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- made the end of E1 cutscene a bit more scripting friendly.
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parent
e75f0c17e4
commit
b0163ff729
2 changed files with 27 additions and 26 deletions
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@ -332,28 +332,21 @@ void Logo_d(const CompletionFunc &completion)
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class DEpisode1End1 : public DSkippableScreenJob
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{
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int bonuscnt = 0;
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int bossani = -1;
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int bossani = -1;
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int breatheani = -1;
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bool breathebg = false;
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static inline const int breathe[] =
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{
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0, 30,VICTORY1 + 1,176,59,
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30, 60,VICTORY1 + 2,176,59,
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60, 90,VICTORY1 + 1,176,59,
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90, 120,0 ,176,59
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};
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static inline const int breathe_time[] = { 0, 30, 60, 90 };
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static inline const int breathe_time2[] = { 30, 60, 90, 120 };
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static inline const int breathe_tile[] = { VICTORY2, VICTORY3, VICTORY2, 0 };
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static const int breathe_x = 176;
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static const int breathe_y = 59;
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static inline const int bossmove[] =
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{
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0, 120,VICTORY1 + 3,86,59,
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220, 260,VICTORY1 + 4,86,59,
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260, 290,VICTORY1 + 5,86,59,
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290, 320,VICTORY1 + 6,86,59,
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320, 350,VICTORY1 + 7,86,59,
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350, 380,VICTORY1 + 8,86,59,
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350, 380,VICTORY1 + 8,86,59,
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};
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static inline const int boss_time[] = { 0, 220, 260, 290, 320, 350, 350 };
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static inline const int boss_time2[] = { 120, 260, 290, 320, 350, 380, 380 };
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static inline const int boss_tile[] = { VICTORY4, VICTORY5, VICTORY6, VICTORY7, VICTORY8, VICTORY9, VICTORY9 };
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static const int boss_x = 86;
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static const int boss_y = 59;
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public:
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DEpisode1End1() : DSkippableScreenJob(fadein | fadeout) {}
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@ -369,7 +362,7 @@ public:
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// boss
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if (currentclock > 390 && currentclock < 780)
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{
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for (int t = 0; t < 35; t += 5) if (bossmove[t + 2] && (currentclock % 390) > bossmove[t] && (currentclock % 390) <= bossmove[t + 1])
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for (int t = 0, tt = 0; t < 35; t +=5, tt++) if ((currentclock % 390) > boss_time[tt] && (currentclock % 390) <= boss_time2[tt])
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{
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if (t == 10 && bonuscnt == 1)
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{
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@ -377,7 +370,7 @@ public:
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S_PlaySound(SQUISHED, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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bossani = t;
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bossani = tt;
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}
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}
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@ -393,15 +386,15 @@ public:
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bonuscnt++;
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}
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}
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for (int t = 0; t < 20; t += 5)
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if (breathe[t + 2] && (currentclock % 120) > breathe[t] && (currentclock % 120) <= breathe[t + 1])
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for (int t = 0, tt = 0; t < 20; t += 5, tt++)
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if (breathe_tile[tt] && (currentclock % 120) > breathe_time[tt] && (currentclock % 120) <= breathe_time2[tt])
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{
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if (t == 5 && bonuscnt == 0)
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{
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S_PlaySound(BOSSTALKTODUKE, CHAN_AUTO, CHANF_UI);
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bonuscnt++;
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}
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breatheani = t;
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breatheani = tt;
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}
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}
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@ -417,19 +410,19 @@ public:
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if (bossani != -1)
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{
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DrawTexture(twod, tileGetTexture(bossmove[bossani + 2], true), bossmove[bossani + 3], bossmove[bossani + 4], DTA_FullscreenScale, FSMode_Fit320x200,
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DrawTexture(twod, tileGetTexture(boss_tile[bossani], true), boss_x, boss_y, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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}
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if (breathebg)
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{
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DrawTexture(twod, tileGetTexture(VICTORY1 + 8, true), 86, 59, DTA_FullscreenScale, FSMode_Fit320x200,
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DrawTexture(twod, tileGetTexture(VICTORY9, true), 86, 59, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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}
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if (breatheani != -1)
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{
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DrawTexture(twod, tileGetTexture(breathe[breatheani + 2], true), breathe[breatheani + 3], breathe[breatheani + 4], DTA_FullscreenScale, FSMode_Fit320x200,
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DrawTexture(twod, tileGetTexture(breathe_tile[breatheani], true), breathe_x, breathe_y, DTA_FullscreenScale, FSMode_Fit320x200,
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DTA_TranslationIndex, translation, DTA_TopLeft, true, TAG_DONE);
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}
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}
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@ -590,6 +590,14 @@ x(RESPAWNMARKERGREEN, 3210)
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x(BONUSSCREEN, 3240)
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x(VIEWBORDER, 3250)
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x(VICTORY1, 3260)
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x(VICTORY2, 3261)
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x(VICTORY3, 3262)
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x(VICTORY4, 3263)
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x(VICTORY5, 3264)
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x(VICTORY6, 3265)
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x(VICTORY7, 3266)
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x(VICTORY8, 3267)
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x(VICTORY9, 3268)
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x(ORDERING, 3270)
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x(TEXTSTORY, 3280)
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x(LOADSCREEN, 3281)
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