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CON: Extend undefinevolume so that it also undefines all levels in the specified volume.
git-svn-id: https://svn.eduke32.com/eduke32@5032 1a8010ca-5511-0410-912e-c29ae57300e0
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2 changed files with 10 additions and 5 deletions
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@ -2232,6 +2232,9 @@ void C_UndefineVolume(int32_t vol)
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{
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{
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Bassert((unsigned)vol < MAXVOLUMES);
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Bassert((unsigned)vol < MAXVOLUMES);
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for (int32_t i = 0; i < MAXLEVELS; i++)
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C_UndefineLevel(vol, i);
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EpisodeNames[vol][0] = '\0';
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EpisodeNames[vol][0] = '\0';
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g_numVolumes = 0;
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g_numVolumes = 0;
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@ -2270,9 +2273,11 @@ void C_UndefineLevel(int32_t vol, int32_t lev)
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{
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{
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map_t *const map = &MapInfo[(MAXLEVELS*vol)+lev];
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map_t *const map = &MapInfo[(MAXLEVELS*vol)+lev];
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if (map->filename)
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Bfree(map->filename);
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Bfree(map->filename);
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map->filename = NULL;
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map->filename = NULL;
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if (map->name)
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Bfree(map->name);
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Bfree(map->name);
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map->name = NULL;
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map->name = NULL;
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@ -111,17 +111,17 @@ extern vmstate_t vm;
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void G_DoGameStartup(const int32_t *params);
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void G_DoGameStartup(const int32_t *params);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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void C_DefineMusic(int32_t vol, int32_t lev, const char *fn);
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void C_UndefineVolume(int32_t vol);
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void C_UndefineSkill(int32_t skill);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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#if defined LUNATIC
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#if defined LUNATIC
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineSound(int32_t sndidx, const char *fn, int32_t args[5]);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineQuote(int32_t qnum, const char *qstr);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_DefineVolumeName(int32_t vol, const char *name);
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void C_UndefineVolume(int32_t vol);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_DefineSkillName(int32_t skill, const char *name);
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void C_UndefineSkill(int32_t skill);
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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void C_DefineLevelName(int32_t vol, int32_t lev, const char *fn,
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int32_t partime, int32_t designertime,
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int32_t partime, int32_t designertime,
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const char *levelname);
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const char *levelname);
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void C_UndefineLevel(int32_t vol, int32_t lev);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameFuncName(int32_t idx, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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void C_DefineGameType(int32_t idx, int32_t flags, const char *name);
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int32_t C_SetDefName(const char *name);
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int32_t C_SetDefName(const char *name);
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