}
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// deletespritestat (internal)
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static int32_t deletespritestat(int16_t deleteme)
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{
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// only non-redundant from deletesprite():
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if (sprite[deleteme].statnum == MAXSTATUS)
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return(-1); // already not in the world
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do_deletespritestat(deleteme);
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// put the deleted sprite at the head of the statnum-freelist
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do_insertsprite_at_headofstat(deleteme, MAXSTATUS);
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return(0);
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}
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//
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// insertsprite
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@ -7650,8 +7624,36 @@ int32_t insertsprite(int16_t sectnum, int16_t statnum)
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//
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int32_t deletesprite(int16_t spritenum)
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{
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deletespritestat(spritenum);
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return(deletespritesect(spritenum));
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assert((sprite[spritenum].statnum == MAXSTATUS)
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== (sprite[spritenum].sectnum == MAXSECTORS));
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if (sprite[spritenum].statnum == MAXSTATUS)
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return(-1); // already not in the world
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do_deletespritestat(spritenum);
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do_deletespritesect(spritenum);
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// insert at tail of sector freelist
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prevspritesect[spritenum] = tailspritefree;
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nextspritesect[spritenum] = -1;
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if (tailspritefree >= 0)
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nextspritesect[tailspritefree] = spritenum;
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else
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headspritesect[MAXSECTORS] = spritenum;
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sprite[spritenum].sectnum = MAXSECTORS;
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// insert at tail of status freelist
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prevspritestat[spritenum] = tailspritefree;
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nextspritestat[spritenum] = -1;
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if (tailspritefree >= 0)
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nextspritestat[tailspritefree] = spritenum;
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else
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headspritestat[MAXSTATUS] = spritenum;
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sprite[spritenum].statnum = MAXSTATUS;
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tailspritefree = spritenum;
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return 0;
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}
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//
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@ -8148,6 +8150,8 @@ void initspritelists(void)
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}
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prevspritestat[0] = -1;
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nextspritestat[MAXSPRITES-1] = -1;
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tailspritefree = MAXSPRITES-1;
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}
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@ -5053,6 +5053,7 @@ void G_SaveMapState(mapstate_t *save)
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for (i=0; i<MAXSPRITES; i++)
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spriteext[i].tspr = NULL;
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Bmemcpy(&save->spriteext[0],&spriteext[0],sizeof(spriteext_t)*MAXSPRITES);
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save->tailspritefree = tailspritefree;
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Bmemcpy(&save->headspritesect[0],&headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&save->prevspritesect[0],&prevspritesect[0],sizeof(prevspritesect));
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Bmemcpy(&save->nextspritesect[0],&nextspritesect[0],sizeof(nextspritesect));
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@ -5149,6 +5150,7 @@ void G_RestoreMapState(mapstate_t *save)
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else
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for (i=0; i<MAXSPRITES; i++)
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spriteext[i].tspr = NULL;
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tailspritefree = save->tailspritefree;
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Bmemcpy(&headspritesect[0],&save->headspritesect[0],sizeof(headspritesect));
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Bmemcpy(&prevspritesect[0],&save->prevspritesect[0],sizeof(prevspritesect));
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Bmemcpy(&nextspritesect[0],&save->nextspritesect[0],sizeof(nextspritesect));
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@ -880,6 +880,7 @@ static const dataspec_t svgm_secwsp[] =
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{ DS_CNT(numwalls), yax_nextwall, sizeof(yax_nextwall[0]), (intptr_t)&numwalls },
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{ DS_LOADFN|DS_PROTECTFN, (void *)&sv_postyaxload, 0, 1 },
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#endif
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{ 0, &tailspritefree, sizeof(tailspritefree), 1 },
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{ 0, &headspritesect[0], sizeof(headspritesect[0]), MAXSECTORS+1 },
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{ 0, &prevspritesect[0], sizeof(prevspritesect[0]), MAXSPRITES },
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{ 0, &nextspritesect[0], sizeof(nextspritesect[0]), MAXSPRITES },
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@ -24,7 +24,7 @@ Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
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#define __savegame_h__
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#define SV_MAJOR_VER 1
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#define SV_MINOR_VER 1
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#define SV_MINOR_VER 2
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#pragma pack(push,1)
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# if 0
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@ -53,6 +53,7 @@ typedef struct {
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int16_t g_numAnimWalls;
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int16_t g_numClouds,clouds[128],cloudx[128],cloudy[128];
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int16_t g_numCyclers;
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int16_t tailspritefree;
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int16_t headspritesect[MAXSECTORS+1];
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int16_t headspritestat[MAXSTATUS+1];
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int16_t nextspritesect[MAXSPRITES];
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